Overview
| Comment: | 0 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
f70825ff023388cbac71f78c3ab98b19 |
| User & Date: | 顽雨沉风 on 2024-07-18 03:52:39.488 |
| Other Links: | manifest | tags |
Context
|
2024-07-18
| ||
| 03:53 | 0 check-in: ff190dd5a8 user: 顽雨沉风 tags: trunk | |
| 03:52 | 0 check-in: f70825ff02 user: 顽雨沉风 tags: trunk | |
| 03:46 | 0 check-in: 7d5ab20a2a user: 顽雨沉风 tags: trunk | |
Changes
Modified single/简化版_300_12.lua
from [95dbe933b7]
to [3917a9ed04].
1 | --[[message | < | < | > | < < < < | | | > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
--[[message
#LV-017
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1100, 0, 0)
local k1 = LOCATION_MZONE
Debug.AddCard(63519819, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1 = LOCATION_SZONE
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd("月之书")
aux.BeginPuzzle()
|
Modified single_doc/残局代码/single.lua
from [aed1827631]
to [ea84d4be73].
1 2 3 4 5 6 7 8 9 10 |
--[[message
维护:2024-07-12
简语:这是一个模板文件,以便于设置新局。
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
| < | < < < < < < > > > > > > > | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 |
--[[message
维护:2024-07-12
简语:这是一个模板文件,以便于设置新局。
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
local k1 = LOCATION_MZONE
local k1 = LOCATION_SZONE
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.ReloadFieldEnd("这一个残局之核心卡之完整卡名")
aux.BeginPuzzle()
|