Overview
| Comment: | 0 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
0c1595c277adee9fc5ad3c7aa52ec684 |
| User & Date: | 顽雨沉风 on 2024-07-27 05:59:13.196 |
| Other Links: | manifest | tags |
Context
|
2024-07-27
| ||
| 06:00 | 0 check-in: 61fd6bc38a user: 顽雨沉风 tags: trunk | |
| 05:59 | 0 check-in: 0c1595c277 user: 顽雨沉风 tags: trunk | |
| 05:55 | 0 check-in: 9acc37d9c8 user: 顽雨沉风 tags: trunk | |
Changes
Modified single/简化版_0321_04.lua
from [1641cb9211]
to [76886b7399].
1 | --[[message | < | | | | | > > > > > > > | | | | | < | > > | > > > | | | < < | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 |
--[[message
#MH-20150511
#棉花
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 6600, 0, 0)
Debug.SetPlayerInfo(1, 10900, 0, 0)
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(16229315, 0, 0, k1, 1, k2)
Debug.AddCard(57116033, 0, 0, k1, 2, k2)
Debug.AddCard(1686814, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(68540059, 0, 0, k1, 2, k2)
Debug.AddCard(98427577, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(24696097, 0, 0, k1, 0, k2)
Debug.AddCard(40418351, 0, 0, k1, 0, k2)
Debug.AddCard(21123811, 0, 0, k1, 0, k2)
Debug.AddCard(67797569, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(70298454, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(3019642, 0, 0, k1, 0, k2)
Debug.AddCard(41230939, 0, 0, k1, 0, k2)
Debug.AddCard(77625948, 0, 0, k1, 0, k2)
Debug.AddCard(15471265, 0, 0, k1, 0, k2)
Debug.AddCard(5318639, 0, 0, k1, 0, k2)
Debug.AddCard(80033124, 0, 0, k1, 0, k2)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
|