Overview
Comment: | 0.0.115 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
265ae6c528b596ea05972dbf094f98b3 |
User & Date: | 顽雨沉风 on 2023-05-12 12:12:47 |
Other Links: | manifest | tags |
Context
2023-05-13
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02:05 | 0.0.116 check-in: 66041c9b2e user: 顽雨沉风 tags: trunk | |
2023-05-12
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12:12 | 0.0.115 check-in: 265ae6c528 user: 顽雨沉风 tags: trunk | |
2023-05-11
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15:17 | 0.0.114 check-in: 8dbb932924 user: 顽雨沉风 tags: trunk | |
Changes
Deleted MH87.lua version [534600f80a].
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Added MH87_衍生-1.lua version [534600f80a].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | --[[message 卡数:31 规则:大师3 ]] --created by ygopro puzzle maker Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ Debug.ShowHint("本回合取得胜利") aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |
Added QB083_衍生-1.lua version [72e27d980e].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | --[[message 卡数:18 规则:大师2020 ]] --created by puzzle editor --20230404 Debug.SetAIName("QB083") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,100,0,0) Debug.SetPlayerInfo(1,11500,0,0) --自己的怪兽区 --对方的怪兽区 Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷 Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王 --自己的魔陷区 Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运 Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤 Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收 Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命 --对方的魔陷区 --自己的手卡 Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱 Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝 Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈 Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸 Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸 --对方的手卡 Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手 --自己的墓地 Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人 --对方的墓地 --自己除外的卡 --对方除外的卡 --自己的卡组 Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --电池回收 Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电妈妈 Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --雷电爸爸 Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --影蜥蜴 --对方的卡组 --自己的额外 Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.32 海咬龙 鲨龙兽 Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --精怪王 Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.80 狂装霸王 狂想战曲王 Debug.ReloadFieldEnd() aux.BeginPuzzle() local e999=Effect.GlobalEffect() e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e999:SetCode(EVENT_DAMAGE) e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Debug.ShowHint("残局群181175613") end) Duel.RegisterEffect(e999,0) |