游戏王残局简化版

Check-in [cea99f0284]
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Check-in [cea99f0284]

Overview
Comment:0.0.1789
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: cea99f0284fb7ad94ad3af21c8d439588f1176d9c30c31470fff92537d8e4957
User & Date: 顽雨沉风 on 2023-07-19 04:16:04
Other Links: manifest | tags
Context
2023-07-19
04:22
0.0.1780 check-in: add769c64d user: 顽雨沉风 tags: trunk
04:16
0.0.1789 check-in: cea99f0284 user: 顽雨沉风 tags: trunk
04:04
0.0.1788 check-in: b6f1e1afe0 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [f2270c0b9b] to [025978be5e].

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local str = {}

local cache_1
local cache_2
local cache_3
local cache_4
local cache_5
local cache_6
local cache_7
local cache_8
local cache_9



_G.fun = {}

str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
str["原解弹窗"] = "残局群181175613"

str["大师3"] = "大师3 "
str["新大师"] = "新大师 "
str["大师2020"] = "大师2020 "

str["不洗牌"] = false
str["无BP"] = false







cache_1 = 0

cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED












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local str = {}

local cache_1
local cache_2
local cache_3
local cache_4
local cache_5
local cache_6
local cache_7
local cache_8
local cache_9

local i

_G.fun = {}

str["二解弹窗"] = "QB:「你居然二解了,请加群告诉我怎么二解。」"
str["原解弹窗"] = "残局群181175613"

str["大师3"] = "大师3 "
str["新大师"] = "新大师 "
str["大师2020"] = "大师2020 "

str["不洗牌"] = false
str["无BP"] = false

str["效果卡的种类表"] = {}

str["效果卡的种类表"][1] = TYPE_SPELL
str["效果卡的种类表"][2] = TYPE_TRAP
str["效果卡的种类表"][3] = TYPE_EFFECT

cache_1 = 0

cache_1 = cache_1 + LOCATION_HAND
cache_1 = cache_1 + LOCATION_MZONE
cache_1 = cache_1 + LOCATION_SZONE
cache_1 = cache_1 + LOCATION_GRAVE
cache_1 = cache_1 + LOCATION_REMOVED
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  fun["通关邀请"]()
  
  end --}
  
fun["通关邀请"] = function() --{
  

  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_DAMAGE)
  







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  fun["通关邀请"]()
  
  end --}
  
fun["通关邀请"] = function() --{
  


  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_DAMAGE)
  
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  Duel.RegisterEffect(effect_1
  , 0)
  
  end --}
  
fun["是否效果卡"] = function(card) --{


  
  cache_1 = Card.IsType(card, TYPE_SPELL)
  
  cache_2 = Card.IsType(card, TYPE_TRAP)
  
  cache_3 = Card.IsType(card, TYPE_EFFECT)
  







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  Duel.RegisterEffect(effect_1
  , 0)
  
  end --}
  
fun["是否效果卡"] = function(card) --{

  for i = 1, #str[" 效果卡的种类表 "]
  
  cache_1 = Card.IsType(card, TYPE_SPELL)
  
  cache_2 = Card.IsType(card, TYPE_TRAP)
  
  cache_3 = Card.IsType(card, TYPE_EFFECT)