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-
+
+
-
|
end
end
do
local h1
--~ “调该效果”的效果
function s["_开局洗牌抽牌"](u1)
Duel.ShuffleDeck(0)
--~ 抽卡之数
Duel.Draw(0, h1, REASON_RULE)
u1:Reset()
end
function s["开局洗牌抽牌"](u1)
local h2
--~ 抽卡之数
h1 = u1
s["开局洗牌抽牌之数"] = u1
--~ 效果
h2 = Effect.GlobalEffect()
h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h2:SetCode(EVENT_ADJUST)
h2:SetCondition(aux.TRUE)
h1 = u1
h2:SetOperation(s["_开局洗牌抽牌"])
Duel.RegisterEffect(h2, 0)
end
end
function s.["不被连锁"]()
Duel.SetChainLimit(aux.FALSE)
return true
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82
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85
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91
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94
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96
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91
92
93
94
95
96
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+
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Debug.ShowHint(h1)
else
Debug.ShowHint(h2)
end
end
end
function s["通关之邀"]()
local h1, h2
local h1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_DAMAGE)
h1:SetCondition(s["_通关之邀"])
h1:SetOperation(aux.NULL)
Duel.RegisterEffect(h1, 0)
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108
109
110
111
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113
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125
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128
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130
131
132
133
134
135
136
137
138
139
140
141
142
143
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+
-
-
+
+
-
-
-
+
+
+
-
-
+
+
+
+
-
-
-
-
+
+
+
+
-
-
-
-
-
-
-
-
-
-
-
+
+
|
else
return true
end
end
end
end
do
local h1
--~ “调该效果”的效果
--~ “调该效果”的玩家
function h2(u2, u3)
local h3
function s["_开局选牌入手"](u1, u2)
local h2
--~ 玩家选定的牌
h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
Duel.SendtoHand(h3, nil, REASON_RULE)
u2:Reset()
h2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, h1, h1, nil)
Duel.SendtoHand(h2, nil, REASON_RULE)
u1:Reset()
end
function s["开局选牌入手"](u1)
local h1, h2
str["开局选牌入手之数"] = u1
local h2
s["开局选牌入手之数"] = u1
--~ 开局选牌入手之数
h1 = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
h1:SetCondition(aux.TRUE)
h2 = Effect.GlobalEffect()
h2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h2:SetCode(EVENT_ADJUST)
h2:SetCondition(aux.TRUE)
--~ 调该效果的效果
--~ 调该效果的玩家
function h2(u2, u3)
local h3
--~ 玩家选定的牌
h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil)
Duel.SendtoHand(h3, nil, REASON_RULE)
u2:Reset()
end
h1:SetOperation(h2)
Duel.RegisterEffect(h1, 0)
h2:SetOperation(s["_开局选牌入手"])
Duel.RegisterEffect(h2, 0)
end
end
function s["禁格"](u1)
local h1
s["禁格之数"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
|