Overview
Comment: | 好 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
d1652d7fa47f67c5740224246b32eb29 |
User & Date: | 顽雨沉风 on 2024-02-13 14:53:10 |
Other Links: | manifest | tags |
Context
2024-02-13
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14:57 | 好 check-in: 719cb47a61 user: 顽雨沉风 tags: trunk | |
14:53 | 好 check-in: d1652d7fa4 user: 顽雨沉风 tags: trunk | |
14:43 | 好 check-in: 1301c8be40 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [aea28404f7] to [7434735055].
1 2 3 4 5 | local str = {} local string = string local table = table local s = {} _G.fun = {} | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | local str = {} local string = string local table = table local s = {} _G.fun = {} str["效果牌的种类表"] = { TYPE_SPELL, TYPE_TRAP, TYPE_EFFECT, } str["无效果灵摆怪兽表"] = { 28363749, 19474136, 17390179, 83980492, } local h1 --~ 区域 h1 = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED str["除牌组与额外牌组以外的区域"] = h1 h1 = h1 + LOCATION_DECK + LOCATION_EXTRA str["所有区域"] = h1 --第一层------------------------------- local cache_1 local cache_2 local cache_3 local cache_4 |
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50 51 52 53 54 55 56 | s["则"] = h1[u2] else s["则"] = h1[5] end s["Debug.ReloadFieldBegin"](u1, u2) end end | | | | | 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | s["则"] = h1[u2] else s["则"] = h1[5] end s["Debug.ReloadFieldBegin"](u1, u2) end end function s["开局洗牌抽牌"](u1) local h1, h2 s["开局洗牌抽牌之数"] = u1 --~ 效果 h1 = Effect.GlobalEffect() h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) h1:SetCode(EVENT_ADJUST) h1:SetCondition(aux.TRUE) -- 随机抽牌 --~ 调该效果的效果 function h2(u2) Duel.ShuffleDeck(0) Duel.Draw(0, u1, REASON_RULE) u2:Reset() end h1:SetOperation(h2) |
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104 105 106 107 108 109 110 | end end h3:SetCondition(h4) h3:SetOperation(aux.NULL) Duel.RegisterEffect(h3, 0) end end | | | | | | | | 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | end end h3:SetCondition(h4) h3:SetOperation(aux.NULL) Duel.RegisterEffect(h3, 0) end end fun["一_是否效果牌"] = function(card) for i = 1, #str["效果牌的种类表"] do if Card.IsType(card, str["效果牌的种类表"][i]) then return true end end if Card.IsType(card, TYPE_PENDULUM) then for i = 1, #str["无效果灵摆怪兽表"] do if Card.IsCode(card, str["无效果灵摆怪兽表"][i]) then else return true end end end end function s["开局选牌入手"](u1) local h1, h2 str["开局选牌入手之数"] = u1 --~ 效果 h1 = Effect.GlobalEffect() h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) h1:SetCode(EVENT_ADJUST) h1:SetCondition(aux.TRUE) --~ 调该效果的效果 --~ 调该效果的玩家 function h2(u2, u3) local h3 --~ 玩家选定的牌 h3 = Duel.SelectMatchingCard(u3, Card.IsAbleToHand, u3, LOCATION_DECK, 0, u1, u1, nil) Duel.SendtoHand(h3, nil, REASON_RULE) u2:Reset() end h1:SetOperation(h2) Duel.RegisterEffect(h1, 0) end |
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161 162 163 164 165 166 167 | local cache_6 local cache_7 local cache_8 local cache_9 local _ do s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd | | | | | | | | | | | | | | | | | | | | | | | | | | | 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 | local cache_6 local cache_7 local cache_8 local cache_9 local _ do s["Debug.ReloadFieldEnd"] = _G.Debug.ReloadFieldEnd --~ 开局洗牌抽牌之数 function _G.Debug.ReloadFieldEnd(u1) s["Debug.ReloadFieldEnd"]() if u1 then s["开局洗牌抽牌"](u1) end end end fun["二_印牌"] = function(u1, u2, u3) u3 = u3 or u2 Debug.ShowHint( "点击对方额外牌组可以进行印牌。\n手牌只能印 " .. u2 .. " 张。\n最多可以印 " .. u3 .. " 张" ) str["效果"] = Effect.CreateEffect(u1) str["当前印牌数"] = 1 str["效果"]:SetType(EFFECT_TYPE_IGNITION) str["效果"]:SetProperty( EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE ) str["效果"]:SetTarget(fun["一_该效果不能被连锁"]) str["效果"]:SetRange(LOCATION_EXTRA) function print_hand(effect_event, player_who_activate_the_effect) announce_card = Duel.AnnounceCard(player_who_activate_the_effect) card = Duel.CreateToken(player_who_activate_the_effect, announce_card) if str["当前印牌数"] <= u2 then str["当前印牌数"] = str["当前印牌数"] + 1 Duel.SendtoHand(card, nil, REASON_RULE) else if str["当前印牌数"] <= u3 then str["当前印牌数"] = str["当前印牌数"] + 1 Duel.Remove(card, POS_FACEUP, REASON_RULE) Duel.SendtoDeck(card, player_who_activate_the_effect, 0, REASON_RULE) else Debug.ShowHint("印牌过多!") effect_event:Reset() end end end str["效果"]:SetOperation(print_hand) u1:RegisterEffect(str["效果"]) end fun["二_开局说明"] = function() local h1 str["这个残局的效果牌数量"] = Duel.GetMatchingGroupCount(fun["是否效果牌"], 0, str["所有区域"], str["所有区域"], nil) str["超量素材组"] = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE) for k in aux.Next(str["超量素材组"]) do if fun["一_是否效果牌"](k) then str["这个残局的效果牌数量"] = str["这个残局的效果牌数量"] + 1 end end --~ 开局说明 h1 = str["这个残局的效果牌数量"] .. "牌 " .. str["规则"] if str["不洗牌"] == 0 then else h1 = h1 .. "伪洗牌 " end if str["无BP"] == 0 then h1 = h1 .. "无BP " end if str["无AI"] == 0 then h1 = h1 .. "无AI " end if s["开局选牌入手之数"] then h1 = h1 .. "选" .. s["开局选牌入手之数"] .. "牌 " end if s["禁格之数"] then h1 = h1 .. "禁" .. s["禁格之数"] .. "格 " end if s["开局洗牌抽牌之数"] then h1 = h1 .. "抽" .. s["开局洗牌抽牌之数"] .. "牌 " end Debug.ShowHint(h1) end do s["aux.BeginPuzzle"] = _G.aux.BeginPuzzle --~ 开局选牌入手之数 --~ 禁格之数 function _G.aux.BeginPuzzle(u1, u2) s["aux.BeginPuzzle"]() if u1 then s["开局选牌入手"](u1) end if u2 then s["禁格"](u2) end fun["二_开局说明"]() s["通关之邀"]() end end --兼容层------------------------------- fun["印牌"] = fun["二_印牌"] fun["开局添加手牌"] = s["开局选牌入手"] fun["是否效果牌"] = fun["一_是否效果牌"] fun["禁格"] = s["禁格"] fun["随机抽牌"] = s["开局洗牌抽牌"] |