Comment: | (/ω\) |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
f09bc1b37d4f634817f520d876b5cae3 |
User & Date: | 顽雨沉风 on 2024-01-21 03:17:29 |
Other Links: | manifest | tags |
2024-01-21
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03:18 | (/ω\) check-in: fa7617fb9a user: 顽雨沉风 tags: trunk | |
03:17 | (/ω\) check-in: f09bc1b37d user: 顽雨沉风 tags: trunk | |
2024-01-20
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12:07 | (/ω\) check-in: bf9fe78c64 user: 顽雨沉风 tags: trunk | |
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> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang> <head> <meta charset="utf-8" /> <meta name="generator" content="pandoc" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <title>游戏王残局简化版</title> <style> code{white-space: pre-wrap;} span.smallcaps{font-variant: small-caps;} div.columns{display: flex; gap: min(4vw, 1.5em);} div.column{flex: auto; overflow-x: auto;} div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;} ul.task-list[class]{list-style: none;} ul.task-list li input[type="checkbox"] { font-size: inherit; width: 0.8em; margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.1em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style> <!--[if lt IE 9]> <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> <![endif]--> </head> <body> <header id="title-block-header"> <h1 class="title">游戏王残局简化版</h1> </header> <nav id="TOC" role="doc-toc"> <ul> <li><a href="#正文" id="toc-正文"><span class="toc-section-number">1</span> 正文</a></li> <li><a href="#section" id="toc-section"><span class="toc-section-number">2</span> ***</a></li> <li><a href="#游戏王残局简化版源码托管网站" id="toc-游戏王残局简化版源码托管网站"><span class="toc-section-number">3</span> 游戏王残局简化版源码托管网站</a></li> </ul> </nav> <h1 data-number="1" id="正文"><span class="header-section-number">1</span> 正文</h1> <p>游戏王残局简化版,<b>随缘</b>更新。</p> <h1 data-number="2" id="section"><span class="header-section-number">2</span> ***</h1> <h1 data-number="3" id="游戏王残局简化版源码托管网站"><span class="header-section-number">3</span> 游戏王残局简化版源码托管网站</h1> <p><a href="http://chiselapp.com/user/kkk/repository/canju" class="uri">http://chiselapp.com/user/kkk/repository/canju</a></p> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" || target.tagName == "CODE") { if (window.getSelection().toString() !== "") { return } var range = document.createRange(); range.selectNodeContents(target); window.getSelection().removeAllRanges(); window.getSelection().addRange(range); var successful = document.execCommand("copy"); target.removeAttribute("contenteditable"); window.getSelection().removeAllRanges(); } } </script> </body> </html> |
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> > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 | # 游戏王残局简化版 ## 正文 游戏王残局简化版,<b>随缘</b>更新。 ## *** ## 游戏王残局简化版源码托管网站 http://chiselapp.com/user/kkk/repository/canju |
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> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang> <head> <meta charset="utf-8" /> <meta name="generator" content="pandoc" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <title>三个绑定函数</title> <style> code{white-space: pre-wrap;} span.smallcaps{font-variant: small-caps;} div.columns{display: flex; gap: min(4vw, 1.5em);} div.column{flex: auto; overflow-x: auto;} div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;} ul.task-list[class]{list-style: none;} ul.task-list li input[type="checkbox"] { font-size: inherit; width: 0.8em; margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style> <!--[if lt IE 9]> <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> <![endif]--> </head> <body> <nav id="TOC" role="doc-toc"> <ul> <li><a href="#三个绑定函数" id="toc-三个绑定函数"><span class="toc-section-number">1</span> 三个绑定函数</a> <ul> <li><a href="#presummon" id="toc-presummon"><span class="toc-section-number">1.1</span> PreSummon</a> <ul> <li><a href="#原型" id="toc-原型"><span class="toc-section-number">1.1.1</span> 原型</a></li> <li><a href="#召唤类型的可选值" id="toc-召唤类型的可选值"><span class="toc-section-number">1.1.2</span> 召唤类型的可选值</a></li> <li><a href="#从哪个区域特召到场上的可选值" id="toc-从哪个区域特召到场上的可选值"><span class="toc-section-number">1.1.3</span> 从哪个区域特召到场上的可选值</a></li> <li><a href="#补充" id="toc-补充"><span class="toc-section-number">1.1.4</span> 补充</a></li> </ul></li> <li><a href="#preequip" id="toc-preequip"><span class="toc-section-number">1.2</span> PreEquip</a> <ul> <li><a href="#原型-1" id="toc-原型-1"><span class="toc-section-number">1.2.1</span> 原型</a></li> <li><a href="#补充-1" id="toc-补充-1"><span class="toc-section-number">1.2.2</span> 补充</a></li> </ul></li> <li><a href="#presettarget" id="toc-presettarget"><span class="toc-section-number">1.3</span> PreSetTarget</a> <ul> <li><a href="#原型-2" id="toc-原型-2"><span class="toc-section-number">1.3.1</span> 原型</a></li> <li><a href="#补充-2" id="toc-补充-2"><span class="toc-section-number">1.3.2</span> 补充</a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="三个绑定函数"><span class="header-section-number">1</span> 三个绑定函数</h1> <h2 data-number="1.1" id="presummon"><span class="header-section-number">1.1</span> PreSummon</h2> <h3 data-number="1.1.1" id="原型"><span class="header-section-number">1.1.1</span> 原型</h3> <p>Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])</p> <hr /> <pre><code>● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0]) 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场</code></pre> <h3 data-number="1.1.2" id="召唤类型的可选值"><span class="header-section-number">1.1.2</span> 召唤类型的可选值</h3> <ol type="1"> <li><p>SUMMON_TYPE_NORMAL</p></li> <li><p>SUMMON_TYPE_ADVANCE</p></li> <li><p>SUMMON_TYPE_DUAL</p></li> <li><p>SUMMON_TYPE_FLIP</p></li> <li><p>SUMMON_TYPE_SPECIAL</p></li> <li><p>SUMMON_TYPE_FUSION</p></li> <li><p>SUMMON_TYPE_RITUAL</p></li> <li><p>SUMMON_TYPE_SYNCHRO</p></li> <li><p>SUMMON_TYPE_XYZ</p></li> <li><p>SUMMON_TYPE_PENDULUM</p></li> <li><p>SUMMON_TYPE_LINK</p></li> </ol> <hr /> <pre><code>--Summon Type --召唤类型 SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值) SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤 SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重) SUMMON_TYPE_FLIP =0x20000000 --翻转召唤 SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值) SUMMON_TYPE_FUSION =0x43000000 --融合召唤 SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤 SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤 SUMMON_TYPE_XYZ =0x49000000 --超量召唤 SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤 SUMMON_TYPE_LINK =0x4c000000 --连接召唤</code></pre> <h3 data-number="1.1.3" id="从哪个区域特召到场上的可选值"><span class="header-section-number">1.1.3</span> 从哪个区域特召到场上的可选值</h3> <ol type="1"> <li><p>LOCATION_DECK</p></li> <li><p>LOCATION_HAND</p></li> <li><p>LOCATION_GRAVE</p></li> <li><p>LOCATION_REMOVED</p></li> <li><p>LOCATION_EXTRA</p></li> </ol> <hr /> <pre><code>LOCATION_DECK =0x01 --卡组 LOCATION_HAND =0x02 --手牌 LOCATION_MZONE =0x04 --主要怪兽区(0~4)+额外怪兽区(5~6) LOCATION_SZONE =0x08 --魔陷区(0~4)+场地区(5) LOCATION_GRAVE =0x10 --墓地 LOCATION_REMOVED =0x20 --除外区 LOCATION_EXTRA =0x40 --额外 LOCATION_OVERLAY =0x80 --超量素材 LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE)</code></pre> <h3 data-number="1.1.4" id="补充"><span class="header-section-number">1.1.4</span> 补充</h3> <p>可参考 X-LV-48 。</p> <h2 data-number="1.2" id="preequip"><span class="header-section-number">1.2</span> PreEquip</h2> <h3 data-number="1.2.1" id="原型-1"><span class="header-section-number">1.2.1</span> 原型</h3> <p>Debug.PreEquip(装备魔法卡, 怪兽卡)</p> <hr /> <pre><code>● bool Debug.PreEquip(Card equip_card, Card target) 为 target 添加装备 equip_card ,返回值表示是否成功</code></pre> <h3 data-number="1.2.2" id="补充-1"><span class="header-section-number">1.2.2</span> 补充</h3> <ol type="1"> <li><p>可参考 NH-04</p></li> <li><p>不能以怪兽装备怪兽</p></li> </ol> <h2 data-number="1.3" id="presettarget"><span class="header-section-number">1.3</span> PreSetTarget</h2> <h3 data-number="1.3.1" id="原型-2"><span class="header-section-number">1.3.1</span> 原型</h3> <p>Debug.PreSetTarget(保护卡, 被保护的卡)</p> <hr /> <pre><code>● void Debug.PreSetTarget(Card c, Card target) 把 target 选为 c 的永续对象</code></pre> <h3 data-number="1.3.2" id="补充-2"><span class="header-section-number">1.3.2</span> 补充</h3> <ol type="1"> <li><p>必须在布局完成之后再使用。</p></li> <li><p>可参考 NH-04 。</p></li> </ol> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" || target.tagName == "CODE") { if (window.getSelection().toString() !== "") { return } var range = document.createRange(); range.selectNodeContents(target); window.getSelection().removeAllRanges(); window.getSelection().addRange(range); var successful = document.execCommand("copy"); target.removeAttribute("contenteditable"); window.getSelection().removeAllRanges(); } } </script> </body> </html> |
Added 残局文档/三个绑定函数.md version [0c3387f0c4].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | # 三个绑定函数 ## PreSummon ### 原型 Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上]) *** ~~~ ● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0]) 设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场 ~~~ ### 召唤类型的可选值 1. SUMMON_TYPE_NORMAL 1. SUMMON_TYPE_ADVANCE 1. SUMMON_TYPE_DUAL 1. SUMMON_TYPE_FLIP 1. SUMMON_TYPE_SPECIAL 1. SUMMON_TYPE_FUSION 1. SUMMON_TYPE_RITUAL 1. SUMMON_TYPE_SYNCHRO 1. SUMMON_TYPE_XYZ 1. SUMMON_TYPE_PENDULUM 1. SUMMON_TYPE_LINK *** ~~~ --Summon Type --召唤类型 SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值) SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤 SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重) SUMMON_TYPE_FLIP =0x20000000 --翻转召唤 SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值) SUMMON_TYPE_FUSION =0x43000000 --融合召唤 SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤 SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤 SUMMON_TYPE_XYZ =0x49000000 --超量召唤 SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤 SUMMON_TYPE_LINK =0x4c000000 --连接召唤 ~~~ ### 从哪个区域特召到场上的可选值 1. LOCATION_DECK 1. LOCATION_HAND 1. LOCATION_GRAVE 1. LOCATION_REMOVED 1. LOCATION_EXTRA *** ~~~ LOCATION_DECK =0x01 --卡组 LOCATION_HAND =0x02 --手牌 LOCATION_MZONE =0x04 --主要怪兽区(0~4)+额外怪兽区(5~6) LOCATION_SZONE =0x08 --魔陷区(0~4)+场地区(5) LOCATION_GRAVE =0x10 --墓地 LOCATION_REMOVED =0x20 --除外区 LOCATION_EXTRA =0x40 --额外 LOCATION_OVERLAY =0x80 --超量素材 LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE) ~~~ ### 补充 可参考 X-LV-48 。 ## PreEquip ### 原型 Debug.PreEquip(装备魔法卡, 怪兽卡) *** ~~~ ● bool Debug.PreEquip(Card equip_card, Card target) 为 target 添加装备 equip_card ,返回值表示是否成功 ~~~ ### 补充 1. 可参考 NH-04 1. 不能以怪兽装备怪兽 ## PreSetTarget ### 原型 Debug.PreSetTarget(保护卡, 被保护的卡) *** ~~~ ● void Debug.PreSetTarget(Card c, Card target) 把 target 选为 c 的永续对象 ~~~ ### 补充 1. 必须在布局完成之后再使用。 1. 可参考 NH-04 。 |
Added 残局文档/卡组测试教程.html version [747dd3dc7f].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 | <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang> <head> <meta charset="utf-8" /> <meta name="generator" content="pandoc" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <title>卡组测试教程</title> <style> code{white-space: pre-wrap;} span.smallcaps{font-variant: small-caps;} div.columns{display: flex; 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Added 残局文档/卡组测试教程.md version [bcb7b1d5e2].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | % 卡组测试教程 # 前言 有人想用残局,进行卡组<b>测试</b>。 鄙人在此提供些微帮助。 # 开局添加手卡 <b>先安装</b>「游戏王残局简化版」。 ~~~ fun["开局添加手卡"](6) ~~~ 数字可改。 *** # 开启多回合 ~~~ aux.BeginPuzzle() ~~~ 它注册了三个效果: 1. 跳过抽卡阶段 1. 跳过准备阶段 1. 结束阶段时,玩家血量<b>归零</b> 去掉这一代码,便可开启多回合。 # 完全操控 AI ~~~ Debug.ReloadFieldBegin( DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI , 5) ~~~ <b>去除</b>特定参数即可。 ~~~ Debug.ReloadFieldBegin( DUEL_ATTACK_FIRST_TURN , 5) ~~~ *** # 控制抽卡数量 ~~~ Debug.SetPlayerInfo(0,0,0,0) ~~~ 最后一个参数控制<b>每</b>回合抽卡数量。 # 伪洗牌 ~~~ Debug.ReloadFieldBegin( DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI , 5) ~~~ <b>添加</b>特定参数即可。 ~~~ Debug.ReloadFieldBegin( DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE , 5) ~~~ # 随机抽卡 ~~~ fun["随机抽卡"](6) ~~~ 数字可改。 |
Added 残局文档/四妹系列.html version [e6eed00afb].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 | <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang> <head> <meta charset="utf-8" /> <meta name="generator" content="pandoc" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <title>四妹系列</title> <style> code{white-space: pre-wrap;} span.smallcaps{font-variant: small-caps;} div.columns{display: flex; gap: min(4vw, 1.5em);} div.column{flex: auto; overflow-x: auto;} div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;} ul.task-list[class]{list-style: none;} ul.task-list li input[type="checkbox"] { font-size: inherit; width: 0.8em; margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style> <!--[if lt IE 9]> <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> <![endif]--> </head> <body> <nav id="TOC" role="doc-toc"> <ul> <li><a href="#四妹系列" id="toc-四妹系列"><span class="toc-section-number">1</span> 四妹系列</a> <ul> <li><a href="#作者四妹" id="toc-作者四妹"><span class="toc-section-number">1.1</span> 作者:四妹</a> <ul> <li><a href="#eternal-evolution" id="toc-eternal-evolution"><span class="toc-section-number">1.1.1</span> 37.Eternal Evolution</a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="四妹系列"><span class="header-section-number">1</span> 四妹系列</h1> <h2 data-number="1.1" id="作者四妹"><span class="header-section-number">1.1</span> 作者:四妹</h2> <h3 data-number="1.1.1" id="eternal-evolution"><span class="header-section-number">1.1.1</span> 37.Eternal Evolution</h3> <p>这个残局具有开创性意义。</p> <p>它率先引入了在残局一开始由玩家从卡组中<b>选卡</b>加入手卡的玩法。</p> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" || target.tagName == "CODE") { if (window.getSelection().toString() !== "") { return } var range = document.createRange(); range.selectNodeContents(target); window.getSelection().removeAllRanges(); window.getSelection().addRange(range); var successful = document.execCommand("copy"); target.removeAttribute("contenteditable"); window.getSelection().removeAllRanges(); } } </script> </body> </html> |
Added 残局文档/四妹系列.md version [d57950dd03].
> > > > > > > > > | 1 2 3 4 5 6 7 8 9 | # 四妹系列 ## 作者:四妹 ### 37.Eternal Evolution 这个残局具有开创性意义。 它率先引入了在残局一开始由玩家从卡组中<b>选卡</b>加入手卡的玩法。 |
Added 残局文档/场景.html version [b9171a0d1e].
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<h1 class="title">场景</h1> </header> <nav id="TOC" role="doc-toc"> <ul> <li><a href="#正常" id="toc-正常"><span class="toc-section-number">1</span> 正常</a> <ul> <li><a href="#section" id="toc-section"><span class="toc-section-number">1.1</span> </a></li> <li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">1.2</span> </a></li> <li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">1.3</span> </a></li> <li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">1.4</span> </a></li> <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">1.5</span> </a></li> <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">1.6</span> </a></li> <li><a href="#section-6" id="toc-section-6"><span class="toc-section-number">1.7</span> </a></li> <li><a href="#section-7" id="toc-section-7"><span class="toc-section-number">1.8</span> </a></li> <li><a href="#section-8" id="toc-section-8"><span class="toc-section-number">1.9</span> </a></li> <li><a href="#section-9" id="toc-section-9"><span class="toc-section-number">1.10</span> </a></li> <li><a href="#section-10" id="toc-section-10"><span class="toc-section-number">1.11</span> </a></li> <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.12</span> </a></li> <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.13</span> </a></li> <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.14</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.16</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.17</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.19</span> </a></li> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.32</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.33</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.34</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.35</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.36</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.37</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.1</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.2</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.3</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.4</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.5</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.6</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.7</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.8</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.9</span> </a></li> <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.10</span> </a></li> <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.11</span> </a></li> <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.12</span> </a></li> <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.13</span> </a></li> <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.14</span> </a></li> <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.15</span> </a></li> <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.16</span> </a></li> <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.17</span> </a></li> <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.18</span> </a></li> <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.19</span> </a></li> <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.20</span> </a></li> <li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.21</span> </a></li> <li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.22</span> </a></li> <li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.23</span> </a></li> <li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.24</span> </a></li> <li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.25</span> </a></li> <li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.26</span> </a></li> <li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.27</span> </a></li> <li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.28</span> </a></li> <li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.29</span> </a></li> <li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.30</span> </a></li> <li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.31</span> </a></li> <li><a href="#section-68" id="toc-section-68"><span class="toc-section-number">2.32</span> </a></li> <li><a href="#section-69" id="toc-section-69"><span class="toc-section-number">2.33</span> </a></li> <li><a href="#section-70" id="toc-section-70"><span class="toc-section-number">2.34</span> </a></li> <li><a href="#section-71" id="toc-section-71"><span class="toc-section-number">2.35</span> </a></li> <li><a href="#section-72" id="toc-section-72"><span class="toc-section-number">2.36</span> </a></li> <li><a href="#section-73" id="toc-section-73"><span class="toc-section-number">2.37</span> </a></li> <li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li> <li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li> <li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li> <li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li> <li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li> <li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li> <li><a href="#section-80" id="toc-section-80"><span class="toc-section-number">2.44</span> </a></li> </ul></li> <li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li> <li><a href="#原因" id="toc-原因"><span class="toc-section-number">4</span> 原因</a> <ul> <li><a href="#召唤时的卡名提示" id="toc-召唤时的卡名提示"><span class="toc-section-number">4.1</span> 召唤时的卡名提示</a> <ul> <li><a href="#分析" id="toc-分析"><span class="toc-section-number">4.1.1</span> 分析</a></li> <li><a href="#悠悠" id="toc-悠悠"><span class="toc-section-number">4.1.2</span> 「悠悠」</a></li> </ul></li> <li><a href="#料理对决类的失误" id="toc-料理对决类的失误"><span class="toc-section-number">4.2</span> 料理对决类的失误</a> <ul> <li><a href="#分析-1" id="toc-分析-1"><span class="toc-section-number">4.2.1</span> 分析</a></li> <li><a href="#糕冷的料理对决" id="toc-糕冷的料理对决"><span class="toc-section-number">4.2.2</span> 「糕冷的料理对决」</a></li> <li><a href="#连接蜘蛛" id="toc-连接蜘蛛"><span class="toc-section-number">4.2.3</span> 「连接蜘蛛」</a></li> <li><a href="#连接蜘蛛-1" id="toc-连接蜘蛛-1"><span class="toc-section-number">4.2.4</span> 「连接蜘蛛」</a></li> <li><a href="#连接蜘蛛-2" id="toc-连接蜘蛛-2"><span class="toc-section-number">4.2.5</span> 「连接蜘蛛」</a></li> </ul></li> <li><a href="#残局模式的-act.png-问题" id="toc-残局模式的-act.png-问题"><span class="toc-section-number">4.3</span> 残局模式的 act.png 问题</a> <ul> <li><a href="#分析-2" id="toc-分析-2"><span class="toc-section-number">4.3.1</span> 分析</a></li> <li><a href="#额外卡组区域" id="toc-额外卡组区域"><span class="toc-section-number">4.3.2</span> 额外卡组区域</a></li> <li><a href="#墓地区域" id="toc-墓地区域"><span class="toc-section-number">4.3.3</span> 墓地区域</a></li> <li><a href="#除外区域" id="toc-除外区域"><span class="toc-section-number">4.3.4</span> 除外区域</a></li> <li><a href="#卡组区域" id="toc-卡组区域"><span class="toc-section-number">4.3.5</span> 卡组区域</a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="section-1"><span class="header-section-number">1.2</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP) ----------------- Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.3" id="section-2"><span class="header-section-number">1.3</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.4" id="section-3"><span class="header-section-number">1.4</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.5" id="section-4"><span class="header-section-number">1.5</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.6" id="section-5"><span class="header-section-number">1.6</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.7" id="section-6"><span class="header-section-number">1.7</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="1.8" id="section-7"><span class="header-section-number">1.8</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.9" id="section-8"><span class="header-section-number">1.9</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.10" id="section-9"><span class="header-section-number">1.10</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.11" id="section-10"><span class="header-section-number">1.11</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.12" id="section-11"><span class="header-section-number">1.12</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.13" id="section-12"><span class="header-section-number">1.13</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="1.14" id="section-13"><span class="header-section-number">1.14</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="1.15" id="section-14"><span class="header-section-number">1.15</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.16" id="section-15"><span class="header-section-number">1.16</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.17" id="section-16"><span class="header-section-number">1.17</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.18" id="section-17"><span class="header-section-number">1.18</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- ----------------- Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.19" id="section-18"><span class="header-section-number">1.19</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.20" id="section-19"><span class="header-section-number">1.20</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.21" id="section-20"><span class="header-section-number">1.21</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO) --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.22" id="section-21"><span class="header-section-number">1.22</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.23" id="section-22"><span class="header-section-number">1.23</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.24" id="section-23"><span class="header-section-number">1.24</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="1.25" id="section-24"><span class="header-section-number">1.25</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.26" id="section-25"><span class="header-section-number">1.26</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(87170768,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(6631034,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.27" id="section-26"><span class="header-section-number">1.27</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.28" id="section-27"><span class="header-section-number">1.28</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.29" id="section-28"><span class="header-section-number">1.29</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.30" id="section-29"><span class="header-section-number">1.30</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.31" id="section-30"><span class="header-section-number">1.31</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.32" id="section-31"><span class="header-section-number">1.32</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(95515060,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(81439173,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.33" id="section-32"><span class="header-section-number">1.33</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(1621413,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.34" id="section-33"><span class="header-section-number">1.34</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.35" id="section-34"><span class="header-section-number">1.35</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.36" id="section-35"><span class="header-section-number">1.36</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP) Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.37" id="section-36"><span class="header-section-number">1.37</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(28016193,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(2061963,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(572850,1,1,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> <h2 data-number="2.1" id="section-37"><span class="header-section-number">2.1</span> </h2> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.2" id="section-38"><span class="header-section-number">2.2</span> </h2> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.3" id="section-39"><span class="header-section-number">2.3</span> </h2> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.4" id="section-40"><span class="header-section-number">2.4</span> </h2> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.5" id="section-41"><span class="header-section-number">2.5</span> </h2> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.6" id="section-42"><span class="header-section-number">2.6</span> </h2> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.7" id="section-43"><span class="header-section-number">2.7</span> </h2> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.8" id="section-44"><span class="header-section-number">2.8</span> </h2> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.9" id="section-45"><span class="header-section-number">2.9</span> </h2> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.10" id="section-46"><span class="header-section-number">2.10</span> </h2> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) ----------------- ----------------- ----------------- ----------------- Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.11" id="section-47"><span class="header-section-number">2.11</span> </h2> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.12" id="section-48"><span class="header-section-number">2.12</span> </h2> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.13" id="section-49"><span class="header-section-number">2.13</span> </h2> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) ----------------- ----------------- ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.14" id="section-50"><span class="header-section-number">2.14</span> </h2> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.15" id="section-51"><span class="header-section-number">2.15</span> </h2> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.16" id="section-52"><span class="header-section-number">2.16</span> </h2> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.17" id="section-53"><span class="header-section-number">2.17</span> </h2> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.18" id="section-54"><span class="header-section-number">2.18</span> </h2> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.19" id="section-55"><span class="header-section-number">2.19</span> </h2> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.20" id="section-56"><span class="header-section-number">2.20</span> </h2> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.21" id="section-57"><span class="header-section-number">2.21</span> </h2> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP) Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.22" id="section-58"><span class="header-section-number">2.22</span> </h2> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.23" id="section-59"><span class="header-section-number">2.23</span> </h2> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.24" id="section-60"><span class="header-section-number">2.24</span> </h2> <p>应该不是 1000 伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.25" id="section-61"><span class="header-section-number">2.25</span> </h2> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN) --~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.26" id="section-62"><span class="header-section-number">2.26</span> </h2> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.27" id="section-63"><span class="header-section-number">2.27</span> </h2> <p>应该有一次特召机会。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.28" id="section-64"><span class="header-section-number">2.28</span> </h2> <p>应该不回到卡组。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(40080312,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.29" id="section-65"><span class="header-section-number">2.29</span> </h2> <p>应该要用龙星作为素材。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(99946920,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(80666118,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(95004025,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO) Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.30" id="section-66"><span class="header-section-number">2.30</span> </h2> <p>应该不能召唤魔王。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(29424328,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(18108166,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(18108166,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.31" id="section-67"><span class="header-section-number">2.31</span> </h2> <p>应该不能特召野鸭。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(54813225,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(12958919,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.32" id="section-68"><span class="header-section-number">2.32</span> </h2> <p>应该不能解放古怪恶魔。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(57624336,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.33" id="section-69"><span class="header-section-number">2.33</span> </h2> <p>应该能发轰炸龙的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(46247282,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.34" id="section-70"><span class="header-section-number">2.34</span> </h2> <p>应该可以连续攻击。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(68934651,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(42632209,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(52497105,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(73178098,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(72529749,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(72529749,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(72529749,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.35" id="section-71"><span class="header-section-number">2.35</span> </h2> <p>应该可以特召紫翠玉龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(11765832,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(22888900,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(24094653,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.36" id="section-72"><span class="header-section-number">2.36</span> </h2> <p>应该可以发动特洛伊炸弹。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(45986603,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.37" id="section-73"><span class="header-section-number">2.37</span> </h2> <p>应该不能发动废品收集者效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(97168905,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(58242947,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(5405695,1,1,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.38" id="section-74"><span class="header-section-number">2.38</span> </h2> <p>应该可以选择适用神殿还是适用狂时钟的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.39" id="section-75"><span class="header-section-number">2.39</span> </h2> <p>应该游戏不崩溃。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(11510448,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.40" id="section-76"><span class="header-section-number">2.40</span> </h2> <p>应该可以选择适用顺序。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.41" id="section-77"><span class="header-section-number">2.41</span> </h2> <p>应该不是如此分别计算。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.42" id="section-78"><span class="header-section-number">2.42</span> </h2> <p>应该可以正常处理骚灵效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.43" id="section-79"><span class="header-section-number">2.43</span> </h2> <p>应该不能发动时钟蜥蜴的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- Debug.AddCard(10817524,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(30398342,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(51476410,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.44" id="section-80"><span class="header-section-number">2.44</span> </h2> <p>应该不能发动莫忘骨头派对的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(81945676,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="3" id="小结"><span class="header-section-number">3</span> 小结</h1> <p>异常出现的原因主要有:</p> <ol type="1"> <li><p>预测能力的缺失</p> <ol type="1"> <li><p>比如「异界共鸣-同调融合」,无法预测墓地</p></li> <li><p>比如「战华盟将-双龙」,无法预测对象</p></li> </ol></li> <li><p>适用顺序的缺失</p> <ol type="1"> <li><p>比如多个同级效果代价,应该可以选择先适用哪个效果代价</p></li> <li><p>比如「缺陷编译器」,应该可以选择适用的卡</p></li> </ol></li> <li><p>统一结算与分开结算的混淆</p> <ol type="1"> <li>比如「魂吸收」,把应该统一结算的效果进行分开结算了</li> </ol></li> <li><p>效果执行过程中的判定区域改变</p> <ol type="1"> <li>比如「魔导兽 迦楼罗」</li> </ol></li> <li><p>效果的不固定</p> <ol type="1"> <li>比如「十二兽 鸡拳」</li> </ol></li> <li><p>素材范围的扩大</p> <ol type="1"> <li>比如「龙子」,帮其他卡也扩大了素材范围</li> </ol></li> <li><p>字段的不变</p> <ol type="1"> <li>比如「英雄假面」,应该改变字段</li> </ol></li> <li><p>条件未附加</p> <ol type="1"> <li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li> </ol></li> </ol> <p>暂时先小结这些吧。</p> <h1 data-number="4" id="原因"><span class="header-section-number">4</span> 原因</h1> <h2 data-number="4.1" id="召唤时的卡名提示"><span class="header-section-number">4.1</span> 召唤时的卡名提示</h2> <h3 data-number="4.1.1" id="分析"><span class="header-section-number">4.1.1</span> 分析</h3> <p>(在残局模式中)</p> <p>当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。</p> <p>当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。</p> <p>在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。</p> <p>但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。</p> <p>这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT 的消息转发时会做一个多余的玩家判断。</p> <h3 data-number="4.1.2" id="悠悠"><span class="header-section-number">4.1.2</span> 「悠悠」</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="4.2" id="料理对决类的失误"><span class="header-section-number">4.2</span> 料理对决类的失误</h2> <h3 data-number="4.2.1" id="分析-1"><span class="header-section-number">4.2.1</span> 分析</h3> <p>「糕冷的料理对决」<b>应该可以</b>把「圣菓使 考维曲天使」特殊召唤到对方的额外怪兽区域,但现在,虽然出现了代表可选的背景线,但是却不能选择那个区域。</p> <p>同样的事情,也发生在残局模式中,比如当我方控制对方要特殊召唤怪兽到额外怪兽区域时,就也出现了代表可选的背景线,但是却不能选择那个区域。</p> <p>通过对残局模式的追踪,可以发现,当我方控制对方要特殊召唤怪兽到额外怪兽区域时, MSG_SELECT_PLACE 有两个值是异常的:</p> <ol type="1"> <li><p>hovered_controler</p></li> <li><p>selectable_field</p></li> </ol> <p>当要确定 selectable_field 时, hovered_controler 的值会影响到 selectable_field 的值,主要是让 selectable_field 的高 16 位与低 16 位进行互换。</p> <p>也就是说,低 16 位用来表示我方可选区域,高 16 位用来表示对方可选区域。</p> <p>之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。</p> <p>那么为什么 hovered_controler 的值会出现异常?</p> <p>这是因为 event_handler.cpp 在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到 selectable_field 。</p> <h3 data-number="4.2.2" id="糕冷的料理对决"><span class="header-section-number">4.2.2</span> 「糕冷的料理对决」</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(46485778,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(14283055,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(26435595,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="4.2.3" id="连接蜘蛛"><span class="header-section-number">4.2.3</span> 「连接蜘蛛」</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(45815891,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h3 data-number="4.2.4" id="连接蜘蛛-1"><span class="header-section-number">4.2.4</span> 「连接蜘蛛」</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h3 data-number="4.2.5" id="连接蜘蛛-2"><span class="header-section-number">4.2.5</span> 「连接蜘蛛」</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(45815891,0,0,LOCATION_MZONE,6,POS_FACEUP_ATTACK) ----------------- ----------------- Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="4.3" id="残局模式的-act.png-问题"><span class="header-section-number">4.3</span> 残局模式的 act.png 问题</h2> <h3 data-number="4.3.1" id="分析-2"><span class="header-section-number">4.3.1</span> 分析</h3> <p>当我方在残局模式控制对方并且到了对方回合时, act.png 并没有显示到对方区域,而是显示到了我方区域。</p> <p>这是由于 drawing.cpp 在绘制 act.png 时并<b>没有考虑到</b>残局模式的这一情况。</p> <p>也就是说,一般情况下是遇不到这个失误的。</p> <h3 data-number="4.3.2" id="额外卡组区域"><span class="header-section-number">4.3.2</span> 额外卡组区域</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- --~ Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(27288416,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h3 data-number="4.3.3" id="墓地区域"><span class="header-section-number">4.3.3</span> 墓地区域</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(95448692,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- ----------------- Debug.AddCard(95448692,1,1,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h3 data-number="4.3.4" id="除外区域"><span class="header-section-number">4.3.4</span> 除外区域</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(28297833,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(49088914,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(34447918,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(4928565,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(94801854,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(62038047,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(75500286,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(28297833,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(49088914,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(34447918,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(4928565,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(94801854,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(62038047,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(75500286,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h3 data-number="4.3.5" id="卡组区域"><span class="header-section-number">4.3.5</span> 卡组区域</h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(68881650,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74364659,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(53776525,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(68881650,1,1,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74364659,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" || target.tagName == "CODE") { if (window.getSelection().toString() !== "") { return } var range = document.createRange(); range.selectNodeContents(target); window.getSelection().removeAllRanges(); window.getSelection().addRange(range); var successful = document.execCommand("copy"); target.removeAttribute("contenteditable"); window.getSelection().removeAllRanges(); } } </script> </body> </html> |
Added 残局文档/场景.md version [fccf780095].
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3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 | # 场景 ## 正常 ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP) ----------------- Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- ----------------- Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO) --~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(87170768,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(6631034,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(95515060,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(81439173,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(1621413,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP) Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(28016193,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(2061963,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(572850,1,1,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 ### 应该不能发动加速同调星尘龙。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能特召火焰手。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以发动痛苦伯劳效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以自己选择适用哪只缺陷编译器的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以把连接 3 吹回去。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该在对方受到伤害后也可以适用黑羽的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以发动反骨王的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该否定企鹅会被永恒混沌限制。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以特召海神。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true) ----------------- ----------------- ----------------- ----------------- Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该仇恨裂缝可以发动。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 锈龙不应该被召唤兽除外。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该能特召冰水。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) ----------------- ----------------- ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该英雄假面改名后不算剑斗兽怪兽了。 ~~~ Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该喷气龙不能特召。 ~~~ Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能发动简易融合。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能羽衣精效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能以被无效的双龙为代价。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能以技能抽取为代价。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能发动超银河。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能发动六武众效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP) Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以发动新宇融合。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该对方恢复 1800 基本分。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不是 1000 伤害。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该我方不受伤害。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN) --~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该衍生物不被破坏。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该有一次特召机会。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### 应该不回到卡组。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(40080312,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该要用龙星作为素材。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(99946920,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(80666118,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(95004025,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO) Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能召唤魔王。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(29424328,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(18108166,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(18108166,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能特召野鸭。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(54813225,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(12958919,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能解放古怪恶魔。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(57624336,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该能发轰炸龙的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(46247282,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以连续攻击。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(68934651,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(42632209,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(52497105,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(73178098,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(72529749,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(72529749,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(72529749,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以特召紫翠玉龙。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(11765832,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(22888900,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(24094653,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### 应该可以发动特洛伊炸弹。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(45986603,0,0,LOCATION_SZONE,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能发动废品收集者效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(97168905,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(58242947,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(5405695,1,1,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以选择适用神殿还是适用狂时钟的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该游戏不崩溃。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(11510448,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以选择适用顺序。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,500,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不是如此分别计算。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该可以正常处理骚灵效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能发动时钟蜥蜴的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- Debug.AddCard(10817524,0,0,LOCATION_GRAVE,0,POS_FACEUP,true) ----------------- Debug.AddCard(30398342,0,0,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(51476410,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### 应该不能发动莫忘骨头派对的效果。 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.AddCard(81945676,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 小结 异常出现的原因主要有: 1. 预测能力的缺失 1. 比如「异界共鸣-同调融合」,无法预测墓地 1. 比如「战华盟将-双龙」,无法预测对象 1. 适用顺序的缺失 1. 比如多个同级效果代价,应该可以选择先适用哪个效果代价 1. 比如「缺陷编译器」,应该可以选择适用的卡 1. 统一结算与分开结算的混淆 1. 比如「魂吸收」,把应该统一结算的效果进行分开结算了 1. 效果执行过程中的判定区域改变 1. 比如「魔导兽 迦楼罗」 1. 效果的不固定 1. 比如「十二兽 鸡拳」 1. 素材范围的扩大 1. 比如「龙子」,帮其他卡也扩大了素材范围 1. 字段的不变 1. 比如「英雄假面」,应该改变字段 1. 条件未附加 1. 比如「灵魂交错」,应该为其他卡增加一个强制条件 暂时先小结这些吧。 ## 原因 ### 召唤时的卡名提示 #### 分析 (在残局模式中) 当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。 当对方召唤「悠悠」时,<b>不会有</b>一个关于「悠悠」的卡名提示。 在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。 但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。 这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT 的消息转发时会做一个多余的玩家判断。 #### 「悠悠」 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### 料理对决类的失误 #### 分析 「糕冷的料理对决」<b>应该可以</b>把「圣菓使 考维曲天使」特殊召唤到对方的额外怪兽区域,但现在,虽然出现了代表可选的背景线,但是却不能选择那个区域。 同样的事情,也发生在残局模式中,比如当我方控制对方要特殊召唤怪兽到额外怪兽区域时,就也出现了代表可选的背景线,但是却不能选择那个区域。 通过对残局模式的追踪,可以发现,当我方控制对方要特殊召唤怪兽到额外怪兽区域时, MSG_SELECT_PLACE 有两个值是异常的: 1. hovered_controler 1. selectable_field 当要确定 selectable_field 时, hovered_controler 的值会影响到 selectable_field 的值,主要是让 selectable_field 的高 16 位与低 16 位进行互换。 也就是说,低 16 位用来表示我方可选区域,高 16 位用来表示对方可选区域。 之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。 那么为什么 hovered_controler 的值会出现异常? 这是因为 event_handler.cpp 在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到 selectable_field 。 #### 「糕冷的料理对决」 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(46485778,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(14283055,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- Debug.AddCard(26435595,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ #### 「连接蜘蛛」 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(45815891,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) ----------------- ----------------- Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ #### 「连接蜘蛛」 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ #### 「连接蜘蛛」 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(45815891,0,0,LOCATION_MZONE,6,POS_FACEUP_ATTACK) ----------------- ----------------- Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ ### 残局模式的 act.png 问题 #### 分析 当我方在残局模式控制对方并且到了对方回合时, act.png 并没有显示到对方区域,而是显示到了我方区域。 这是由于 drawing.cpp 在绘制 act.png 时并<b>没有考虑到</b>残局模式的这一情况。 也就是说,一般情况下是遇不到这个失误的。 #### 额外卡组区域 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- --~ Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) ----------------- ----------------- Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) ----------------- Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(27288416,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ #### 墓地区域 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(95448692,0,0,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- ----------------- Debug.AddCard(95448692,1,1,LOCATION_GRAVE,0,POS_FACEUP) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ #### 除外区域 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(28297833,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(49088914,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(34447918,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(4928565,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(94801854,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(62038047,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(75500286,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- ----------------- Debug.AddCard(28297833,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(49088914,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(34447918,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(4928565,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(94801854,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(62038047,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(75500286,1,1,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ #### 卡组区域 ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(68881650,0,0,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74364659,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(53776525,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- Debug.AddCard(68881650,1,1,LOCATION_DECK,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74364659,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() ~~~ |
Added 残局文档/废案.html version [b69fa6c87f].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang> <head> <meta charset="utf-8" /> <meta name="generator" content="pandoc" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <title>废案</title> <style> code{white-space: pre-wrap;} span.smallcaps{font-variant: small-caps;} div.columns{display: flex; gap: min(4vw, 1.5em);} div.column{flex: auto; overflow-x: auto;} div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;} ul.task-list[class]{list-style: none;} ul.task-list li input[type="checkbox"] { font-size: inherit; width: 0.8em; margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.1em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style> <!--[if lt IE 9]> <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> <![endif]--> </head> <body> <nav id="TOC" role="doc-toc"> <ul> <li><a href="#废案" id="toc-废案"><span class="toc-section-number">1</span> 废案</a> <ul> <li><a href="#section" id="toc-section"><span class="toc-section-number">1.1</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="废案"><span class="header-section-number">1</span> 废案</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(11448373,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(89567993,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" || target.tagName == "CODE") { if (window.getSelection().toString() !== "") { return } var range = document.createRange(); range.selectNodeContents(target); window.getSelection().removeAllRanges(); window.getSelection().addRange(range); var successful = document.execCommand("copy"); target.removeAttribute("contenteditable"); window.getSelection().removeAllRanges(); } } </script> </body> </html> |
Added 残局文档/废案.md version [a8314bc962].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | # 废案 ## ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(11448373,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(89567993,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ |
Added 残局文档/枯岳说书人.html version [3afdbea9f8].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang> <head> <meta charset="utf-8" /> <meta name="generator" content="pandoc" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <title>枯岳说书人</title> <style> code{white-space: pre-wrap;} span.smallcaps{font-variant: small-caps;} div.columns{display: flex; gap: min(4vw, 1.5em);} div.column{flex: auto; overflow-x: auto;} div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;} ul.task-list[class]{list-style: none;} ul.task-list li input[type="checkbox"] { font-size: inherit; width: 0.8em; margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%);background-size: 8px 8px;background-position: 0 0, 16px 8px;}body {border: solid #a0a0a0 1px ;border-radius: 20px ;padding: 26px ;margin: 16px ;color: #101010 ;background: linear-gradient(to right, #efefefff, #efefeffc);padding: 2em 11%;line-height: 2.1em;box-shadow: 0px 0px 1px rgba(160, 160, 160, 1), 0px 0px 1px rgba(160, 160, 160, 1);}}h1,h2,h3,h4,h5,h6 {font-size: 1.5em;color: #3F5770;border-bottom: 1px solid #dddddd;margin: 1.2em 0em;}a {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;background-color: white;text-decoration-color: blue;border-radius: 0.2em;}a:visited {color: blue;text-decoration-color: white;}a:active {color: red;}nav ul li {margin: 1.2em 0em;}p::before {}p {margin: 1.2em 0;letter-spacing: 0.15em;}.title {background-color: white;font-size: 2em;text-align: center;}b {background-color: white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style> <!--[if lt IE 9]> <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> <![endif]--> </head> <body> <header id="title-block-header"> <h1 class="title">枯岳说书人</h1> </header> <nav id="TOC" role="doc-toc"> <ul> <li><a href="#nh-系列" id="toc-nh-系列"><span class="toc-section-number">1</span> NH 系列</a> <ul> <li><a href="#nh-02" id="toc-nh-02"><span class="toc-section-number">1.1</span> NH-02</a> <ul> <li><a href="#规避副作用" id="toc-规避副作用"><span class="toc-section-number">1.1.1</span> 规避副作用</a></li> <li><a href="#展开比解场重要" id="toc-展开比解场重要"><span class="toc-section-number">1.1.2</span> 展开比解场重要</a></li> <li><a href="#展开比血量计算更重要" id="toc-展开比血量计算更重要"><span class="toc-section-number">1.1.3</span> 展开比血量计算更重要</a></li> <li><a href="#预判-ai-行为" id="toc-预判-ai-行为"><span class="toc-section-number">1.1.4</span> 预判 AI 行为</a></li> <li><a href="#参数设定" id="toc-参数设定"><span class="toc-section-number">1.1.5</span> 参数设定</a></li> <li><a href="#恶意保护" id="toc-恶意保护"><span class="toc-section-number">1.1.6</span> 恶意保护</a></li> <li><a href="#资源过度" id="toc-资源过度"><span class="toc-section-number">1.1.7</span> 资源过度</a></li> <li><a href="#打击自身" id="toc-打击自身"><span class="toc-section-number">1.1.8</span> 打击自身</a></li> <li><a href="#频繁弹窗" id="toc-频繁弹窗"><span class="toc-section-number">1.1.9</span> 频繁弹窗</a></li> <li><a href="#养猪" id="toc-养猪"><span class="toc-section-number">1.1.10</span> 养猪</a></li> <li><a href="#特定位置" id="toc-特定位置"><span class="toc-section-number">1.1.11</span> 特定位置</a></li> <li><a href="#自主封锁" id="toc-自主封锁"><span class="toc-section-number">1.1.12</span> 自主封锁</a></li> </ul></li> <li><a href="#nh-03" id="toc-nh-03"><span class="toc-section-number">1.2</span> NH-03</a></li> <li><a href="#nh-04" id="toc-nh-04"><span class="toc-section-number">1.3</span> NH-04</a> <ul> <li><a href="#核心理念" id="toc-核心理念"><span class="toc-section-number">1.3.1</span> 核心理念</a></li> <li><a href="#核心推演法" id="toc-核心推演法"><span class="toc-section-number">1.3.2</span> 核心推演法</a></li> <li><a href="#全面封锁" id="toc-全面封锁"><span class="toc-section-number">1.3.3</span> 全面封锁</a></li> <li><a href="#效果分类" id="toc-效果分类"><span class="toc-section-number">1.3.4</span> 效果分类</a></li> <li><a href="#误导性封锁" id="toc-误导性封锁"><span class="toc-section-number">1.3.5</span> 误导性封锁</a></li> <li><a href="#成败同源" id="toc-成败同源"><span class="toc-section-number">1.3.6</span> 成败同源</a></li> <li><a href="#预知-ai-行为" id="toc-预知-ai-行为"><span class="toc-section-number">1.3.7</span> 预知 AI 行为</a></li> <li><a href="#连锁管道" id="toc-连锁管道"><span class="toc-section-number">1.3.8</span> 连锁管道</a></li> </ul></li> <li><a href="#nh-16" id="toc-nh-16"><span class="toc-section-number">1.4</span> NH-16</a></li> </ul></li> <li><a href="#x-lv-系列" id="toc-x-lv-系列"><span class="toc-section-number">2</span> X-LV 系列</a> <ul> <li><a href="#x-lv-30" id="toc-x-lv-30"><span class="toc-section-number">2.1</span> X-LV-30</a></li> <li><a href="#x-lv-34" id="toc-x-lv-34"><span class="toc-section-number">2.2</span> X-LV-34</a></li> <li><a href="#x-lv-45" id="toc-x-lv-45"><span class="toc-section-number">2.3</span> X-LV-45</a></li> <li><a href="#x-lv-54" id="toc-x-lv-54"><span class="toc-section-number">2.4</span> X-LV-54</a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="nh-系列"><span class="header-section-number">1</span> NH 系列</h1> <h2 data-number="1.1" id="nh-02"><span class="header-section-number">1.1</span> NH-02</h2> <h3 data-number="1.1.1" id="规避副作用"><span class="header-section-number">1.1.1</span> 规避副作用</h3> <p>选用具有<b>强制性效果</b>的卡片,比如「娱乐决斗」。</p> <h3 data-number="1.1.2" id="展开比解场重要"><span class="header-section-number">1.1.2</span> 展开比解场重要</h3> <p>选用具有<b>既能展开又能解场</b>效果的卡片,如「风魔女」与「鹰身女郎」的配合。</p> <h3 data-number="1.1.3" id="展开比血量计算更重要"><span class="header-section-number">1.1.3</span> 展开比血量计算更重要</h3> <p>选用具有改变攻守型效果的卡片。</p> <p>选用具有能让<b>血量进行浮动</b>效果的卡片。</p> <h3 data-number="1.1.4" id="预判-ai-行为"><span class="header-section-number">1.1.4</span> 预判 AI 行为</h3> <p>选用能让 AI 在<b>特定时刻延时发动</b>的卡片。</p> <h3 data-number="1.1.5" id="参数设定"><span class="header-section-number">1.1.5</span> 参数设定</h3> <p>目前有且仅有一个参数能在残局列表界面进行更改。</p> <p>特意让解局过程对该参数<b>产生依赖</b>。</p> <h3 data-number="1.1.6" id="恶意保护"><span class="header-section-number">1.1.6</span> 恶意保护</h3> <p>故意给玩家具有保护效果的卡片。</p> <p>但真实目的是,让其<b>掩盖</b>一些特定卡的适用范围。</p> <p>比如「试胆竞速」。</p> <h3 data-number="1.1.7" id="资源过度"><span class="header-section-number">1.1.7</span> 资源过度</h3> <p>让玩家的资源超过场上格子数限制,迫使其对资源质量进行评估再加以<b>提纯</b>。</p> <h3 data-number="1.1.8" id="打击自身"><span class="header-section-number">1.1.8</span> 打击自身</h3> <p>提供多套独立又相互矛盾的资源,迫使玩家将<b>本可用于</b>打击对方的效果用于打击自身。</p> <h3 data-number="1.1.9" id="频繁弹窗"><span class="header-section-number">1.1.9</span> 频繁弹窗</h3> <p>特意加一些约束条件,使得自由时点效果需要在<b>非常久</b>之后发动才能利益最大化。</p> <p>这样子,玩家每进行一步操作就得接受一次自由时点效果的弹窗询问。</p> <h3 data-number="1.1.10" id="养猪"><span class="header-section-number">1.1.10</span> 养猪</h3> <p>使用多张卡片<b>把对方喂养强大</b>。</p> <p>最后使用具有夺取型效果的卡片把对方的强大力量夺取过来。</p> <h3 data-number="1.1.11" id="特定位置"><span class="header-section-number">1.1.11</span> 特定位置</h3> <p>选用需要在<b>长期运营后</b>处于特定位置才能获取最优收益的卡片。</p> <h3 data-number="1.1.12" id="自主封锁"><span class="header-section-number">1.1.12</span> 自主封锁</h3> <p>选用具有能对双方都产生封锁效果的卡片。</p> <p>制定约束条件,迫使玩家<b>主动开启封锁</b>再在适当时候自主关闭封锁。</p> <h2 data-number="1.2" id="nh-03"><span class="header-section-number">1.2</span> NH-03</h2> <p>主题是黑魔导大战六武众,又名兽化六武众。</p> <p>这是原来 NH 系列<b>最好的</b>一局。</p> <h2 data-number="1.3" id="nh-04"><span class="header-section-number">1.3</span> NH-04</h2> <h3 data-number="1.3.1" id="核心理念"><span class="header-section-number">1.3.1</span> 核心理念</h3> <p>烈烈炎火<b>燃九幽</b></p> <h3 data-number="1.3.2" id="核心推演法"><span class="header-section-number">1.3.2</span> 核心推演法</h3> <p>先确定最重要的几张<b>核心卡</b>。</p> <p>其中,需要印卡的核心卡,数量不宜多,不然难以推演。</p> <p>然后围绕着这几张核心卡进行检查,通过增加辅助卡的方法来把意料之外的情况全数排除。</p> <p>最终形成全卡池只有少数几种解法,甚至唯一解的局面。</p> <h3 data-number="1.3.3" id="全面封锁"><span class="header-section-number">1.3.3</span> 全面封锁</h3> <p>越是大流的效果,比如墓地类效果,比如召唤类效果,比如攻守类效果,越应当在设计阶段予以一定的规避。</p> <p>召唤类效果必须<b>彻底封死</b>。因为它们太强了。</p> <p>墓地类效果无效化即可。</p> <p>魔法类效果可经由特定卡进行开启。</p> <h3 data-number="1.3.4" id="效果分类"><span class="header-section-number">1.3.4</span> 效果分类</h3> <p>将各效果划分为少数几个大类,要够粗放。</p> <p>将效果分类与当前局面进行比较,以求条件缩小至具体的名词术语。</p> <p>利用这些被筛选后的名词术语去进行查找,重点关注效果的<b>副作用</b>。</p> <h3 data-number="1.3.5" id="误导性封锁"><span class="header-section-number">1.3.5</span> 误导性封锁</h3> <p>把胜利方法以「次要封锁」的方式表达出来,形成<b>贼喊捉贼</b>的局面,干扰玩家判断。</p> <h3 data-number="1.3.6" id="成败同源"><span class="header-section-number">1.3.6</span> 成败同源</h3> <p>成功与失败来自于<b>同一张卡</b>。</p> <h3 data-number="1.3.7" id="预知-ai-行为"><span class="header-section-number">1.3.7</span> 预知 AI 行为</h3> <p>玩家需预知 AI 行为,将其<b>导向渣操</b>。</p> <h3 data-number="1.3.8" id="连锁管道"><span class="header-section-number">1.3.8</span> 连锁管道</h3> <p>前一个连锁点的处理结果成为下一个连锁点的<b>适用条件</b>,如同管道运输一般。</p> <h2 data-number="1.4" id="nh-16"><span class="header-section-number">1.4</span> NH-16</h2> <p>这局攻击力在早期直接打穿了 YGOPro 的<b>血量上限</b>。</p> <h1 data-number="2" id="x-lv-系列"><span class="header-section-number">2</span> X-LV 系列</h1> <h2 data-number="2.1" id="x-lv-30"><span class="header-section-number">2.1</span> X-LV-30</h2> <p>X-LV-30 是 X-LV 系列新手教学的最后一关。</p> <p>它是<b>无解</b>的。</p> <h2 data-number="2.2" id="x-lv-34"><span class="header-section-number">2.2</span> X-LV-34</h2> <p>这是原来 X-LV 系列<b>最好</b>的一局。</p> <h2 data-number="2.3" id="x-lv-45"><span class="header-section-number">2.3</span> X-LV-45</h2> <p>对方干扰效果的发动时机与发动与否是由我方来进行触发的,因此<b>主导权</b>仍然在我方。</p> <h2 data-number="2.4" id="x-lv-54"><span class="header-section-number">2.4</span> X-LV-54</h2> <p>主题是龙兽交锋,更是<b>用「枪」打兽</b>。</p> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" || target.tagName == "CODE") { if (window.getSelection().toString() !== "") { return } var range = document.createRange(); range.selectNodeContents(target); window.getSelection().removeAllRanges(); window.getSelection().addRange(range); var successful = document.execCommand("copy"); target.removeAttribute("contenteditable"); window.getSelection().removeAllRanges(); } } </script> </body> </html> |
Added 残局文档/枯岳说书人.md version [6cc9b8d96d].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | # 枯岳说书人 ## NH 系列 ### NH-02 #### 规避副作用 选用具有<b>强制性效果</b>的卡片,比如「娱乐决斗」。 #### 展开比解场重要 选用具有<b>既能展开又能解场</b>效果的卡片,如「风魔女」与「鹰身女郎」的配合。 #### 展开比血量计算更重要 选用具有改变攻守型效果的卡片。 选用具有能让<b>血量进行浮动</b>效果的卡片。 #### 预判 AI 行为 选用能让 AI 在<b>特定时刻延时发动</b>的卡片。 #### 参数设定 目前有且仅有一个参数能在残局列表界面进行更改。 特意让解局过程对该参数<b>产生依赖</b>。 #### 恶意保护 故意给玩家具有保护效果的卡片。 但真实目的是,让其<b>掩盖</b>一些特定卡的适用范围。 比如「试胆竞速」。 #### 资源过度 让玩家的资源超过场上格子数限制,迫使其对资源质量进行评估再加以<b>提纯</b>。 #### 打击自身 提供多套独立又相互矛盾的资源,迫使玩家将<b>本可用于</b>打击对方的效果用于打击自身。 #### 频繁弹窗 特意加一些约束条件,使得自由时点效果需要在<b>非常久</b>之后发动才能利益最大化。 这样子,玩家每进行一步操作就得接受一次自由时点效果的弹窗询问。 #### 养猪 使用多张卡片<b>把对方喂养强大</b>。 最后使用具有夺取型效果的卡片把对方的强大力量夺取过来。 #### 特定位置 选用需要在<b>长期运营后</b>处于特定位置才能获取最优收益的卡片。 #### 自主封锁 选用具有能对双方都产生封锁效果的卡片。 制定约束条件,迫使玩家<b>主动开启封锁</b>再在适当时候自主关闭封锁。 ### NH-03 主题是黑魔导大战六武众,又名兽化六武众。 这是原来 NH 系列<b>最好的</b>一局。 ### NH-04 #### 核心理念 烈烈炎火<b>燃九幽</b> #### 核心推演法 先确定最重要的几张<b>核心卡</b>。 其中,需要印卡的核心卡,数量不宜多,不然难以推演。 然后围绕着这几张核心卡进行检查,通过增加辅助卡的方法来把意料之外的情况全数排除。 最终形成全卡池只有少数几种解法,甚至唯一解的局面。 #### 全面封锁 越是大流的效果,比如墓地类效果,比如召唤类效果,比如攻守类效果,越应当在设计阶段予以一定的规避。 召唤类效果必须<b>彻底封死</b>。因为它们太强了。 墓地类效果无效化即可。 魔法类效果可经由特定卡进行开启。 #### 效果分类 将各效果划分为少数几个大类,要够粗放。 将效果分类与当前局面进行比较,以求条件缩小至具体的名词术语。 利用这些被筛选后的名词术语去进行查找,重点关注效果的<b>副作用</b>。 #### 误导性封锁 把胜利方法以「次要封锁」的方式表达出来,形成<b>贼喊捉贼</b>的局面,干扰玩家判断。 #### 成败同源 成功与失败来自于<b>同一张卡</b>。 #### 预知 AI 行为 玩家需预知 AI 行为,将其<b>导向渣操</b>。 #### 连锁管道 前一个连锁点的处理结果成为下一个连锁点的<b>适用条件</b>,如同管道运输一般。 ### NH-16 这局攻击力在早期直接打穿了 YGOPro 的<b>血量上限</b>。 ## X-LV 系列 ### X-LV-30 X-LV-30 是 X-LV 系列新手教学的最后一关。 它是<b>无解</b>的。 ### X-LV-34 这是原来 X-LV 系列<b>最好</b>的一局。 ### X-LV-45 对方干扰效果的发动时机与发动与否是由我方来进行触发的,因此<b>主导权</b>仍然在我方。 ### X-LV-54 主题是龙兽交锋,更是<b>用「枪」打兽</b>。 |
Added 残局文档/残局简化.html version [3824951fde].
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181 182 183 184 185 186 187 188 189 190 191 192 193 | <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang xml:lang> <head> <meta charset="utf-8" /> <meta name="generator" content="pandoc" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <title>残局简化</title> <style> code{white-space: pre-wrap;} span.smallcaps{font-variant: small-caps;} div.columns{display: flex; gap: min(4vw, 1.5em);} div.column{flex: auto; overflow-x: auto;} div.hanging-indent{margin-left: 1.5em; text-indent: -1.5em;} ul.task-list[class]{list-style: none;} ul.task-list li input[type="checkbox"] { font-size: inherit; width: 0.8em; margin: 0 0.8em 0.2em -1.6em; vertical-align: middle; } .display.math{display: block; text-align: center; margin: 0.5rem auto;} </style> <style type="text/css">@media screen and (min-aspect-ratio:1/1) {html {background-color: f8f8f8;background-image:linear-gradient(45deg, #eee 25%, transparent 25%, transparent 75%, #eee 75%), 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white;list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;border-radius: 0.2em;}details {border-bottom: 1px solid #dddddd;}details > summary {list-style: none;border-right: 0.3em solid #5183C466;border-left: 0.3em solid #5183C466;padding: 0.2em 0.4em;margin-bottom: 0.2em;margin-top: 0.3em;outline: none;border-radius: 0.2em;}pre {background: #f6f6f6;border-left: 0.5em solid #ccc;padding: 0.4em;border-radius: 0.2em;overflow-wrap:break-word;}pre:active {color: red;}code {font-family: "Verdana";}button {background: #ffffff;color: #20894d;}button:active {color: red;}</style> <!--[if lt IE 9]> <script src="//cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv-printshiv.min.js"></script> <![endif]--> </head> <body> <header id="title-block-header"> <h1 class="title">残局简化</h1> </header> <nav id="TOC" role="doc-toc"> <ul> <li><a href="#卡数" id="toc-卡数"><span class="toc-section-number">1</span> 卡数</a></li> <li><a href="#残局简化对象" id="toc-残局简化对象"><span class="toc-section-number">2</span> 残局简化对象</a> <ul> <li><a href="#干扰卡" id="toc-干扰卡"><span class="toc-section-number">2.1</span> 干扰卡</a></li> <li><a href="#冗余卡" id="toc-冗余卡"><span class="toc-section-number">2.2</span> 冗余卡</a></li> </ul></li> <li><a href="#section" id="toc-section"><span class="toc-section-number">3</span> ***</a></li> <li><a href="#残局简化方法" id="toc-残局简化方法"><span class="toc-section-number">4</span> 残局简化方法</a> <ul> <li><a href="#占位简化法" id="toc-占位简化法"><span class="toc-section-number">4.1</span> 占位简化法</a></li> </ul></li> <li><a href="#规则参数" id="toc-规则参数"><span class="toc-section-number">5</span> 规则参数</a> <ul> <li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">5.1</span> 「3」</a></li> <li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">5.2</span> 「4」</a></li> <li><a href="#section-3" id="toc-section-3"><span class="toc-section-number">5.3</span> 「5」</a></li> <li><a href="#建议" id="toc-建议"><span class="toc-section-number">5.4</span> 建议</a></li> </ul></li> <li><a href="#残局与实战" id="toc-残局与实战"><span class="toc-section-number">6</span> 残局与实战</a> <ul> <li><a href="#前言" id="toc-前言"><span class="toc-section-number">6.1</span> 前言</a></li> <li><a href="#建议-1" id="toc-建议-1"><span class="toc-section-number">6.2</span> 建议</a></li> <li><a href="#补充" id="toc-补充"><span class="toc-section-number">6.3</span> 补充</a></li> </ul></li> <li><a href="#残局难度" id="toc-残局难度"><span class="toc-section-number">7</span> 残局难度</a></li> <li><a href="#残局对手" id="toc-残局对手"><span class="toc-section-number">8</span> 残局对手</a></li> <li><a href="#二解" id="toc-二解"><span class="toc-section-number">9</span> 二解</a></li> <li><a href="#特殊凡骨" id="toc-特殊凡骨"><span class="toc-section-number">10</span> 特殊凡骨</a> <ul> <li><a href="#灵摆" id="toc-灵摆"><span class="toc-section-number">10.1</span> 灵摆</a></li> <li><a href="#section-4" id="toc-section-4"><span class="toc-section-number">10.2</span> ***</a></li> <li><a href="#同调" id="toc-同调"><span class="toc-section-number">10.3</span> 同调</a></li> <li><a href="#超量" id="toc-超量"><span class="toc-section-number">10.4</span> 超量</a></li> <li><a href="#连接" id="toc-连接"><span class="toc-section-number">10.5</span> 连接</a></li> <li><a href="#section-5" id="toc-section-5"><span class="toc-section-number">10.6</span> ***</a></li> <li><a href="#仪式" id="toc-仪式"><span class="toc-section-number">10.7</span> 仪式</a></li> <li><a href="#融合" id="toc-融合"><span class="toc-section-number">10.8</span> 融合</a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="卡数"><span class="header-section-number">1</span> 卡数</h1> <p>在残局中,仅统计<b>有效果卡</b>的数量。</p> <p>这是因为读有效果的卡不仅比读没效果的卡要困难,而且还会带来更大的思维负担。</p> <p>一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。</p> <p>但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。</p> <p>在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。</p> <p>因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。</p> <hr /> <pre><code>残局简化是去掉了哪些“生态位”呢?当然是去掉了那些人畜无害的吃瓜群众卡啊。举个例子,当你在看球赛时,有大量的现场观众在球场内与球星近距离合影(但没有影响比赛运行),并且摄像头或者眼睛并没有对球星进行特写(你需要自己努力的在人海里寻找球星的身影),你会对此反感吗?</code></pre> <h1 data-number="2" id="残局简化对象"><span class="header-section-number">2</span> 残局简化对象</h1> <h2 data-number="2.1" id="干扰卡"><span class="header-section-number">2.1</span> 干扰卡</h2> <p>干扰卡,可以划分为三类:</p> <ol type="1"> <li>不参与解局过程</li> <li>参与解局过程但是其效果没有得到发挥</li> <li>参与解局过程且效果得到发挥但是被替换成<b>无效果卡</b>后仍然参与解局过程</li> </ol> <h2 data-number="2.2" id="冗余卡"><span class="header-section-number">2.2</span> 冗余卡</h2> <p>参与解局过程并且效果得到发挥,但被删掉后,残局必要流程<b>不变</b>。</p> <h1 data-number="3" id="section"><span class="header-section-number">3</span> ***</h1> <h1 data-number="4" id="残局简化方法"><span class="header-section-number">4</span> 残局简化方法</h1> <h2 data-number="4.1" id="占位简化法"><span class="header-section-number">4.1</span> 占位简化法</h2> <p>把有效果的卡替换成<b>无效果</b>的卡。</p> <h1 data-number="5" id="规则参数"><span class="header-section-number">5</span> 规则参数</h1> <h2 data-number="5.1" id="section-1"><span class="header-section-number">5.1</span> 「3」</h2> <p>「3」指<b>大师 3</b>。</p> <h2 data-number="5.2" id="section-2"><span class="header-section-number">5.2</span> 「4」</h2> <p>「4」指新大师,从这一规则开始引入连接怪兽。</p> <p>若残局中有卡可能涉及到连接怪兽,则最低的规则参数将为「4」。</p> <p>新大师是 3 个规则中<b>约束最为严格</b>的规则,对玩家的操作要求最高。</p> <h2 data-number="5.3" id="section-3"><span class="header-section-number">5.3</span> 「5」</h2> <p>「5」指大师 2020。</p> <p>相比于新大师,大师 2020 废除了新大师对额外怪兽的<b>过度限制</b>。</p> <h2 data-number="5.4" id="建议"><span class="header-section-number">5.4</span> 建议</h2> <p>在残局设计中,应根据不同残局的特点选择不同的规则参数,不需要<b>非得追求</b>最新的规则参数。</p> <h1 data-number="6" id="残局与实战"><span class="header-section-number">6</span> 残局与实战</h1> <h2 data-number="6.1" id="前言"><span class="header-section-number">6.1</span> 前言</h2> <p>普通残局与实战不同。</p> <p>练习残局,则残局方面的技术会提升;</p> <p><b>练习实战</b>,则实战方面的技术会提升。</p> <h2 data-number="6.2" id="建议-1"><span class="header-section-number">6.2</span> 建议</h2> <p>不把残局与实战场面<b>过度挂钩</b>。</p> <h2 data-number="6.3" id="补充"><span class="header-section-number">6.3</span> 补充</h2> <pre><code>历来一般的残局都是就残局而言残局,又称之为“排局”。 意指系由人们随意安排而制成的残局,并非双方临局走出来的现场局面。</code></pre> <h1 data-number="7" id="残局难度"><span class="header-section-number">7</span> 残局难度</h1> <p>可简;</p> <p><b>可难</b>。</p> <h1 data-number="8" id="残局对手"><span class="header-section-number">8</span> 残局对手</h1> <p>残局对手一般分为三种层次:</p> <ol type="1"> <li>卡少。</li> <li>卡多但<b>呆呆挨打</b>。</li> <li>卡多且有互动。</li> </ol> <h1 data-number="9" id="二解"><span class="header-section-number">9</span> 二解</h1> <p>「二解」指超越了原残局作者设定血量的解局方法。</p> <p>一般情况下,残局设定血量就是目前最优解的解局血量。</p> <p>如果出现了二解,就表明残局设定血量<b>需要更改</b>了。</p> <h1 data-number="10" id="特殊凡骨"><span class="header-section-number">10</span> 特殊凡骨</h1> <h2 data-number="10.1" id="灵摆"><span class="header-section-number">10.1</span> 灵摆</h2> <ol type="1"> <li>火蛋白石头龙头领</li> <li>曼陀林草龙</li> <li><b>闪光之骑士</b></li> <li>铜锣龙</li> </ol> <h2 data-number="10.2" id="section-4"><span class="header-section-number">10.2</span> ***</h2> <h2 data-number="10.3" id="同调"><span class="header-section-number">10.3</span> 同调</h2> <ol type="1"> <li>自然狮面草</li> <li>废铁死亡恶魔</li> <li><b>大地之骑士 盖亚骑士</b></li> </ol> <h2 data-number="10.4" id="超量"><span class="header-section-number">10.4</span> 超量</h2> <ol type="1"> <li>觉醒的勇士 魔蜥义豪</li> <li><b>宝石骑士·珍珠</b></li> </ol> <h2 data-number="10.5" id="连接"><span class="header-section-number">10.5</span> 连接</h2> <ol type="1"> <li>天威之鬼神</li> <li><b>电影之骑士 盖亚剑士</b></li> <li>流量幽灵</li> <li>LAN 喙嘴龙</li> <li>天威之拳僧</li> </ol> <h2 data-number="10.6" id="section-5"><span class="header-section-number">10.6</span> ***</h2> <h2 data-number="10.7" id="仪式"><span class="header-section-number">10.7</span> 仪式</h2> <p>很多。</p> <h2 data-number="10.8" id="融合"><span class="header-section-number">10.8</span> 融合</h2> <p>很多。</p> <script> document.onclick = function(event) { var target = event.target if (target.tagName == "PRE" || target.tagName == "CODE") { if (window.getSelection().toString() !== "") { return } var range = 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Added 残局文档/残局简化.md version [61bce4b8b7].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | # 残局简化 ## 卡数 在残局中,仅统计<b>有效果卡</b>的数量。 这是因为读有效果的卡不仅比读没效果的卡要困难,而且还会带来更大的思维负担。 一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。 但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。 在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。 因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。 *** ~~~ 残局简化是去掉了哪些“生态位”呢?当然是去掉了那些人畜无害的吃瓜群众卡啊。举个例子,当你在看球赛时,有大量的现场观众在球场内与球星近距离合影(但没有影响比赛运行),并且摄像头或者眼睛并没有对球星进行特写(你需要自己努力的在人海里寻找球星的身影),你会对此反感吗? ~~~ ## 残局简化对象 ### 干扰卡 干扰卡,可以划分为三类: 1. 不参与解局过程 1. 参与解局过程但是其效果没有得到发挥 1. 参与解局过程且效果得到发挥但是被替换成<b>无效果卡</b>后仍然参与解局过程 ### 冗余卡 参与解局过程并且效果得到发挥,但被删掉后,残局必要流程<b>不变</b>。 ## *** ## 残局简化方法 ### 占位简化法 把有效果的卡替换成<b>无效果</b>的卡。 ## 规则参数 ### 「3」 「3」指<b>大师 3</b>。 ### 「4」 「4」指新大师,从这一规则开始引入连接怪兽。 若残局中有卡可能涉及到连接怪兽,则最低的规则参数将为「4」。 新大师是 3 个规则中<b>约束最为严格</b>的规则,对玩家的操作要求最高。 ### 「5」 「5」指大师 2020。 相比于新大师,大师 2020 废除了新大师对额外怪兽的<b>过度限制</b>。 ### 建议 在残局设计中,应根据不同残局的特点选择不同的规则参数,不需要<b>非得追求</b>最新的规则参数。 ## 残局与实战 ### 前言 普通残局与实战不同。 练习残局,则残局方面的技术会提升; <b>练习实战</b>,则实战方面的技术会提升。 ### 建议 不把残局与实战场面<b>过度挂钩</b>。 ### 补充 ~~~ 历来一般的残局都是就残局而言残局,又称之为“排局”。 意指系由人们随意安排而制成的残局,并非双方临局走出来的现场局面。 ~~~ ## 残局难度 可简; <b>可难</b>。 ## 残局对手 残局对手一般分为三种层次: 1. 卡少。 1. 卡多但<b>呆呆挨打</b>。 1. 卡多且有互动。 ## 二解 「二解」指超越了原残局作者设定血量的解局方法。 一般情况下,残局设定血量就是目前最优解的解局血量。 如果出现了二解,就表明残局设定血量<b>需要更改</b>了。 ## 特殊凡骨 ### 灵摆 1. 火蛋白石头龙头领 1. 曼陀林草龙 1. <b>闪光之骑士</b> 1. 铜锣龙 ### *** ### 同调 1. 自然狮面草 1. 废铁死亡恶魔 1. <b>大地之骑士 盖亚骑士</b> ### 超量 1. 觉醒的勇士 魔蜥义豪 1. <b>宝石骑士·珍珠</b> ### 连接 1. 天威之鬼神 1. <b>电影之骑士 盖亚剑士</b> 1. 流量幽灵 1. LAN 喙嘴龙 1. 天威之拳僧 ### *** ### 仪式 很多。 ### 融合 很多。 |
Added 残局文档/补记.md version [cb8d710ede].
> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | # 归 距前已三月,归,时2024-01-16。 待先下模拟器一代,再计后事。 大事不妙,模拟器一代也已三月未更。 其停更之因,不知,但现有三况: 1. 暗星维安卓端 1. 先行卡盛行 1. 衍版盛行,例如KoishiPro 或应去相助,但懒,罢。 先等一年。 # 改名 距前已三月,该查局了。 但见满屏系名,欲改局名。 系名虽好,但已见其多年,想玩些新名式,故欲改。 新名未必强于旧名,故于简介中留旧名,以便见机还旧。 今游戏王逾二十年,规则屡变,欲让局随则名而排序,现只有一法:把则名放进局名。 显则名,因我见某人不懂旧规。 自用效卡数助局设始,本欲用其粗见局难度,今已得;本欲用其助无效卡入局,今已得;本欲用其限冗卡,今已得。 效卡数益处已经时验,故用于局名。 旧局名有数种: 1. 系名+序号 1. 序号+局名 1. 局名 无序号+系名+局名,因软件名宽不够。 序号+局名,如四妹系列,其益或在见名而知局内主字段,然英语差者不得此。 大量局名用阿斯克码表,因软件早期不许汉语。 今已许汉语,故欲用之。 除几人有多系名外,系名实为作者简称。 见某人怨局名,序号多而不显内。 再虑衍生版,综上,得下: > 规名(数字)_效卡数(数字)_作者简称(汉字)_局内一字段名(汉字)[_衍生版序号(数字)] 中括号内为可选,小括号内为形式。 他人多用连接线,而此用下划线,以避混。 好,试之,例如: > MH01 改为: > 5_19_棉花_魔轰神 似可行,按此办。 # 追加说明 欲知何时可解,故有查局。 欲知旧名,故有旧名。 作者欲言,故有简语。 有衍生版,故有作者。 综上,则: ~~~ 查局: 简语: [作者: 旧名:] ~~~ 试之,则: ~~~ 查局:2024-01-16 简语:一起来我我我 旧名:19.Let's GaGaGa ~~~ 似可行,按此办。 |