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Comment: | 0.0.2652 |
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User & Date: | 顽雨沉风 on 2023-10-09 05:07:54 |
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Context
2023-10-09
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05:12 | 0.0.2653 check-in: 06cd904679 user: 顽雨沉风 tags: trunk | |
05:07 | 0.0.2652 check-in: a1a5e8e2cb user: 顽雨沉风 tags: trunk | |
05:00 | 0.0.2651 check-in: 70346faa00 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [0b32ad21b6] to [7326fff3ac].
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56 57 58 59 60 61 62 63 64 65 | <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> | > < | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > | 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.20</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.21</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.22</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.23</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">2.1</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">2.2</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">2.3</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">2.4</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.5</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.6</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.7</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.8</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.9</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.10</span> </a></li> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.11</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.12</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.13</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.14</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.15</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.16</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.17</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.18</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.19</span> </a></li> <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.20</span> </a></li> <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.21</span> </a></li> <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.22</span> </a></li> <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.23</span> </a></li> <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.24</span> </a></li> <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.25</span> </a></li> <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.26</span> </a></li> <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.27</span> </a></li> <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.28</span> </a></li> <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.29</span> </a></li> <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.30</span> </a></li> <li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.31</span> </a></li> <li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.32</span> </a></li> <li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.33</span> </a></li> <li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.34</span> </a></li> <li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.35</span> </a></li> <li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.36</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") |
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1036 1037 1038 1039 1040 1041 1042 1043 1044 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.27" id="section-26"><span class="header-section-number">1.27</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> <h2 data-number="2.1" id="section-27"><span class="header-section-number">2.1</span> </h2> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1075 1076 1077 1078 1079 1080 1081 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.2" id="section-28"><span class="header-section-number">2.2</span> </h2> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1110 1111 1112 1113 1114 1115 1116 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.3" id="section-29"><span class="header-section-number">2.3</span> </h2> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1144 1145 1146 1147 1148 1149 1150 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.4" id="section-30"><span class="header-section-number">2.4</span> </h2> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1177 1178 1179 1180 1181 1182 1183 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.5" id="section-31"><span class="header-section-number">2.5</span> </h2> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1216 1217 1218 1219 1220 1221 1222 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.6" id="section-32"><span class="header-section-number">2.6</span> </h2> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1254 1255 1256 1257 1258 1259 1260 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.7" id="section-33"><span class="header-section-number">2.7</span> </h2> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1294 1295 1296 1297 1298 1299 1300 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.8" id="section-34"><span class="header-section-number">2.8</span> </h2> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1330 1331 1332 1333 1334 1335 1336 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.9" id="section-35"><span class="header-section-number">2.9</span> </h2> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1368 1369 1370 1371 1372 1373 1374 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.10" id="section-36"><span class="header-section-number">2.10</span> </h2> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1403 1404 1405 1406 1407 1408 1409 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.11" id="section-37"><span class="header-section-number">2.11</span> </h2> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1437 1438 1439 1440 1441 1442 1443 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.12" id="section-38"><span class="header-section-number">2.12</span> </h2> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1473 1474 1475 1476 1477 1478 1479 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.13" id="section-39"><span class="header-section-number">2.13</span> </h2> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1508 1509 1510 1511 1512 1513 1514 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.14" id="section-40"><span class="header-section-number">2.14</span> </h2> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.15" id="section-41"><span class="header-section-number">2.15</span> </h2> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.16" id="section-42"><span class="header-section-number">2.16</span> </h2> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1578 1579 1580 1581 1582 1583 1584 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.17" id="section-43"><span class="header-section-number">2.17</span> </h2> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1612 1613 1614 1615 1616 1617 1618 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.18" id="section-44"><span class="header-section-number">2.18</span> </h2> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1645 1646 1647 1648 1649 1650 1651 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.19" id="section-45"><span class="header-section-number">2.19</span> </h2> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1678 1679 1680 1681 1682 1683 1684 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.20" id="section-46"><span class="header-section-number">2.20</span> </h2> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1712 1713 1714 1715 1716 1717 1718 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.21" id="section-47"><span class="header-section-number">2.21</span> </h2> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1746 1747 1748 1749 1750 1751 1752 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.22" id="section-48"><span class="header-section-number">2.22</span> </h2> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1780 1781 1782 1783 1784 1785 1786 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.23" id="section-49"><span class="header-section-number">2.23</span> </h2> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1819 1820 1821 1822 1823 1824 1825 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.24" id="section-50"><span class="header-section-number">2.24</span> </h2> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1853 1854 1855 1856 1857 1858 1859 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.25" id="section-51"><span class="header-section-number">2.25</span> </h2> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1888 1889 1890 1891 1892 1893 1894 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.26" id="section-52"><span class="header-section-number">2.26</span> </h2> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1923 1924 1925 1926 1927 1928 1929 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.27" id="section-53"><span class="header-section-number">2.27</span> </h2> <p>应该有一次特召机会。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1960 1961 1962 1963 1964 1965 1966 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.28" id="section-54"><span class="header-section-number">2.28</span> </h2> <p>应该不回到卡组。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1992 1993 1994 1995 1996 1997 1998 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.29" id="section-55"><span class="header-section-number">2.29</span> </h2> <p>应该要用龙星作为素材。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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2028 2029 2030 2031 2032 2033 2034 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.30" id="section-56"><span class="header-section-number">2.30</span> </h2> <p>应该不能召唤魔王。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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2063 2064 2065 2066 2067 2068 2069 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.31" id="section-57"><span class="header-section-number">2.31</span> </h2> <p>应该不能特召野鸭。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2097 2098 2099 2100 2101 2102 2103 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.32" id="section-58"><span class="header-section-number">2.32</span> </h2> <p>应该不能解放古怪恶魔。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2130 2131 2132 2133 2134 2135 2136 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.33" id="section-59"><span class="header-section-number">2.33</span> </h2> <p>应该能发轰炸龙的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2164 2165 2166 2167 2168 2169 2170 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.34" id="section-60"><span class="header-section-number">2.34</span> </h2> <p>应该可以连续攻击。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2203 2204 2205 2206 2207 2208 2209 | ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 | ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.35" id="section-61"><span class="header-section-number">2.35</span> </h2> <p>应该可以特召紫翠玉龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2232 2233 2234 2235 2236 2237 2238 | Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 | Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.36" id="section-62"><span class="header-section-number">2.36</span> </h2> <p>应该可以发动特洛伊炸弹。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ |
Modified single_doc/场景.md from [3ae6d23c9d] to [e45accb0e6].
︙ | ︙ | |||
1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 | ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 | ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 |
︙ | ︙ |