Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
61fd6bc38aa8771a3c148cba9cca0e68 |
User & Date: | 顽雨沉风 on 2024-07-27 06:00:06 |
Other Links: | manifest | tags |
Context
2024-07-27
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06:45 | 0 check-in: 15915f5aaf user: 顽雨沉风 tags: trunk | |
06:00 | 0 check-in: 61fd6bc38a user: 顽雨沉风 tags: trunk | |
05:59 | 0 check-in: 0c1595c277 user: 顽雨沉风 tags: trunk | |
Changes
Deleted single/简化版_0321_04.lua version [76886b7399].
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Added single/简化版_30_021_4.lua version [76886b7399].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | --[[message #MH-20150511 #棉花 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 6600, 0, 0) Debug.SetPlayerInfo(1, 10900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(16229315, 0, 0, k1, 1, k2) Debug.AddCard(57116033, 0, 0, k1, 2, k2) Debug.AddCard(1686814, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(68540059, 0, 0, k1, 2, k2) Debug.AddCard(98427577, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(24696097, 0, 0, k1, 0, k2) Debug.AddCard(40418351, 0, 0, k1, 0, k2) Debug.AddCard(21123811, 0, 0, k1, 0, k2) Debug.AddCard(67797569, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(70298454, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(3019642, 0, 0, k1, 0, k2) Debug.AddCard(41230939, 0, 0, k1, 0, k2) Debug.AddCard(77625948, 0, 0, k1, 0, k2) Debug.AddCard(15471265, 0, 0, k1, 0, k2) Debug.AddCard(5318639, 0, 0, k1, 0, k2) Debug.AddCard(80033124, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle() |