Overview
| Comment: | 0 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
b3d66f5d889a1f828b45f9114527fddc |
| User & Date: | 顽雨沉风 on 2024-07-20 13:56:44.540 |
| Other Links: | manifest | tags |
Context
|
2024-07-20
| ||
| 13:57 | 0 check-in: c2263323ad user: 顽雨沉风 tags: trunk | |
| 13:56 | 0 check-in: b3d66f5d88 user: 顽雨沉风 tags: trunk | |
| 13:53 | 0 check-in: 9abab7bf5e user: 顽雨沉风 tags: trunk | |
Changes
Modified single/印卡局_1.lua
from [8b9c445f65]
to [c1072fa24d].
1 2 3 4 5 6 7 8 9 10 11 |
--[[message
场上怪兽攻击力已改变。
#暗之侯爵贝利亚
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)
local d = {}
local f = {}
| > | 1 2 3 4 5 6 7 8 9 10 11 12 |
--[[message
场上怪兽攻击力已改变。
#暗之侯爵贝利亚
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)
local d = {}
local f = {}
|
| ︙ | ︙ | |||
19 20 21 22 23 24 25 | k1:SetCode(EFFECT_UPDATE_ATTACK) k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) k1:SetValue(o2) o1:RegisterEffect(k1) end local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 | | | | | | | | | | | | | | | | | | | | | | | 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 |
k1:SetCode(EFFECT_UPDATE_ATTACK)
k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
k1:SetValue(o2)
o1:RegisterEffect(k1)
end
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, k2)
f["提升怪兽攻击力"](k11, -21565)
local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, k2)
f["提升怪兽攻击力"](k11, -56546)
local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, k2)
f["提升怪兽攻击力"](k11, -65415)
local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, k2)
f["提升怪兽攻击力"](k11, -45212)
local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, k2)
f["提升怪兽攻击力"](k11, -32215)
local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, k2)
f["提升怪兽攻击力"](k11, -801)
local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, k2)
f["提升怪兽攻击力"](k11, 1156)
local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, k2)
f["提升怪兽攻击力"](k11, 1252)
local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, k2)
f["提升怪兽攻击力"](k11, 1698)
local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, k2)
f["提升怪兽攻击力"](k11, 652)
local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, k2)
f["提升怪兽攻击力"](k11, 254)
local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, k2)
f["提升怪兽攻击力"](k11, 800)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(77622396, 0, 0, k1, 1, k2)
Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(22205600, 0, 0, k1, 3, k2)
Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
Modified single/印卡局_2.lua
from [f680de9564]
to [2b280547c9].
1 2 3 4 5 6 7 8 9 10 11 |
--[[message
您能帮助「童话动物·小兔子」渡过难关吗?
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)
local d = {}
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
| > | | | | | | | | > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
--[[message
您能帮助「童话动物·小兔子」渡过难关吗?
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)
local d = {}
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(20129614, 0, 0, k1, 2, k2)
Debug.AddCard(27288416, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)
|
Modified single/印卡局_3.lua
from [603d7641d4]
to [90e39a22f1].
1 2 3 4 5 6 7 8 9 10 11 12 13 | --[[message 不容小觑的似羊动物! 这局的核心理念是: > 烈烈炎火燃九幽,淼淼清水漫仙境。 零落残品,遗落于世界之角落。 被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。 刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念! 聚集的祈愿,将唤醒光芒万丈的通天大道! 斗破长天,吾等将超越森罗万象! 明镜止水之心发动! 破~限~疾~驰! | | | | | | | | | | | | | | | | | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 |
--[[message
不容小觑的似羊动物!
这局的核心理念是:
> 烈烈炎火燃九幽,淼淼清水漫仙境。
零落残品,遗落于世界之角落。
被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。
刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!
聚集的祈愿,将唤醒光芒万丈的通天大道!
斗破长天,吾等将超越森罗万象!
明镜止水之心发动!
破~限~疾~驰!
#法老审判
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)
local d = {}
local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(81035362, 0, 0, k1, 1, k2)
local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, k2)
Debug.AddCard(17016362, 1, 1, k1, 0, k2)
Debug.AddCard(26268488, 1, 1, k1, 1, k2)
Debug.AddCard(41147577, 1, 1, k1, 2, k2)
Debug.AddCard(11366199, 1, 1, k1, 3, k2)
local m2 = Debug.AddCard(86099788, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP)
local s2 = Debug.AddCard(38296564, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, k2)
Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)
Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)
|