Overview
Comment: | 好 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
033930309ab277ca241eb2e548573992 |
User & Date: | 顽雨沉风 on 2024-02-14 04:01:12 |
Other Links: | manifest | tags |
Context
2024-02-14
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04:06 | 好 check-in: 0f9865b09c user: 顽雨沉风 tags: trunk | |
04:01 | 好 check-in: 033930309a user: 顽雨沉风 tags: trunk | |
03:54 | 好 check-in: 7029b5245e user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [17d27607c5] to [98e177fe56].
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41 42 43 44 45 46 47 | end end do local h1 --~ “调该效果”的效果 function s["_开局洗牌抽牌"](u1) Duel.ShuffleDeck(0) | < > > < | 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | end end do local h1 --~ “调该效果”的效果 function s["_开局洗牌抽牌"](u1) Duel.ShuffleDeck(0) Duel.Draw(0, h1, REASON_RULE) u1:Reset() end function s["开局洗牌抽牌"](u1) local h2 --~ 抽卡之数 h1 = u1 s["开局洗牌抽牌之数"] = u1 --~ 效果 h2 = Effect.GlobalEffect() h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) h2:SetCode(EVENT_ADJUST) h2:SetCondition(aux.TRUE) h2:SetOperation(s["_开局洗牌抽牌"]) Duel.RegisterEffect(h2, 0) end end function s.["不被连锁"]() Duel.SetChainLimit(aux.FALSE) return true |
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82 83 84 85 86 87 88 | Debug.ShowHint(h1) else Debug.ShowHint(h2) end end end function s["通关之邀"]() | | | 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | Debug.ShowHint(h1) else Debug.ShowHint(h2) end end end function s["通关之邀"]() local h1 --~ 效果 h1 = Effect.GlobalEffect() h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) h1:SetCode(EVENT_DAMAGE) h1:SetCondition(s["_通关之邀"]) h1:SetOperation(aux.NULL) Duel.RegisterEffect(h1, 0) |
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108 109 110 111 112 113 114 115 116 | else return true end end end end do --~ “调该效果”的效果 --~ “调该效果”的玩家 | > | | | | | | | > > | | | | < < < < < < < < < | | | 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | else return true end end end end do local h1 --~ “调该效果”的效果 --~ “调该效果”的玩家 function s["_开局选牌入手"](u1, u2) local h2 --~ 玩家选定的牌 h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil) Duel.SendtoHand(h2, nil, REASON_RULE) u1:Reset() end function s["开局选牌入手"](u1) local h2 s["开局选牌入手之数"] = u1 --~ 开局选牌入手之数 h1 = u1 --~ 效果 h2 = Effect.GlobalEffect() h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) h2:SetCode(EVENT_ADJUST) h2:SetCondition(aux.TRUE) h2:SetOperation(s["_开局选牌入手"]) Duel.RegisterEffect(h2, 0) end end function s["禁格"](u1) local h1 s["禁格之数"] = u1 --~ 效果 h1 = Effect.GlobalEffect() |
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