Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
b3d66f5d889a1f828b45f9114527fddc |
User & Date: | 顽雨沉风 on 2024-07-20 13:56:44 |
Other Links: | manifest | tags |
Context
2024-07-20
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13:57 | 0 check-in: c2263323ad user: 顽雨沉风 tags: trunk | |
13:56 | 0 check-in: b3d66f5d88 user: 顽雨沉风 tags: trunk | |
13:53 | 0 check-in: 9abab7bf5e user: 顽雨沉风 tags: trunk | |
Changes
Modified single/印卡局_1.lua from [8b9c445f65] to [c1072fa24d].
1 2 3 4 5 6 7 8 9 10 11 | --[[message 场上怪兽攻击力已改变。 #暗之侯爵贝利亚 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 621543, 0, 0) Debug.SetPlayerInfo(1, 231370, 0, 0) local d = {} local f = {} | > | 1 2 3 4 5 6 7 8 9 10 11 12 | --[[message 场上怪兽攻击力已改变。 #暗之侯爵贝利亚 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 621543, 0, 0) Debug.SetPlayerInfo(1, 231370, 0, 0) local d = {} local f = {} |
︙ | ︙ | |||
19 20 21 22 23 24 25 | k1:SetCode(EFFECT_UPDATE_ATTACK) k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) k1:SetValue(o2) o1:RegisterEffect(k1) end local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 | | | | | | | | | | | | | | | | | | | | | | | 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | k1:SetCode(EFFECT_UPDATE_ATTACK) k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) k1:SetValue(o2) o1:RegisterEffect(k1) end local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, k2) f["提升怪兽攻击力"](k11, -21565) local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, k2) f["提升怪兽攻击力"](k11, -56546) local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, k2) f["提升怪兽攻击力"](k11, -65415) local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, k2) f["提升怪兽攻击力"](k11, -45212) local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, k2) f["提升怪兽攻击力"](k11, -32215) local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, k2) f["提升怪兽攻击力"](k11, -801) local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, k2) f["提升怪兽攻击力"](k11, 1156) local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, k2) f["提升怪兽攻击力"](k11, 1252) local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) f["提升怪兽攻击力"](k11, 1698) local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, k2) f["提升怪兽攻击力"](k11, 652) local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, k2) f["提升怪兽攻击力"](k11, 254) local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, k2) f["提升怪兽攻击力"](k11, 800) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(77622396, 0, 0, k1, 1, k2) Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP) Debug.AddCard(22205600, 0, 0, k1, 3, k2) Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP) Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(7562372, 1, 1, k1, 0, k2) Debug.AddCard(7562372, 1, 1, k1, 0, k2) Debug.AddCard(7562372, 1, 1, k1, 0, k2) Debug.AddCard(7562372, 1, 1, k1, 0, k2) Debug.AddCard(7562372, 1, 1, k1, 0, k2) Debug.AddCard(7562372, 1, 1, k1, 0, k2) Debug.AddCard(7562372, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("天邪鬼的诅咒") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) |
Modified single/印卡局_2.lua from [f680de9564] to [2b280547c9].
1 2 3 4 5 6 7 8 9 10 11 | --[[message 您能帮助「童话动物·小兔子」渡过难关吗? ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5950, 0, 0) local d = {} local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 | > | | | | | | | | > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message 您能帮助「童话动物·小兔子」渡过难关吗? ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5950, 0, 0) local d = {} local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(20129614, 0, 0, k1, 2, k2) Debug.AddCard(27288416, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(27288416, 1, 1, k1, 0, k2) Debug.AddCard(27288416, 1, 1, k1, 0, k2) Debug.AddCard(27288416, 1, 1, k1, 0, k2) Debug.AddCard(27288416, 1, 1, k1, 0, k2) Debug.AddCard(27288416, 1, 1, k1, 0, k2) Debug.AddCard(27288416, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) |
Modified single/印卡局_3.lua from [603d7641d4] to [90e39a22f1].
1 2 3 4 5 6 7 8 9 10 11 12 13 | --[[message 不容小觑的似羊动物! 这局的核心理念是: > 烈烈炎火燃九幽,淼淼清水漫仙境。 零落残品,遗落于世界之角落。 被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。 刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念! 聚集的祈愿,将唤醒光芒万丈的通天大道! 斗破长天,吾等将超越森罗万象! 明镜止水之心发动! 破~限~疾~驰! | | | | | | | | | | | | | | | | | | | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | --[[message 不容小觑的似羊动物! 这局的核心理念是: > 烈烈炎火燃九幽,淼淼清水漫仙境。 零落残品,遗落于世界之角落。 被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。 刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念! 聚集的祈愿,将唤醒光芒万丈的通天大道! 斗破长天,吾等将超越森罗万象! 明镜止水之心发动! 破~限~疾~驰! #法老审判 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 500, 0, 0) Debug.SetPlayerInfo(1, 30000, 0, 0) local d = {} local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(81035362, 0, 0, k1, 1, k2) local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, k2) Debug.AddCard(17016362, 1, 1, k1, 0, k2) Debug.AddCard(26268488, 1, 1, k1, 1, k2) Debug.AddCard(41147577, 1, 1, k1, 2, k2) Debug.AddCard(11366199, 1, 1, k1, 3, k2) local m2 = Debug.AddCard(86099788, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP) local s2 = Debug.AddCard(38296564, 1, 1, k1, 0, POS_FACEUP) Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(49888191, 1, 1, k1, 0, k2) Debug.AddCard(49888191, 1, 1, k1, 0, k2) Debug.AddCard(49888191, 1, 1, k1, 0, k2) Debug.AddCard(49888191, 1, 1, k1, 0, k2) Debug.AddCard(49888191, 1, 1, k1, 0, k2) Debug.AddCard(49888191, 1, 1, k1, 0, k2) Debug.AddCard(49888191, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14558127, 1, 1, k1, 0, k2) Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10) Debug.PreSetTarget(s2, m2) Debug.PreEquip(s1, m1) |