Overview
Comment: | 0.0.2659 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
bc33f52755bce4908636983ca7015038 |
User & Date: | 顽雨沉风 on 2023-10-09 11:47:26 |
Other Links: | manifest | tags |
Context
2023-10-09
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12:10 | 0.0.2660 check-in: 2759c6f02b user: 顽雨沉风 tags: trunk | |
11:47 | 0.0.2659 check-in: bc33f52755 user: 顽雨沉风 tags: trunk | |
10:41 | 0.0.2658 check-in: 89671f905d user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [83a61f137f] to [a3d91cbe3e].
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102 103 104 105 106 107 108 109 110 111 112 113 114 115 | 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 | + | <li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.31</span> </a></li> <li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.32</span> </a></li> <li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.33</span> </a></li> <li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.34</span> </a></li> <li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.35</span> </a></li> <li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.36</span> </a></li> <li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.37</span> </a></li> <li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.38</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") |
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2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 | 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 | + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + | ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.38" id="section-69"><span class="header-section-number">2.38</span> </h2> <p>应该可以选择适用神殿还是适用狂时钟的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <script> document.onclick = function(event) { |
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Modified single_doc/场景.md from [27b69563bd] to [c53c81cbe8].
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2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 | 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 | + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + | ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以选择适用神殿还是适用狂时钟的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ |