--[[message
卡数:28
规则:大师3
一起来我我我
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,12200,0,0)
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52105192,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95040215,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65878864,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(61705417,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75652080,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80117527,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}
local cache_1
local cache_2
fun["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1()
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then
cache_1 = true
else
cache_1 = false
end
return cache_1
end
effect_1:SetCondition(cache_1)
function cache_1()
Debug.ShowHint("残局群181175613")
return
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["开局添加手卡"] = function(str_1)
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
function cache_1()
--~ cache_1 = Duel.GetLP(0)
--~ if cache_1 > 0 then
--~ cache_1 = true
--~ else
--~ cache_1 = false
--~ end
return true
end
effect_1:SetCondition(cache_1)
function cache_1(effect_event
, player_who_activate_the_effect)
str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
, Card.IsAbleToHand
, player_who_activate_the_effect
, LOCATION_DECK
, 0
, str_1
, str_1
, nil)
Duel.SendtoHand(str["玩家选定的卡"]
, nil
, REASON_RULE)
end
effect_1:SetOperation(cache_1)
Duel.RegisterEffect(effect_1
, 0)
end
fun["通关邀请"]()
fun["开局添加手卡"](1)