Overview
Comment: | 0.0.498 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
32fa479c6dd74673938e48c8590a4d55 |
User & Date: | 顽雨沉风 on 2023-06-30 05:20:42 |
Other Links: | manifest | tags |
Context
2023-06-30
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05:20 | 0.0.499 check-in: bee5a7fa29 user: 顽雨沉风 tags: trunk | |
05:20 | 0.0.498 check-in: 32fa479c6d user: 顽雨沉风 tags: trunk | |
05:17 | 0.0.497 check-in: c1d72dcc80 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [ca9a597ce5] to [7be35f29e9].
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85 86 87 88 89 90 91 | if str["不洗牌"] == 0 then else str["开局说明"] = str["开局说明"] .. "伪洗牌" end Debug.ShowHint(str["开局说明"]) end | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | if str["不洗牌"] == 0 then else str["开局说明"] = str["开局说明"] .. "伪洗牌" end Debug.ShowHint(str["开局说明"]) end fun["开局添加手卡"] = function(str_1) str["开局添加手卡"] = str_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() return true end effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) Duel.SendtoHand(str["玩家选定的卡"] , nil , REASON_RULE) end effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end |
Modified single/19.Let's GaGaGa.lua from [a58c3e4c7b] to [1c064c2298].
1 | --[[message | < < > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | --[[message 一起来我我我 ]] --~ 加载残局函数库 Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) Debug.SetAIName("四妹") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,700,0,0) Debug.SetPlayerInfo(1,12200,0,0) Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN) |
︙ | ︙ | |||
37 38 39 40 41 42 43 | g1:CompleteProcedure() Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | g1:CompleteProcedure() Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() --~ local str = {} --~ local fun = {} --~ local cache_1 --~ local cache_2 --~ fun["通关邀请"] = function() --~ local effect_1 --~ effect_1 = Effect.GlobalEffect() --~ effect_1:SetType(EFFECT_TYPE_FIELD --~ + EFFECT_TYPE_CONTINUOUS) --~ effect_1:SetCode(EVENT_DAMAGE) --~ function cache_1() --~ cache_1 = Duel.GetLP(1) --~ if cache_1 <= 0 then --~ cache_1 = true --~ else --~ cache_1 = false --~ end --~ return cache_1 --~ end --~ effect_1:SetCondition(cache_1) --~ function cache_1() --~ Debug.ShowHint("残局群181175613") --~ return --~ end --~ effect_1:SetOperation(cache_1) --~ Duel.RegisterEffect(effect_1 --~ , 0) --~ end --~ fun["开局添加手卡"] = function(str_1) --~ local effect_1 --~ effect_1 = Effect.GlobalEffect() --~ effect_1:SetType(EFFECT_TYPE_FIELD --~ + EFFECT_TYPE_CONTINUOUS) --~ effect_1:SetCode(EVENT_ADJUST) --~ effect_1:SetCountLimit(1) --~ function cache_1() --~ return true --~ end --~ effect_1:SetCondition(cache_1) --~ function cache_1(effect_event --~ , player_who_activate_the_effect) --~ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect --~ , Card.IsAbleToHand --~ , player_who_activate_the_effect --~ , LOCATION_DECK --~ , 0 --~ , str_1 --~ , str_1 --~ , nil) --~ Duel.SendtoHand(str["玩家选定的卡"] --~ , nil --~ , REASON_RULE) --~ end --~ effect_1:SetOperation(cache_1) --~ Duel.RegisterEffect(effect_1 --~ , 0) --~ end --~ fun["通关邀请"]() --~ fun["开局添加手卡"](6) |