游戏王残局简化版

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Check-in [ba4bd27237]

Overview
Comment:0.0.2449
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: ba4bd27237eb514d4f670008268b45eee0a09bfdbe5d4d683e8de0e82ba9d7a0
User & Date: 顽雨沉风 on 2023-08-02 02:01:44
Other Links: manifest | tags
Context
2023-08-02
02:02
0.0.2450 check-in: e78ba68423 user: 顽雨沉风 tags: trunk
02:01
0.0.2449 check-in: ba4bd27237 user: 顽雨沉风 tags: trunk
02:00
0.0.2448 check-in: 295249c2b0 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [79815e3d5f] to [17b01ff97b].

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      end --}
      
    end --}
    
  return false
  
  end --}









































--第二层-------------------------------

local cache_1
local cache_2
local cache_3
local cache_4







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      end --}
      
    end --}
    
  return false
  
  end --}
  
fun["一_开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  str["效果"]:SetCode(EVENT_ADJUST)
  
  str["效果"]:SetCondition(aux.TRUE)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    
    effect_event:Reset()
    
    end --}
    
  str["效果"]:SetOperation(cache_1)
  
  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}

--第二层-------------------------------

local cache_1
local cache_2
local cache_3
local cache_4
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  end --}
  

  

  
fun["开局添加手卡"] = function(str_1) --{
  
  str["开局添加手卡的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  str["效果"]:SetCode(EVENT_ADJUST)
  
  str["效果"]:SetCondition(aux.TRUE)
  
  function cache_1(effect_event
  , player_who_activate_the_effect) --{
    
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
    , Card.IsAbleToHand
    , player_who_activate_the_effect
    , LOCATION_DECK
    , 0
    , str_1
    , str_1
    , nil)
    
    Duel.SendtoHand(str["玩家选定的卡"]
    , nil
    , REASON_RULE)
    
    effect_event:Reset()
    
    end --}
    
  str["效果"]:SetOperation(cache_1)
  
  Duel.RegisterEffect(str["效果"]
  , 0)
  
  end --}
  
fun["禁格"] = function(str_1) --{
  
  str["禁格的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)







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  end --}
  

  

  








































fun["禁格"] = function(str_1) --{
  
  str["禁格的数量"] = str_1
  
  str["效果"] = Effect.GlobalEffect()
  
  str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE)