游戏王残局简化版

Check-in [cf6689e840]
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Check-in [cf6689e840]

Overview
Comment:0.0.1193
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: cf6689e8400ff23cd0741e7388298b63072c0ac25e3f0d2a0abc2ed070379363
User & Date: 顽雨沉风 on 2023-07-11 10:32:30
Other Links: manifest | tags
Context
2023-07-11
10:32
0.0.1194 check-in: 0385d86eab user: 顽雨沉风 tags: trunk
10:32
0.0.1193 check-in: cf6689e840 user: 顽雨沉风 tags: trunk
08:17
0.0.1191 check-in: bae9cc89cc user: 顽雨沉风 tags: trunk
Changes

Added single/16.Flip Illusions.lua version [7ca9695da8].















































































































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--[[message
「极战机王 战神机人」
「骨鼠」
]]


--puzzle1
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,24300,0,0)

Debug.AddCard(92826944,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96146814,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7392745,0,0,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(37101832,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24317029,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43434803,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35480699,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(39648965,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(14644902,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30915572,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90075978,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(4081825,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(93747864,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(5014629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(6602300,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(99916754,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1546124,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(54702678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(57844634,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(15175429,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(52286175,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENCE)
Debug.AddCard(57844634,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENCE)
Debug.AddCard(87340664,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENCE)
Debug.AddCard(44789585,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENCE)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(35686187,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(20522190,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE_START+PHASE_END)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end)
e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("提示:攻击的时机") end)
Duel.RegisterEffect(e1,0)