Overview
| Comment: | 好 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
af6ca14c7060d314d8ceefe389657e97 |
| User & Date: | 顽雨沉风 on 2024-02-13 10:52:56.664 |
| Other Links: | manifest | tags |
Context
|
2024-02-13
| ||
| 10:54 | 好 check-in: d3790b56e8 user: 顽雨沉风 tags: trunk | |
| 10:52 | 好 check-in: af6ca14c70 user: 顽雨沉风 tags: trunk | |
| 10:41 | 好 check-in: 43ea8c8217 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua
from [cac850b2f3]
to [4010ae69c8].
1 |
local str = {}
| < | 1 2 3 4 5 6 7 8 |
local str = {}
local string = string
local table = table
_G.fun = {}
---------------------------------
local cache_1
local cache_2
local cache_3
|
| ︙ | ︙ | |||
55 56 57 58 59 60 61 62 |
str["规则"] = str["规则表"][u2]
else
str["规则"] = str["规则表"][5]
end
fun["Debug.ReloadFieldBegin"](u1, u2)
end
fun["一_随机抽卡"] = function(u1)
str["随机抽卡的数量"] = u1
| > > | | | | > | | | | | < < | 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 |
str["规则"] = str["规则表"][u2]
else
str["规则"] = str["规则表"][5]
end
fun["Debug.ReloadFieldBegin"](u1, u2)
end
fun["一_随机抽卡"] = function(u1)
local h1, h2
str["随机抽卡的数量"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
h1:SetCode(EVENT_ADJUST)
h1:SetCondition(aux.TRUE)
--~ 随机抽卡
function h2(effect_event)
Duel.ShuffleDeck(0)
Duel.Draw(0, u1, REASON_RULE)
effect_event:Reset()
end
h1:SetOperation(h2)
Duel.RegisterEffect(h1, 0)
end
fun["一_该效果不能被连锁"] = function()
Duel.SetChainLimit(aux.FALSE)
return true
end
fun["一_通关邀请"] = function()
--备用:圣魔术师
str["原解邀请"] = "残局群181175613"
str["二解邀请"] = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」"
str["效果"] = Effect.GlobalEffect()
str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
str["效果"]:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
if cache_1 == 0 then
else
Debug.ShowHint(str["二解邀请"])
end
Debug.ShowHint(str["原解邀请"])
else
return false
end
end
str["效果"]:SetCondition(cache_1)
str["效果"]:SetOperation(aux.NULL)
Duel.RegisterEffect(str["效果"], 0)
|
| ︙ | ︙ | |||
137 138 139 140 141 142 143 144 145 |
Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
effect_event:Reset()
end
str["效果"]:SetOperation(cache_1)
Duel.RegisterEffect(str["效果"], 0)
end
fun["一_禁格"] = function(u1)
str["禁格"] = true
str["禁格的数量"] = u1
| > > | | | | | | 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 |
Duel.SendtoHand(str["玩家选定的卡"], nil, REASON_RULE)
effect_event:Reset()
end
str["效果"]:SetOperation(cache_1)
Duel.RegisterEffect(str["效果"], 0)
end
fun["一_禁格"] = function(u1)
local h1
str["禁格"] = true
str["禁格的数量"] = u1
--~ 效果
h1 = Effect.GlobalEffect()
h1:SetCode(EFFECT_USE_EXTRA_MZONE)
h1:SetValue(u1)
Duel.RegisterEffect(h1, 0)
end
--第二层-------------------------------
local cache_1
local cache_2
local cache_3
local cache_4
local cache_5
local cache_6
|
| ︙ | ︙ |