Overview
| Comment: | 0.0.498 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
32fa479c6dd74673938e48c8590a4d55 |
| User & Date: | 顽雨沉风 on 2023-06-30 05:20:42.908 |
| Other Links: | manifest | tags |
Context
|
2023-06-30
| ||
| 05:20 | 0.0.499 check-in: bee5a7fa29 user: 顽雨沉风 tags: trunk | |
| 05:20 | 0.0.498 check-in: 32fa479c6d user: 顽雨沉风 tags: trunk | |
| 05:17 | 0.0.497 check-in: c1d72dcc80 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua
from [ca9a597ce5]
to [7be35f29e9].
| ︙ | ︙ | |||
85 86 87 88 89 90 91 |
if str["不洗牌"] == 0 then
else
str["开局说明"] = str["开局说明"] .. "伪洗牌"
end
Debug.ShowHint(str["开局说明"])
end
| > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 |
if str["不洗牌"] == 0 then
else
str["开局说明"] = str["开局说明"] .. "伪洗牌"
end
Debug.ShowHint(str["开局说明"])
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
function cache_1()
return true
end
effect_1:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect)
str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
Duel.SendtoHand(str["玩家选定的卡"]
, nil
, REASON_RULE)
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
|
Modified single/19.Let's GaGaGa.lua
from [a58c3e4c7b]
to [1c064c2298].
1 | --[[message | < < > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
--[[message
一起来我我我
]]
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
|
| ︙ | ︙ | |||
37 38 39 40 41 42 43 | g1:CompleteProcedure() Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 |
g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
--~ local str = {}
--~ local fun = {}
--~ local cache_1
--~ local cache_2
--~ fun["通关邀请"] = function()
--~ local effect_1
--~ effect_1 = Effect.GlobalEffect()
--~ effect_1:SetType(EFFECT_TYPE_FIELD
--~ + EFFECT_TYPE_CONTINUOUS)
--~ effect_1:SetCode(EVENT_DAMAGE)
--~ function cache_1()
--~ cache_1 = Duel.GetLP(1)
--~ if cache_1 <= 0 then
--~ cache_1 = true
--~ else
--~ cache_1 = false
--~ end
--~ return cache_1
--~ end
--~ effect_1:SetCondition(cache_1)
--~ function cache_1()
--~ Debug.ShowHint("残局群181175613")
--~ return
--~ end
--~ effect_1:SetOperation(cache_1)
--~ Duel.RegisterEffect(effect_1
--~ , 0)
--~ end
--~ fun["开局添加手卡"] = function(str_1)
--~ local effect_1
--~ effect_1 = Effect.GlobalEffect()
--~ effect_1:SetType(EFFECT_TYPE_FIELD
--~ + EFFECT_TYPE_CONTINUOUS)
--~ effect_1:SetCode(EVENT_ADJUST)
--~ effect_1:SetCountLimit(1)
--~ function cache_1()
--~ return true
--~ end
--~ effect_1:SetCondition(cache_1)
--~ function cache_1(effect_event
--~ , player_who_activate_the_effect)
--~ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
--~ , Card.IsAbleToHand
--~ , player_who_activate_the_effect
--~ , LOCATION_DECK
--~ , 0
--~ , str_1
--~ , str_1
--~ , nil)
--~ Duel.SendtoHand(str["玩家选定的卡"]
--~ , nil
--~ , REASON_RULE)
--~ end
--~ effect_1:SetOperation(cache_1)
--~ Duel.RegisterEffect(effect_1
--~ , 0)
--~ end
--~ fun["通关邀请"]()
--~ fun["开局添加手卡"](6)
|