游戏王残局简化版

Check-in [7029dccfb0]
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Check-in [7029dccfb0]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 7029dccfb00a20a0224a800ae512cbc3baccb7912f5ed70953a06902d439f04f
User & Date: 顽雨沉风 on 2024-07-21 12:10:42
Other Links: manifest | tags
Context
2024-07-21
12:13
0 check-in: d832655294 user: 顽雨沉风 tags: trunk
12:10
0 check-in: 7029dccfb0 user: 顽雨沉风 tags: trunk
12:06
0 check-in: f67761966f user: 顽雨沉风 tags: trunk
Changes

Deleted single/0.lua version [f90c387c7c].

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--[[message
卡数:17
规则:新大师
]]
Debug.SetAIName("QB20180206音响电子界")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)



--自己的怪兽区
Debug.AddCard(11801343,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --垃圾收集员
Debug.AddCard(50366775,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --格式弹涂鱼
Debug.AddCard(15341821,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蒲公英狮
--对方的怪兽区
Debug.AddCard(98234196,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --隆隆隆石人
Debug.AddCard(98234196,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --时钟共鸣者
Debug.AddCard(98234196,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --暗黑共鸣者
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(12525049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --音响战士 吉他手
Debug.AddCard(31826057,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --音响战士 钢琴
Debug.AddCard(68933343,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --音响战士 贝司手
Debug.AddCard(43583400,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --抗锯齿星人
Debug.AddCard(49919798,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --音响战士 合成器
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(94331452,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 架子鼓
Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --音响战士 麦克风
Debug.AddCard(34492631,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --废品巨人
Debug.AddCard(7445307,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --双汇编亚龙
Debug.AddCard(15066114,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --分段龙
--对方的卡组
--自己的额外
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵
Debug.AddCard(896311391,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --召唤女巫
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --红莲魔龙
Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --星尘充能战士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Added single/简化版_40_020_1.lua version [db80b4d557].










































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--[[message
#QB20180206音响电子界
#QB
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(11801343,0,0,k1,1,POS_FACEUP_ATTACK)
Debug.AddCard(50366775,0,0,k1,2,POS_FACEUP_ATTACK)
Debug.AddCard(15341821,0,0,k1,3,POS_FACEUP_ATTACK)
Debug.AddCard(98234196,1,1,k1,0,POS_FACEUP_DEFENSE)
Debug.AddCard(98234196,1,1,k1,1,POS_FACEUP_DEFENSE)
Debug.AddCard(98234196,1,1,k1,3,POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(94331452,0,0,k1,0,POS_FACEUP_ATTACK)
Debug.AddCard(5399521,0,0,k1,0,POS_FACEUP_ATTACK)
Debug.AddCard(34492631,0,0,k1,0,POS_FACEUP_ATTACK)
Debug.AddCard(7445307,0,0,k1,0,POS_FACEUP_ATTACK)
Debug.AddCard(15066114,0,0,k1,0,POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(22423493,0,0,k1,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(896311391,0,0,k1,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(70902743,0,0,k1,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(64880894,0,0,k1,0,POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(12525049,0,0,k1,4,POS_FACEUP_ATTACK)
Debug.AddCard(31826057,0,0,k1,2,POS_FACEUP_ATTACK)
Debug.AddCard(68933343,0,0,k1,3,POS_FACEUP_ATTACK)
Debug.AddCard(43583400,0,0,k1,1,POS_FACEUP_ATTACK)
Debug.AddCard(49919798,0,0,k1,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()