游戏王残局简化版

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Check-in [b2d67bda64]

Overview
Comment:将有新表
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: b2d67bda642113cee86443789a221fa92737752b52b2d6a92a9a2ff0011f931e
User & Date: 顽雨沉风 on 2024-02-03 11:57:41
Other Links: manifest | tags
Context
2024-02-03
12:03
预备完,可前进了 check-in: 023be319b7 user: 顽雨沉风 tags: trunk
11:57
将有新表 check-in: b2d67bda64 user: 顽雨沉风 tags: trunk
11:52
有字易混,故用真 check-in: d8075946c6 user: 顽雨沉风 tags: trunk
Changes

Modified 残局文料/残局改名.lua from [245cf2514d] to [c300b61aa5].

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package.path = [[.\lua_lib\?.lua;]] .. package.path
package.cpath = [[.\lua_lib\?.dll;]] .. package.cpath
local 字集码互转库 = require("u8_to_a")
local u8 = 字集码互转库.u8_to_a
local f = require(u8("常用库"))
local 简文件库 = require("lfs")
local 简数据库库 = require("lsqlite3")
local d_5 = {}
do
  --~ 卡对
function d_5.筛效果卡的卡数(o1_8)
  function d_5.筛效果卡的卡数(o1_5)
    
    end
  end
--~ 卡对排
function d_5.筛真效果卡的卡数_一维(o1_8)
  local k1_8
  --~ 卡排
  f.历排(o1_8, d_5.局滤)
  k1_8 = f.历排(o1_8, d_5.筛真效果卡的卡数)
  return #k1
  end
--~ 卡编排
function d_5.筛卡对_一维(o1_8)
  return f.历排(o1_8, d_5.筛卡对)
  end
--~ 卡编
function d_5.筛卡对(o1_8)
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  k2_9 = f.历排(k1_9, d_5.局筛则数)
  --~ 各文件的卡编排
  k3_9 = f.历排(k1_9, d_5.局筛卡编)
  _G.数据库 = 简数据库库.open(o1.数据库路)
  --~ 各文件的卡对排
  k4_9 = f.历排(k3_9, d_5.筛卡对_一维)
  --~ 真效果卡的卡数排
  k5_9 = f.历排(k4_9, d_5.筛真效果卡的卡数)
  k5_9 = f.历排(k4_9, d_5.筛真效果卡的卡数_一维)
  end
d_5.目对 = {
  ["文件目"] = "../single/"
  , ["数据库路"] = [[D:\install\YGOPro\cards.cdb]]
  }
for o1, o2 in pairs(d_5.目对) do
  d_5.目对[o1] = f.操类(o2, "string", u8)
  end
d_5.残局改名(d_5.目对)