游戏王残局简化版

Check-in [4e8f89ad97]
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Check-in [4e8f89ad97]

Overview
Comment:0.0.1227
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 4e8f89ad97af3b3f28cd8d42bc403e6fd4697c89e2dd3c442f815d42f131ecb2
User & Date: 顽雨沉风 on 2023-07-11 15:54:27
Other Links: manifest | tags
Context
2023-07-11
15:58
0.0.1228 check-in: d5d0e03305 user: 顽雨沉风 tags: trunk
15:54
0.0.1227 check-in: 4e8f89ad97 user: 顽雨沉风 tags: trunk
14:59
0.0.1225 check-in: 75bd4dfc8f user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [772d7b1213] to [87e7c8a2f7].

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    str["开局说明"] = str["开局说明"] .. "印卡 "
    end --}
  Debug.ShowHint(str["开局说明"])
  
  fun["通关邀请"]()
  end --}

fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
function cache_1()
if str["已添加手卡"] == 1 then
return false
else
str["已添加手卡"] = 1
return true
end
end
effect_1:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect)
str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
Duel.SendtoHand(str["玩家选定的卡"]
, nil
, REASON_RULE)
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
fun["开局说明"]()
end
fun["开局添加手卡"] = function(str_1) --{
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_ADJUST)
  
  effect_1:SetCountLimit(1)
  
  function cache_1() --{
    if str["已添加手卡"] == 1 then --{
      return false
      --}
    else --{
      str["已添加手卡"] = 1
      
      return true
      end --}
    end--}
  effect_1:SetCondition(cache_1)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    end --}
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  fun["开局说明"]()
  end --}

fun["禁格"] = function(str_1)
str["禁格"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD)
effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
effect_1:SetValue(str_1)
Duel.RegisterEffect(effect_1,0)
end
fun["禁格"] = function(str_1) --{
  str["禁格"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD)
  
  effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
  
  effect_1:SetValue(str_1)
  
  Duel.RegisterEffect(effect_1,0)
  end --}

fun["印卡"] = function(str_1, str_2, str_3)
str["印卡"] = 1
if str_3 then
else
str_3 = str_2
end
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Duel.SetLP(1,0)
end

effect_1:SetOperation(cache_1)

Duel.RegisterEffect(effect_1,0)
end