游戏王残局简化版

Check-in [6d182363a9]
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Check-in [6d182363a9]

Overview
Comment:0.0.500
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 6d182363a94ace8d628773ee85803ca3ee5cecdde7e48bfcf715e617031002c0
User & Date: 顽雨沉风 on 2023-06-30 05:22:16
Other Links: manifest | tags
Context
2023-06-30
05:22
0.0.501 check-in: b218b6e4b4 user: 顽雨沉风 tags: trunk
05:22
0.0.500 check-in: 6d182363a9 user: 顽雨沉风 tags: trunk
05:20
0.0.499 check-in: bee5a7fa29 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [c5a50cc230] to [e31ee8e3ca].

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local str = {}
local fun = {}




str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2)
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE

  if str_2 then
    if str_2 == 3 then
    str["规则"] = "大师3"
    elseif str_2 == 4 then
      str["规则"] = "新大师"
      end
  else
    str["规则"] = "大师2020"
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
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--~ local str = {}
--~ local fun = {}

str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2)
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE

  if str_2 then
    if str_2 == 3 then
    str["规则"] = "大师3"
    elseif str_2 == 4 then
      str["规则"] = "新大师"
      end
  else
    str["规则"] = "大师2020"
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
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  or cache_2
  or cache_3 then
    return true
    end
  return false
  end

_G["开局说明"] = function()
  cache_1 = 0
  cache_1 = cache_1 + LOCATION_DECK
  cache_1 = cache_1 + LOCATION_HAND
  cache_1 = cache_1 + LOCATION_MZONE
  cache_1 = cache_1 + LOCATION_SZONE
  cache_1 = cache_1 + LOCATION_GRAVE
  cache_1 = cache_1 + LOCATION_REMOVED







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  or cache_2
  or cache_3 then
    return true
    end
  return false
  end

fun["开局说明"] = function()
  cache_1 = 0
  cache_1 = cache_1 + LOCATION_DECK
  cache_1 = cache_1 + LOCATION_HAND
  cache_1 = cache_1 + LOCATION_MZONE
  cache_1 = cache_1 + LOCATION_SZONE
  cache_1 = cache_1 + LOCATION_GRAVE
  cache_1 = cache_1 + LOCATION_REMOVED