游戏王残局简化版

Artifact [94aa6821e7]
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Artifact [94aa6821e7]

Artifact 94aa6821e7b31ebdf2de8dc9f999f94dc7c520c6d0ad0d4e62f6f69db6b31e2a:


--[[message
卡数:35
规则:大师3
永恒进化
]]
--puzzle1
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,25100,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(25774450,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86686671,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70095155,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3405259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(77411244,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30012506,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63941210,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63737050,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46659709,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23893227,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96146814,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(10443957,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(43202238,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(89112729,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(84058253,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79229522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74157028,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1561110,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3897065,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1546124,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98850929,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(32104431,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(78193831,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97940434,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86240887,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(59822133,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(53347303,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(56532353,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m10=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local e10=Effect.CreateEffect(m10)
e10:SetType(EFFECT_TYPE_SINGLE)
e10:SetCode(EFFECT_UPDATE_ATTACK)
e10:SetValue(1500)
e10:SetReset(RESET_EVENT+RESETS_STANDARD)
m10:RegisterEffect(e10)
local e11=Effect.CreateEffect(m10)
e11:SetType(EFFECT_TYPE_SINGLE)
e11:SetCode(EFFECT_UPDATE_DEFENSE)
e11:SetValue(-2500)
e11:SetReset(RESET_EVENT+RESETS_STANDARD)
m10:RegisterEffect(e11)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(20960340,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(15155568,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
Debug.ShowHint("部分怪兽攻守已改变!\n从卡组中选择3张卡作为手卡!")
--~ Debug.ShowHint("从卡组选3张卡作为手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)