游戏王残局简化版

Check-in [b0d676d468]
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Check-in [b0d676d468]

Overview
Comment:0.0.384
Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: b0d676d46828623214ed6b874612539556e0d776243286e29bd3fb051201c9d5
User & Date: 顽雨沉风 on 2023-06-29 23:00:15.951
Other Links: manifest | tags
Context
2023-06-29
23:02
0.0.385 check-in: e08f058cc6 user: 顽雨沉风 tags: trunk
23:00
0.0.384 check-in: b0d676d468 user: 顽雨沉风 tags: trunk
22:57
0.0.383 check-in: d2a906c720 user: 顽雨沉风 tags: trunk
Changes
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  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

_G["开局说明"] = function()
  local cache_1 = {}

  cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
  cache_1:insert(cache_2)

  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
  cache_1:insert(cache_2)

  cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
  cache_1:insert(cache_2)

  for i=1, #cache_1 do
    end


  str["这个残局的效果卡数量"] = 0

--~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)







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  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

_G["开局说明"] = function()
--~   local cache_1 = {}

--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
--~   cache_1:insert(cache_2)

--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
--~   cache_1:insert(cache_2)

--~   cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
--~   cache_1:insert(cache_2)

--~   for i=1, #cache_1 do
--~     end


  str["这个残局的效果卡数量"] = 0

--~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
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