Overview
Comment: | 好 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
af6ca14c7060d314d8ceefe389657e97 |
User & Date: | 顽雨沉风 on 2024-02-13 10:52:56 |
Other Links: | manifest | tags |
Context
2024-02-13
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10:54 | 好 check-in: d3790b56e8 user: 顽雨沉风 tags: trunk | |
10:52 | 好 check-in: af6ca14c70 user: 顽雨沉风 tags: trunk | |
10:41 | 好 check-in: 43ea8c8217 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [cac850b2f3] to [4010ae69c8].
1 | local str = {} | < | 1 2 3 4 5 6 7 8 | local str = {} local string = string local table = table _G.fun = {} --------------------------------- local cache_1 local cache_2 local cache_3 |
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55 56 57 58 59 60 61 62 | str["规则"] = str["规则表"][u2] else str["规则"] = str["规则表"][5] end fun["Debug.ReloadFieldBegin"](u1, u2) end fun["一_随机抽卡"] = function(u1) str["随机抽卡的数量"] = u1 | > > | | | | > | | | | | < < | 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 | str["规则"] = str["规则表"][u2] else str["规则"] = str["规则表"][5] end fun["Debug.ReloadFieldBegin"](u1, u2) end fun["一_随机抽卡"] = function(u1) local h1, h2 str["随机抽卡的数量"] = u1 --~ 效果 h1 = Effect.GlobalEffect() h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) h1:SetCode(EVENT_ADJUST) h1:SetCondition(aux.TRUE) --~ 随机抽卡 function h2(effect_event) Duel.ShuffleDeck(0) Duel.Draw(0, u1, REASON_RULE) effect_event:Reset() end h1:SetOperation(h2) Duel.RegisterEffect(h1, 0) end fun["一_该效果不能被连锁"] = function() Duel.SetChainLimit(aux.FALSE) return true end fun["一_通关邀请"] = function() --备用:圣魔术师 str["原解邀请"] = "残局群181175613" str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」" str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_DAMAGE) function cache_1() cache_1 = Duel.GetLP(1) if cache_1 <= 0 then if cache_1 == 0 then else Debug.ShowHint(str["二解邀请"]) end Debug.ShowHint(str["原解邀请"]) else return false end end str["效果"]:SetCondition(cache_1) str["效果"]:SetOperation(aux.NULL) Duel.RegisterEffect(str["效果"], 0) |
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137 138 139 140 141 142 143 144 145 | Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE) effect_event:Reset() end str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"], 0) end fun["一_禁格"] = function(u1) str["禁格"] = true str["禁格的数量"] = u1 | > > | | | | | | 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE) effect_event:Reset() end str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"], 0) end fun["一_禁格"] = function(u1) local h1 str["禁格"] = true str["禁格的数量"] = u1 --~ 效果 h1 = Effect.GlobalEffect() h1:SetCode(EFFECT_USE_EXTRA_MZONE) h1:SetValue(u1) Duel.RegisterEffect(h1, 0) end --第二层------------------------------- local cache_1 local cache_2 local cache_3 local cache_4 local cache_5 local cache_6 |
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