游戏王残局简化版

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Check-in [a6c06c688b]

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SHA3-256: a6c06c688bc97e776c14ae158c48aaaff1d4b85a41943d74bb69a2f9becba79c
User & Date: 顽雨沉风 on 2024-02-13 14:28:13
Other Links: manifest | tags
Context
2024-02-13
14:31
check-in: 72b62dd5f1 user: 顽雨沉风 tags: trunk
14:28
check-in: a6c06c688b user: 顽雨沉风 tags: trunk
14:22
check-in: b9c81ad464 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [4c685b49aa] to [d0f08b93c5].

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      else
        return true
      end
    end
  end
end
fun["一_开局添加手卡"] = function(u1)
  local h1, h2
  str["开局添加手卡"] = true
  str["开局添加手卡的数量"] = u1
  --~ 效果
  str["效果"] = Effect.GlobalEffect()
  str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  str["效果"]:SetCode(EVENT_ADJUST)
  str["效果"]:SetCondition(aux.TRUE)
  function cache_1(effect_event, player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(
  h1 = Effect.GlobalEffect()
  h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  h1:SetCode(EVENT_ADJUST)
  h1:SetCondition(aux.TRUE)
  --~ 调该效果的效果
  --~ 调该效果的玩家
  function h2(u2, u3)
    local h3
    --~ 玩家选定的卡
      player_who_activate_the_effect,
      Card.IsAbleToHand,
    h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
      player_who_activate_the_effect,
      LOCATION_DECK,
      0,
      u1,
      u1,
      nil
    )
    Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
    effect_event:Reset()
  end
  str["效果"]:SetOperation(cache_1)
  Duel.RegisterEffect(str["效果"], 0)
end
    Duel.SendtoHand(h3, nil, REASON_RULE)
    u2:Reset()
    end
  h1:SetOperation(h2)
  Duel.RegisterEffect(h1, 0)
  end
fun["一_禁格"] = function(u1)
  local h1
  s["禁格之数"] = u1
  --~ 效果
  h1 = Effect.GlobalEffect()
  h1:SetCode(EFFECT_USE_EXTRA_MZONE)
  h1:SetValue(u1)