Comment: | 0 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
55c350598d68dcae1394368c85ef11d8 |
User & Date: | 顽雨沉风 on 2024-07-21 10:05:15 |
Other Links: | manifest | tags |
2024-07-21
| ||
12:06 | 0 check-in: f67761966f user: 顽雨沉风 tags: trunk | |
10:05 | 0 check-in: 55c350598d user: 顽雨沉风 tags: trunk | |
09:57 | 0 check-in: d1bc1dfe7b user: 顽雨沉风 tags: trunk | |
Added single/简化版_31_010_020.lua version [b1e4b719e6].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 | --[[message #棉花糖的暴走叠光 #01.Marshmallon's Reckless Overlay #四妹 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 46700, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(38142739, 0, 0, k1, 0, k2) Debug.AddCard(38142739, 0, 0, k1, 1, k2) Debug.AddCard(38142739, 0, 0, k1, 2, k2) Debug.AddCard(38142739, 0, 0, k1, 3, k2) Debug.AddCard(38142739, 0, 0, k1, 4, k2) Debug.AddCard(31305911, 1, 1, k1, 0, POS_FACEDOWN_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(30643162, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(83272895, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(88942504, 0, 0, k1, 0, k2) Debug.AddCard(26563200, 0, 0, k1, 0, k2) Debug.AddCard(47579719, 0, 0, k1, 0, k2) Debug.AddCard(38495396, 0, 0, k1, 0, k2) Debug.AddCard(91949988, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(21900719, 0, 0, k1, 0, k2) Debug.AddCard(13032689, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(25067275, 0, 0, k1, 0, k2) Debug.AddCard(37364101, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("超量组件") aux.BeginPuzzle(1) |
Deleted single/简化版_31_010_21.lua version [b1e4b719e6].
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Added single/简化版_31_011_002.lua version [b1fc24c77c].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message #LV-044 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(60082869, 0, 0, k1, 1, k2) Debug.AddCard(37011715, 0, 0, k1, 2, k2) Debug.AddCard(41420027, 0, 0, k1, 3, k2) Debug.AddCard(51452091, 1, 1, k1, 2, k2) local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(71413901, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(22046459, 1, 1, k1, 0, k2) Debug.AddCard(64389297, 1, 1, k1, 0, k2) Debug.AddCard(73891874, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("奇迹之苏生") aux.BeginPuzzle(1) Debug.PreEquip(s01, m01) |
Added single/简化版_31_011_003.lua version [1f79cc10d2].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | --[[message #「DMI2」_Guardian Sphinx #z2001jx ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 7200, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(40659562, 0, 0, k1, 1, k2) Debug.AddCard(69579761, 0, 0, k1, 2, k2) Debug.AddCard(89631139, 1, 1, k1, 0, k2) Debug.AddCard(89631139, 1, 1, k1, 1, k2) Debug.AddCard(89631139, 1, 1, k1, 2, k2) Debug.AddCard(89631139, 1, 1, k1, 3, k2) Debug.AddCard(84636823, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(29401950, 1, 1, k1, 0, k2) Debug.AddCard(29401950, 1, 1, k1, 1, k2) Debug.AddCard(27053506, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(85562745, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(14087893, 0, 0, k1, 0, k2) Debug.AddCard(42703248, 0, 0, k1, 0, k2) Debug.AddCard(14898066, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("噩梦之拷问室") aux.BeginPuzzle(1) |
Added single/简化版_51_000_001.lua version [9da8abdfc2].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | --[[message 灵摆召唤入门1 #sample5 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 1900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(91731841, 1, 1, k1, 1, k2) Debug.AddCard(21251800, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(17390179, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(28363749, 0, 0, k1, 0, k2) Debug.AddCard(92125819, 0, 0, k1, 0, k2) Debug.AddCard(76908448, 0, 0, k1, 0, k2) Debug.AddCard(43096270, 0, 0, k1, 0, k2) Debug.AddCard(14214060, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("紫翠玉龙") aux.BeginPuzzle(1) |
Added single/简化版_51_000_002.lua version [846ac5c332].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | --[[message 灵摆召唤入门2 #sample6 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(17390179, 0, 0, k1, 1, k2) Debug.AddCard(17390179, 0, 0, k1, 2, k2) Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(53129443, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(35322812, 0, 0, k1, 0, k2) Debug.AddCard(17390179, 0, 0, k1, 0, k2) Debug.AddCard(35322812, 0, 0, k1, 0, k2) Debug.AddCard(28363749, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("黑洞") aux.BeginPuzzle(1) |
Added single/简化版_51_000_003.lua version [e2e3d02c65].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | --[[message ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1700, 0, 0) Debug.SetPlayerInfo(1, 8400, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(90660762, 1, 1, k1, 1, k2) Debug.AddCard(90660762, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(7902349, 0, 0, k1, 0, k2) Debug.AddCard(8124921, 0, 0, k1, 0, k2) Debug.AddCard(44519536, 0, 0, k1, 0, k2) Debug.AddCard(70903634, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(62337487, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(54366836, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(46052429, 0, 0, k1, 0, k2) Debug.AddCard(96383838, 0, 0, k1, 0, k2) Debug.AddCard(21900719, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("No.54 反骨斗士 狮心") aux.BeginPuzzle(1) |
Added single/简化版_51_000_004.lua version [deab8dc10d].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 | --[[message ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 3900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(27134689, 0, 0, k1, 1, k2) Debug.AddCard(73081602, 1, 1, k1, 1, k2) Debug.AddCard(89631139, 1, 1, k1, 2, k2) Debug.AddCard(33178416, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(63941210, 0, 0, k1, 0, k2) Debug.AddCard(55063751, 0, 0, k1, 0, k2) Debug.AddCard(5087128, 0, 0, k1, 0, k2) Debug.AddCard(99330325, 0, 0, k1, 0, k2) Debug.AddCard(68464358, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(46668237, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("森之番人 绿狒狒") aux.BeginPuzzle(1) |
Added single/简化版_51_010_001.lua version [ddeff1f55c].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 | --[[message 超量召唤入门 #sample3 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 2600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(61344030, 1, 1, k1, 2, POS_FACEUP_DEFENSE) Debug.AddCard(92125819, 1, 1, k1, 2, k2) Debug.AddCard(92125819, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(32807846, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(79979666, 0, 0, k1, 1, k2) Debug.AddCard(79979666, 0, 0, k1, 0, k2) Debug.AddCard(18964575, 1, 1, k1, 0, k2) Debug.AddCard(65367484, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(28150174, 0, 0, k1, 0, k2) Debug.AddCard(82944432, 0, 0, k1, 0, k2) Debug.AddCard(60645181, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(40044918, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("英豪冠军 断钢剑王") aux.BeginPuzzle(1) |
Added single/简化版_51_010_002.lua version [c498d35846].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message 融合召唤入门 #sample4 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 1450, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(34408491, 1, 1, k1, 1, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(21143940, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(03642509, 0, 0, k1, 0, k2) Debug.AddCard(29095552, 0, 0, k1, 0, k2) Debug.AddCard(40854197, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(45906428, 0, 0, k1, 0, k2) Debug.AddCard(24094653, 0, 0, k1, 0, k2) Debug.AddCard(21844576, 0, 0, k1, 0, k2) Debug.AddCard(66836598, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("元素英雄 大龙卷侠") aux.BeginPuzzle(1) |
Added single/简化版_51_010_003.lua version [d3d95b5ca1].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | --[[message #悠悠王 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 6100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(8783685, 1, 1, k1, 0, k2) Debug.AddCard(8783685, 1, 1, k1, 1, k2) Debug.AddCard(8783685, 1, 1, k1, 2, k2) Debug.AddCard(8783685, 1, 1, k1, 3, k2) Debug.AddCard(8783685, 1, 1, k1, 4, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(69809989, 0, 0, k1, 0, k2) Debug.AddCard(69809989, 0, 0, k1, 0, k2) Debug.AddCard(46986414, 0, 0, k1, 0, k2) Debug.AddCard(96383838, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(98978921, 0, 0, k1, 0, k2) Debug.AddCard(99111753, 0, 0, k1, 0, k2) Debug.AddCard(53334641, 0, 0, k1, 0, k2) Debug.AddCard(46895036, 0, 0, k1, 0, k2) Debug.AddCard(21887175, 0, 0, k1, 0, k2) Debug.AddCard(53334641, 0, 0, k1, 0, k2) Debug.AddCard(65741786, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(99910751, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(97631303, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("鬼计无头骑士") aux.BeginPuzzle(1) |
Added single/简化版_51_010_004.lua version [7bcf747380].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | --[[message #base-2 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 9700, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(78835747, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(78835747, 0, 0, k1, 0, k2) Debug.AddCard(73130445, 0, 0, k1, 0, k2) Debug.AddCard(15978426, 0, 0, k1, 0, k2) Debug.AddCard(64034255, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23693634, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17330916, 0, 0, k1, 0, k2) Debug.AddCard(40318957, 0, 0, k1, 0, k2) Debug.AddCard(69211541, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("抽卡蜥蜴") aux.BeginPuzzle(1) |
Added single/简化版_51_010_005.lua version [b0d753a4c3].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | --[[message #base-2 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 3000, 0, 0) Debug.SetPlayerInfo(1, 5600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(78835747, 0, 0, k1, 0, k2) Debug.AddCard(73130445, 0, 0, k1, 0, k2) Debug.AddCard(15978426, 0, 0, k1, 0, k2) Debug.AddCard(64034255, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23693634, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(17330916, 0, 0, k1, 0, k2) Debug.AddCard(40318957, 0, 0, k1, 0, k2) Debug.AddCard(69211541, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("娱乐伙伴 副手驴") aux.BeginPuzzle(1) |
Added single/简化版_51_010_006.lua version [2b05fbc345].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | --[[message ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 2500, 0, 0) Debug.SetPlayerInfo(1, 16500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) Debug.AddCard(89631139, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) Debug.AddCard(74640994, 0, 0, k1, 3, k2) Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(42713844, 0, 0, k1, 0, k2) Debug.AddCard(16719140, 0, 0, k1, 0, k2) Debug.AddCard(74762582, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("地中族战士") aux.BeginPuzzle() |
Added single/简化版_51_010_007.lua version [46b3fb5124].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 | --[[message ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 2500, 0, 0) Debug.SetPlayerInfo(1, 17400, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) Debug.AddCard(89631139, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) Debug.AddCard(74640994, 0, 0, k1, 3, k2) Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(42713844, 0, 0, k1, 0, k2) Debug.AddCard(47556396, 0, 0, k1, 0, k2) Debug.AddCard(74762582, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("钻土蜥") aux.BeginPuzzle() |
Added single/简化版_51_010_010.lua version [de6b3011ec].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(5405695, 1, 1, k1, 0, k2) Debug.AddCard(5405695, 1, 1, k1, 1, k2) Debug.AddCard(5405695, 1, 1, k1, 2, k2) Debug.AddCard(89631139, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(72291078, 0, 0, k1, 0, k2) Debug.AddCard(91646304, 0, 0, k1, 0, k2) Debug.AddCard(26202165, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(86066372, 0, 0, k1, 0, k2) Debug.AddCard(44097050, 0, 0, k1, 0, k2) Debug.AddCard(50588353, 0, 0, k1, 0, k2) Debug.AddCard(60303245, 0, 0, k1, 0, k2) Debug.AddCard(98978921, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙") aux.BeginPuzzle(1) |
Added single/简化版_51_010_011.lua version [f8e6bcbb7e].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | --[[message #悠悠王 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 1700, 0, 0) Debug.SetPlayerInfo(1, 10800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(41248270, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(99910751, 0, 0, k1, 0, k2) Debug.AddCard(96383838, 0, 0, k1, 0, k2) Debug.AddCard(85138716, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(33909817, 0, 0, k1, 0, k2) Debug.AddCard(77637979, 0, 0, k1, 0, k2) Debug.AddCard(86750474, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(80825553, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(96383838, 0, 0, k1, 0, k2) Debug.AddCard(1965724, 0, 0, k1, 0, k2) Debug.AddCard(96765646, 0, 0, k1, 0, k2) Debug.AddCard(911883, 0, 0, k1, 0, k2) Debug.AddCard(96383838, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("云魔物-小烟球") aux.BeginPuzzle(1) |
Added single/简化版_51_010_012.lua version [40dfdeddd5].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 | --[[message 同调召唤入门 #sample2 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 3100, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(34408491, 1, 1, k1, 2, k2) Debug.AddCard(16527176, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(00027551, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(63977008, 0, 0, k1, 0, k2) Debug.AddCard(40348946, 0, 0, k1, 0, k2) Debug.AddCard(96363153, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(68124775, 0, 0, k1, 0, k2) Debug.AddCard(26593852, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(34100324, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(83764718, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("东方龙") aux.BeginPuzzle(1) |
Added single/简化版_51_010_013.lua version [7a8e2b129b].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | --[[message 综合残局2 #sample9 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) Debug.SetPlayerInfo(0, 1100, 0, 0) Debug.SetPlayerInfo(1, 4300, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(89631139, 1, 1, k1, 1, k2) Debug.AddCard(74677422, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(00027551, 0, 0, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(63060238, 0, 0, k1, 0, k2) Debug.AddCard(15839054, 0, 0, k1, 0, k2) Debug.AddCard(24094653, 0, 0, k1, 0, k2) Debug.AddCard(45906428, 0, 0, k1, 0, k2) Debug.AddCard(01845204, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(16304628, 0, 0, k1, 0, k2) Debug.AddCard(45815891, 0, 0, k1, 1, k2) Debug.AddCard(34086406, 0, 0, k1, 2, k2) Debug.AddCard(17412721, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(67441435, 0, 0, k1, 0, k2) Debug.AddCard(50720316, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd("元素英雄 烈焰侠") aux.BeginPuzzle(1) |
Added single/简化版_51_010_014.lua version [92ba26e309].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | --[[message #悠悠王 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 8000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(8783685, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(99910751, 0, 0, k1, 0, k2) Debug.AddCard(52340444, 0, 0, k1, 0, k2) Debug.AddCard(99910751, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(27288416, 0, 0, k1, 0, k2) Debug.AddCard(12247206, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(23935886, 0, 0, k1, 0, k2) Debug.AddCard(41999284, 0, 0, k1, 0, k2) Debug.AddCard(86066372, 0, 0, k1, 0, k2) Debug.AddCard(10817524, 0, 0, k1, 0, k2) Debug.AddCard(98978921, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(24094653, 0, 0, k1, 0, k2) Debug.AddCard(81439173, 0, 0, k1, 0, k2) Debug.AddCard(63166096, 0, 0, k1, 0, k2) Debug.AddCard(51405049, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("访问码语者") aux.BeginPuzzle(1) |
Deleted single/简化版__32_011_1.lua version [b1fc24c77c].
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Deleted single/简化版__32_011_2.lua version [1f79cc10d2].
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Deleted single/简化版__51_010_1.lua version [ddeff1f55c].
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Deleted single/简化版__51_010_2.lua version [c498d35846].
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Deleted single/简化版__51_010_3.lua version [d3d95b5ca1].
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Deleted single/简化版__51_010_4.lua version [7bcf747380].
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Deleted single/简化版__51_010_5.lua version [b0d753a4c3].
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Deleted single/简化版__51_010_6.lua version [2b05fbc345].
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Deleted single/简化版__51_010_7.lua version [46b3fb5124].
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Deleted single/简化版__52_000_1.lua version [9da8abdfc2].
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Deleted single/简化版__52_000_2.lua version [846ac5c332].
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Deleted single/简化版__52_000_3.lua version [e2e3d02c65].
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Deleted single/简化版__52_000_4.lua version [deab8dc10d].
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Deleted single/简化版__52_010_1.lua version [de6b3011ec].
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Deleted single/简化版__52_010_2.lua version [f8e6bcbb7e].
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Deleted single/简化版__52_010_3.lua version [40dfdeddd5].
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Deleted single/简化版__52_010_4.lua version [7a8e2b129b].
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Deleted single/简化版__52_010_5.lua version [92ba26e309].
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