游戏王残局简化版

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Overview
Comment:0.0.2630
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Timelines: family | ancestors | descendants | both | trunk
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SHA3-256: 3ed2716a656e52fd9cd13ba1c656329ea63e0aa8e7d3327f732b49c276b7afbf
User & Date: 顽雨沉风 on 2023-10-07 10:23:01
Other Links: manifest | tags
Context
2023-10-07
10:34
0.0.263 check-in: ddd0a34020 user: 顽雨沉风 tags: trunk
10:23
0.0.2630 check-in: 3ed2716a65 user: 顽雨沉风 tags: trunk
10:06
0.0.2629 check-in: d82240598c user: 顽雨沉风 tags: trunk
Changes

Modified single_doc/场景.html from [8f9f5175da] to [5e4585837d].

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<li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.1.11</span> </a></li>
<li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li>
<li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li>
<li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li>
<li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li>
<li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li>
<li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li>
</ul></li>
<li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a>
<ul>
<li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.25</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.26</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.27</span> </a></li>
<li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.2.1</span> </a></li>
<li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.2</span> </a></li>
<li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.3</span> </a></li>
<li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.4</span> </a></li>
<li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.5</span> </a></li>
<li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.6</span> </a></li>
<li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.7</span> </a></li>
<li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.8</span> </a></li>
<li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.9</span> </a></li>
<li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.10</span> </a></li>
<li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.11</span> </a></li>
<li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.12</span> </a></li>
<li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.13</span> </a></li>
<li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.14</span> </a></li>
<li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.15</span> </a></li>
<li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.16</span> </a></li>
<li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.17</span> </a></li>
<li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.18</span> </a></li>
<li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.19</span> </a></li>
<li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.20</span> </a></li>
<li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.21</span> </a></li>
<li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.22</span> </a></li>
<li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.23</span> </a></li>
<li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.24</span> </a></li>
<li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.25</span> </a></li>
<li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.26</span> </a></li>
<li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">1.2.27</span> </a></li>
</ul></li>
</ul></li>
</ul>
</nav>
<h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1>
<h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2>
<h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3>
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.1.18" id="section-17"><span class="header-section-number">1.1.18</span> </h3>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------


-----------------

Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2>
<h3 data-number="1.2.1" id="section-17"><span class="header-section-number">1.2.1</span> </h3>
<h3 data-number="1.2.1" id="section-18"><span class="header-section-number">1.2.1</span> </h3>
<p>应该不能发动加速同调星尘龙。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.2" id="section-18"><span class="header-section-number">1.2.2</span> </h3>
<h3 data-number="1.2.2" id="section-19"><span class="header-section-number">1.2.2</span> </h3>
<p>应该不能特召火焰手。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.3" id="section-19"><span class="header-section-number">1.2.3</span> </h3>
<h3 data-number="1.2.3" id="section-20"><span class="header-section-number">1.2.3</span> </h3>
<p>应该可以发动痛苦伯劳效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.4" id="section-20"><span class="header-section-number">1.2.4</span> </h3>
<h3 data-number="1.2.4" id="section-21"><span class="header-section-number">1.2.4</span> </h3>
<p>应该可以自己选择适用哪只缺陷编译器的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.5" id="section-21"><span class="header-section-number">1.2.5</span> </h3>
<h3 data-number="1.2.5" id="section-22"><span class="header-section-number">1.2.5</span> </h3>
<p>应该可以把连接 3 吹回去。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.6" id="section-22"><span class="header-section-number">1.2.6</span> </h3>
<h3 data-number="1.2.6" id="section-23"><span class="header-section-number">1.2.6</span> </h3>
<p>应该在对方受到伤害后也可以适用黑羽的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.7" id="section-23"><span class="header-section-number">1.2.7</span> </h3>
<h3 data-number="1.2.7" id="section-24"><span class="header-section-number">1.2.7</span> </h3>
<p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.8" id="section-24"><span class="header-section-number">1.2.8</span> </h3>
<h3 data-number="1.2.8" id="section-25"><span class="header-section-number">1.2.8</span> </h3>
<p>应该可以发动反骨王的效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.9" id="section-25"><span class="header-section-number">1.2.9</span> </h3>
<h3 data-number="1.2.9" id="section-26"><span class="header-section-number">1.2.9</span> </h3>
<p>应该否定企鹅会被永恒混沌限制。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.10" id="section-26"><span class="header-section-number">1.2.10</span> </h3>
<h3 data-number="1.2.10" id="section-27"><span class="header-section-number">1.2.10</span> </h3>
<p>应该可以特召海神。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.11" id="section-27"><span class="header-section-number">1.2.11</span> </h3>
<h3 data-number="1.2.11" id="section-28"><span class="header-section-number">1.2.11</span> </h3>
<p>应该仇恨裂缝可以发动。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
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1102
1103
1104
1105







-
+








Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.12" id="section-28"><span class="header-section-number">1.2.12</span> </h3>
<h3 data-number="1.2.12" id="section-29"><span class="header-section-number">1.2.12</span> </h3>
<p>锈龙不应该被召唤兽除外。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1094
1095
1096
1097
1098
1099
1100
1101

1102
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1104
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1128
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1131
1132
1133

1134
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1138
1139
1140
1141







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.13" id="section-29"><span class="header-section-number">1.2.13</span> </h3>
<h3 data-number="1.2.13" id="section-30"><span class="header-section-number">1.2.13</span> </h3>
<p>应该能特召冰水。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1129
1130
1131
1132
1133
1134
1135
1136

1137
1138
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1140
1141
1142
1143
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1173

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1168

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1205

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1212
1213







-
+

















-
+


















-
+







-----------------

Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.14" id="section-30"><span class="header-section-number">1.2.14</span> </h3>
<h3 data-number="1.2.14" id="section-31"><span class="header-section-number">1.2.14</span> </h3>
<p>应该英雄假面改名后不算剑斗兽怪兽了。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.15" id="section-31"><span class="header-section-number">1.2.15</span> </h3>
<h3 data-number="1.2.15" id="section-32"><span class="header-section-number">1.2.15</span> </h3>
<p>应该喷气龙不能特召。</p>
<pre><code>Debug.SetAIName(&quot;AI&quot;)
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)

Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.16" id="section-32"><span class="header-section-number">1.2.16</span> </h3>
<h3 data-number="1.2.16" id="section-33"><span class="header-section-number">1.2.16</span> </h3>
<p>应该不能发动简易融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1199
1200
1201
1202
1203
1204
1205
1206

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1213
1232
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1234
1235
1236
1237
1238

1239
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1241
1242
1243
1244
1245
1246







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.17" id="section-33"><span class="header-section-number">1.2.17</span> </h3>
<h3 data-number="1.2.17" id="section-34"><span class="header-section-number">1.2.17</span> </h3>
<p>应该不能羽衣精效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1233
1234
1235
1236
1237
1238
1239
1240

1241
1242
1243
1244
1245
1246
1247
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1270
1271
1272

1273
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1275
1276
1277
1278
1279
1280







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.18" id="section-34"><span class="header-section-number">1.2.18</span> </h3>
<h3 data-number="1.2.18" id="section-35"><span class="header-section-number">1.2.18</span> </h3>
<p>应该不能以被无效的双龙为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1266
1267
1268
1269
1270
1271
1272
1273

1274
1275
1276
1277
1278
1279
1280
1299
1300
1301
1302
1303
1304
1305

1306
1307
1308
1309
1310
1311
1312
1313







-
+







-----------------

Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.19" id="section-35"><span class="header-section-number">1.2.19</span> </h3>
<h3 data-number="1.2.19" id="section-36"><span class="header-section-number">1.2.19</span> </h3>
<p>应该不能以技能抽取为代价。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1299
1300
1301
1302
1303
1304
1305
1306

1307
1308
1309
1310
1311
1312
1313
1332
1333
1334
1335
1336
1337
1338

1339
1340
1341
1342
1343
1344
1345
1346







-
+







-----------------

Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.20" id="section-36"><span class="header-section-number">1.2.20</span> </h3>
<h3 data-number="1.2.20" id="section-37"><span class="header-section-number">1.2.20</span> </h3>
<p>应该不能发动超银河。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1333
1334
1335
1336
1337
1338
1339
1340

1341
1342
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1344
1345
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1347
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1371
1372

1373
1374
1375
1376
1377
1378
1379
1380







-
+







-----------------

Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.21" id="section-37"><span class="header-section-number">1.2.21</span> </h3>
<h3 data-number="1.2.21" id="section-38"><span class="header-section-number">1.2.21</span> </h3>
<p>应该不能发动六武众效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1367
1368
1369
1370
1371
1372
1373
1374

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1378
1379
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1381
1400
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1404
1405
1406

1407
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1410
1411
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1413
1414







-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.22" id="section-38"><span class="header-section-number">1.2.22</span> </h3>
<h3 data-number="1.2.22" id="section-39"><span class="header-section-number">1.2.22</span> </h3>
<p>应该可以发动新宇融合。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1401
1402
1403
1404
1405
1406
1407
1408

1409
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1412
1413
1414
1415
1434
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1440

1441
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-
+








-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.23" id="section-39"><span class="header-section-number">1.2.23</span> </h3>
<h3 data-number="1.2.23" id="section-40"><span class="header-section-number">1.2.23</span> </h3>
<p>应该对方恢复 1800 基本分。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1440
1441
1442
1443
1444
1445
1446
1447

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1451
1452
1453
1454
1473
1474
1475
1476
1477
1478
1479

1480
1481
1482
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1484
1485
1486
1487







-
+







Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.24" id="section-40"><span class="header-section-number">1.2.24</span> </h3>
<h3 data-number="1.2.24" id="section-41"><span class="header-section-number">1.2.24</span> </h3>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1474
1475
1476
1477
1478
1479
1480
1481

1482
1483
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1485
1486
1487
1488
1507
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1511
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1513

1514
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+








Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.25" id="section-41"><span class="header-section-number">1.2.25</span> </h3>
<h3 data-number="1.2.25" id="section-42"><span class="header-section-number">1.2.25</span> </h3>
<p>应该我方不受伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1509
1510
1511
1512
1513
1514
1515
1516

1517
1518
1519
1520
1521
1522
1523
1542
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1546
1547
1548

1549
1550
1551
1552
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1554
1555
1556







-
+







-----------------

Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.26" id="section-42"><span class="header-section-number">1.2.26</span> </h3>
<h3 data-number="1.2.26" id="section-43"><span class="header-section-number">1.2.26</span> </h3>
<p>应该可以选择适用哪个效果。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
1542
1543
1544
1545
1546
1547
1548
1549

1550
1551
1552
1553
1554
1555
1556
1575
1576
1577
1578
1579
1580
1581

1582
1583
1584
1585
1586
1587
1588
1589







-
+







-----------------

Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h3 data-number="1.2.27" id="section-43"><span class="header-section-number">1.2.27</span> </h3>
<h3 data-number="1.2.27" id="section-44"><span class="header-section-number">1.2.27</span> </h3>
<p>应该衍生物不被破坏。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Modified single_doc/场景.md from [eaabd0a6e6] to [eb196ec3f1].

637
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+
+
+
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+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+








-----------------


-----------------


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

###

~~~
Debug.SetAIName("base-2")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

-----------------


-----------------


-----------------

Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

-----------------

Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)

-----------------


-----------------

Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

~~~

## 异常