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| str = {}
fun = {}
str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
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| str = {}
fun = {}
str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
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| --}
end --}
else --{
str["规则"] = "大师2020 "
end --}
str["Debug.ReloadFieldBegin"](str_1, str_2)
end --}
fun["通关邀请"] = function() --{
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
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| --}
end --}
else --{
str["规则"] = "大师2020 "
end --}
str["Debug.ReloadFieldBegin"](str_1, str_2)
end --}
fun["通关邀请"] = function() --{
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
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| Debug.ShowHint("残局群181175613")
end --}
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end --}
fun["是否效果卡"] = function(card) --{
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
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| Debug.ShowHint("残局群181175613")
end --}
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end --}
fun["是否效果卡"] = function(card) --{
cache_1 = Card.IsType(card, TYPE_SPELL)
cache_2 = Card.IsType(card, TYPE_TRAP)
cache_3 = Card.IsType(card, TYPE_EFFECT)
|