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| effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
cache_1 = function() --{
cache_1 = 0
cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
cache_1 = Duel.GetFieldGroupCount(1,cache_1,0)
if cache_1 == 0 then --{
return true
--}
|
<
<
<
<
<
<
<
|
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| effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
cache_1 = function() --{
cache_1 = Duel.GetFieldGroupCount(1,str["除卡组与额外卡组以外的区域"],0)
if cache_1 == 0 then --{
return true
--}
|