游戏王残局简化版

Check-in [985abb8c19]
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Check-in [985abb8c19]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 985abb8c19167416e117c004bd37ef759bf95238c5e39d29e462b58914ebd188
User & Date: 顽雨沉风 on 2024-08-05 03:24:41
Other Links: manifest | tags
Context
2024-08-05
03:25
0 check-in: dfe4517a0d user: 顽雨沉风 tags: trunk
03:24
0 check-in: 985abb8c19 user: 顽雨沉风 tags: trunk
03:22
0 check-in: 12bf5ff3e0 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版_30_000.lua from [c944cdbe85] to [8a1e96c598].

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--[[message
#「DMI2」Magical Scientist
#z2001jx



]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 6600, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(95727991, 0, 0, k1, 1, k2)
Debug.AddCard(34206604, 0, 0, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(04392470, 1, 1, k1, 2, k2)
Debug.AddCard(04392470, 1, 1, k1, 3, k2)

local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷


local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14898066, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(63519819, 0, 0, k1, 0, k2)
Debug.AddCard(63519819, 0, 0, k1, 0, k2)
Debug.AddCard(63519819, 0, 0, k1, 0, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡





Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

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--[[message
What is this sadness pounding in my chest...?

Use a combination of Blue-Eyes and Obelisk The Tormentor's abilities to win!
Solution (Video): https://www.youtube.com/watch?v=wlIBlP1X_zE
#RashFaustinho_03_Seto_VS_Ishizu
]]


Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetAIName("QQ群181175613")
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(1929294, 0, 0, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(54878498, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(35659410, 0, 0, k1, 2, k2)
Debug.AddCard(89041555, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(10000000, 0, 0, k1, 0, k2)

Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(79339613, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组


local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(72892473, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(45467446, 0, 0, k1, 0, k2)
Debug.AddCard(88241506, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/简化版_30_000_1.lua from [8a1e96c598] to [c944cdbe85].

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--[[message
What is this sadness pounding in my chest...?
Use a combination of Blue-Eyes and Obelisk The Tormentor's abilities to win!
Solution (Video): https://www.youtube.com/watch?v=wlIBlP1X_zE
#RashFaustinho_03_Seto_VS_Ishizu

]]

Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetAIName("QQ群181175613")

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(1929294, 0, 0, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(54878498, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(35659410, 0, 0, k1, 2, k2)
Debug.AddCard(89041555, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(10000000, 0, 0, k1, 0, k2)

Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(79339613, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组


local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(72892473, 0, 0, k1, 0, k2)
Debug.AddCard(89631139, 0, 0, k1, 0, k2)
Debug.AddCard(45467446, 0, 0, k1, 0, k2)
Debug.AddCard(88241506, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

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--[[message
#「DMI2」Magical Scientist



#z2001jx
]]


Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 6600, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(95727991, 0, 0, k1, 1, k2)
Debug.AddCard(34206604, 0, 0, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(04392470, 1, 1, k1, 2, k2)
Debug.AddCard(04392470, 1, 1, k1, 3, k2)

local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷


local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(14898066, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(63519819, 0, 0, k1, 0, k2)
Debug.AddCard(63519819, 0, 0, k1, 0, k2)
Debug.AddCard(63519819, 0, 0, k1, 0, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
Debug.AddCard(46696593, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡





Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)