游戏王残局简化版

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User & Date: 顽雨沉风 on 2024-06-28 03:38:07
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2024-06-28
04:09
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Changes

Modified single/特殊局_4.lua from [dd1ac07b25] to [912aab1ad7].

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这局就是要彻底粉碎他们的妄想!
没有足够的逻辑与想象力的情况下,脑内卡池再大,也解不开!
罔顾逻辑与想象力,自顾自地去翻卡池,就是翻卡池翻吐了,也解不开!
这就像一条有窒息感的绞绳,越挣扎,就越紧。
越盲目翻卡池,就越难解开。
关于印卡残局中的超模卡,大可以寄希望于禁卡表,也可以寄希望于《奥利哈钢天神荡》之类的卡,但到底能不能靠它们解开呢?
就自求多福吧。
没加《安全地带》的 NH-04 涌现出了两种值得一提的突破性方法。
一种是从手卡发动的取对象无效类效果,例如《黑羽-雪击之奇努克》。
一种是从手卡发动的战破类思路,例如《白骨公主》《暗黑欧尼斯特》。
没关系,它们只是盯着《异星的最终战士》好欺负而已,那只需加上一张《安全地带》即可全数封禁。
《终结之阿努比斯》无效墓地,而不是无效手卡。
小学时就觉得这卡特帅!
终于有机会让它大展一次神威了。
许多人大脑里的卡池都偏向于墓地流,正好可以被《终结之阿努比斯》碾压。







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这局就是要彻底粉碎他们的妄想!
没有足够的逻辑与想象力的情况下,脑内卡池再大,也解不开!
罔顾逻辑与想象力,自顾自地去翻卡池,就是翻卡池翻吐了,也解不开!
这就像一条有窒息感的绞绳,越挣扎,就越紧。
越盲目翻卡池,就越难解开。
关于印卡残局中的超模卡,大可以寄希望于禁卡表,也可以寄希望于《奥利哈钢天神荡》之类的卡,但到底能不能靠它们解开呢?
就自求多福吧。
没加《安全地带》之前涌现出了两种值得一提的突破性方法。
一种是从手卡发动的取对象无效类效果,例如《黑羽-雪击之奇努克》。
一种是从手卡发动的战破类思路,例如《白骨公主》《暗黑欧尼斯特》。
没关系,它们只是盯着《异星的最终战士》好欺负而已,那只需加上一张《安全地带》即可全数封禁。
《终结之阿努比斯》无效墓地,而不是无效手卡。
小学时就觉得这卡特帅!
终于有机会让它大展一次神威了。
许多人大脑里的卡池都偏向于墓地流,正好可以被《终结之阿努比斯》碾压。

Deleted single_doc/副_容冗/关于NH-04.md version [35b0f33a26].

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似羊动物与一种文物有关,如四羊方尊。
<


Deleted single_doc/副_容冗/失败得分.lua version [452caa70d7].

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fun["一_失败得分"] = function() --{
  str["失败得分表"] = {
    [0] = "神龙之圣刻印",
    [100] = "调和支援士",
    [200] = "深渊的暗杀者",
    [300] = "救援猫",
    [400] = "注射天使 莉莉",
    [500] = "不知火的隐者",
    [600] = "影依猎鹰",
    [700] = "铁兽战线 姬特",
    [800] = "召唤僧",
    [900] = "恩底弥翁的仆从",
    [1000] = "机壳工具 丑恶",
    [1100] = "欧尼斯特",
    [1200] = "次元吸引者",
    [1300] = "黑羽-疾风之盖尔",
    [1400] = "加农炮兵",
    [1500] = "教导的大神祗官",
    [1600] = "地中族导师",
    [1700] = "相剑师-莫邪",
    [1800] = "宝玉兽-青玉飞马",
    [1900] = "命运英雄 血魔-D",
    [2000] = "流离的狮鹫骑手",
    [2100] = "电子龙",
    [2200] = "古遗物-死镰",
    [2300] = "能朋克 调狐",
    [2400] = "俱舍怒威族·芬里尔狼",
    [2500] = "黑魔术师",
    [2600] = "雅典娜",
    [2700] = "暗黑界的龙神 格拉法",
    [2800] = "魔导兽 刻耳柏洛斯尊主",
    [2900] = "元素英雄 永生侠",
    [3000] = "青眼白龙",
  }
  str["对方玩家的初始生命值"] = Duel.GetLP(1)
  str["效果"] = Effect.GlobalEffect()
  str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  str["效果"]:SetCode(EVENT_PHASE_START + PHASE_END)
  function cache_1(effect_event, player_who_activate_the_effect) --{
    cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"]
    if cache_1 > 0 then --{
      return
    --}
    else --{
      cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100)
      cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100)
    end --}
    if cache_1 > 3000 then --{
    --}
    else --{
      Debug.ShowHint(
        "这局,您的得分是 "
          .. cache_1
          .. " 分!\n处于「"
          .. str["失败得分表"][cache_1]
          .. "」级别!"
      )
    end --}
    effect_event:Reset()
  end --}
  str["效果"]:SetOperation(cache_1)
  Duel.RegisterEffect(str["效果"], 0)
end --}
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Deleted single_doc/副_容冗/字段名.lua version [afc1ded900].

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local h1_0 = {}
h1_0[0x1]="正义盟军"
h1_0[0x2]="次世代"
h1_0[0x1002]="真次世代"
h1_0[0x4]="亚马逊"
h1_0[0x5]="秘仪之力"
h1_0[0x6]="暗黑界"
h1_0[0x7]="古代的机械"
h1_0[0x8]="英雄"
h1_0[0x3008]="元素英雄"
h1_0[0x5008]="幻影英雄"
h1_0[0x6008]="邪心英雄"
h1_0[0xa008]="假面英雄"
h1_0[0xc008]="命运英雄"
h1_0[0x9]="新宇"
h1_0[0xa]="入魔"
h1_0[0x100a]="侵入魔鬼"
h1_0[0xb]="永火"
h1_0[0xc]="外星"
h1_0[0xd]="剑士"
h1_0[0x100d]="X-剑士"
h1_0[0x400d]="元素灵剑士"
h1_0[0xe]="电气"
h1_0[0xf]="扰乱"
h1_0[0x10]="薰风"
h1_0[0x11]="机巧"
h1_0[0x12]="青蛙"
h1_0[0x13]="机皇"
h1_0[0x3013]="机皇帝"
h1_0[0x5013]="机皇神"
h1_0[0x6013]="机皇兵"
h1_0[0x15]="巨大战舰"
h1_0[0x16]="机人"
h1_0[0x1016]="交通机人"
h1_0[0x2016]="疾行机人"
h1_0[0x17]="同调"
h1_0[0x1017]="同调士"
h1_0[0x2017]="同调龙"
h1_0[0x18]="云魔物"
h1_0[0x19]="剑斗兽"
h1_0[0x1a]="黑蝎"
h1_0[0x1b]="幻兽"
h1_0[0x101b]="幻兽机"
h1_0[0x1c]="死之信息"
h1_0[0x1d]="核成"
h1_0[0x1e]="茧状体"
h1_0[0x1f]="新空间侠"
h1_0[0x20]="紫炎"
h1_0[0x21]="地缚"
h1_0[0x1021]="地缚神"
h1_0[0x22]="朱罗纪"
h1_0[0x23]="罪"
h1_0[0x24]="废铁"
h1_0[0x25]="链"
h1_0[0x26]="变形斗士"
h1_0[0x27]="科技属"
h1_0[0x28]="电池人"
h1_0[0x29]="龙骑兵团"
h1_0[0x2a]="自然"
h1_0[0x2b]="忍者"
h1_0[0x2c]="炎狱"
h1_0[0x2e]="守墓"
h1_0[0x2f]="冰结界"
h1_0[0x30]="大日"
h1_0[0x31]="命运女郎"
h1_0[0x32]="火山"
h1_0[0x33]="黑羽"
h1_0[0x1033]="强袭黑羽"
h1_0[0x34]="宝玉"
h1_0[0x1034]="宝玉兽"
h1_0[0x2034]="究极宝玉神"
h1_0[0x5034]="高等宝玉兽"
h1_0[0x35]="魔轰神"
h1_0[0x36]="机甲"
h1_0[0x37]="霞之谷"
h1_0[0x38]="光道"
h1_0[0x39]="熔岩"
h1_0[0x3a]="遗式"
h1_0[0x3b]="真红眼"
h1_0[0x3c]="爬虫妖"
h1_0[0x3d]="六武众"
h1_0[0x103d]="影六武众"
h1_0[0x3e]="异虫"
h1_0[0x3f]="救世"
h1_0[0x40]="被封印"
h1_0[0x41]="LV"
h1_0[0x42]="极星"
h1_0[0x3042]="极星天"
h1_0[0x5042]="极星宝"
h1_0[0x6042]="极星兽"
h1_0[0xa042]="极星灵"
h1_0[0x43]="废品"
h1_0[0x44]="代行者"
h1_0[0x45]="恶魔"
h1_0[0x1045]="红莲魔"
h1_0[0x46]="融合"
h1_0[0x1046]="融合龙"
h1_0[0x47]="宝石"
h1_0[0x1047]="宝石骑士"
h1_0[0x48]="No."
h1_0[0x1048]="混沌No."
h1_0[0x49]="铳士"
h1_0[0x4a]="时械神"
h1_0[0x4b]="极神"
h1_0[0x4c]="落穴"
h1_0[0x304e]="进化虫"
h1_0[0x504e]="进化帝"
h1_0[0x604e]="进化龙"
h1_0[0x104f]="/爆裂体"
h1_0[0x50]="蛇毒"
h1_0[0x1050]="凶饿毒"
h1_0[0x51]="零件"
h1_0[0x52]="守护者"
h1_0[0x1052]="门之守护神"
h1_0[0x53]="星圣"
h1_0[0x54]="我我我"
h1_0[0x55]="光子"
h1_0[0x56]="甲虫装机"
h1_0[0x57]="共鸣者"
h1_0[0x58]="发条"
h1_0[0x59]="隆隆隆"
h1_0[0x5a]="企鹅"
h1_0[0x5b]="番茄小子"
h1_0[0x5c]="斯芬克斯"
h1_0[0x60]="竹光"
h1_0[0x61]="忍法"
h1_0[0x62]="卡通"
h1_0[0x63]="反应机"
h1_0[0x64]="鹰身"
h1_0[0x65]="侵略的"
h1_0[0x66]="战士"
h1_0[0x1066]="音响战士"
h1_0[0x2066]="磁石战士"
h1_0[0x69]="圣刻"
h1_0[0x6a]="幻蝶刺客"
h1_0[0x6b]="保镖"
h1_0[0x6d]="魔人"
h1_0[0x6e]="魔导"
h1_0[0x106e]="魔导书"
h1_0[0x6f]="英豪"
h1_0[0x106f]="英豪挑战者"
h1_0[0x70]="先史遗产"
h1_0[0x71]="魔偶甜点"
h1_0[0x72]="齿轮齿轮"
h1_0[0x1072]="齿轮齿轮人"
h1_0[0x73]="超量"
h1_0[0x1073]="混沌超量"
h1_0[0x2073]="超量龙"
h1_0[0x4073]="铠装超量"
h1_0[0x74]="水精鳞"
h1_0[0x75]="深渊"
h1_0[0x76]="纹章兽"
h1_0[0x77]="海皇"
h1_0[0x78]="迅捷"
h1_0[0x79]="炎星"
h1_0[0x107a]="圣骑士"
h1_0[0x207a]="圣剑"
h1_0[0x507a]="焰圣骑士"
h1_0[0x607a]="焰圣剑"
h1_0[0x7b]="银河"
h1_0[0x107b]="银河眼"
h1_0[0x307b]="银河眼时空龙"
h1_0[0x7c]="炎舞"
h1_0[0x7d]="阳炎"
h1_0[0x107d]="阳炎兽"
h1_0[0x7e]="异热同心"
h1_0[0x107e]="异热同心武器"
h1_0[0x207e]="异热同心从者"
h1_0[0x7f]="霍普"
h1_0[0x107f]="希望皇 霍普"
h1_0[0x207f]="未来皇 霍普"
h1_0[0x80]="尘妖"
h1_0[0x81]="炎王"
h1_0[0x1081]="炎王兽"
h1_0[0x82]="怒怒怒"
h1_0[0x83]="人偶"
h1_0[0x1083]="机关傀儡"
h1_0[0x1084]="燃烧拳击手"
h1_0[0x2084]="燃烧拳"
h1_0[0x85]="超级防卫机器人"
h1_0[0x86]="光天使"
h1_0[0x87]="阴影"
h1_0[0x88]="武神"
h1_0[0x89]="洞"
h1_0[0x108a]="虫惑魔"
h1_0[0x8b]="食恶"
h1_0[0x8d]="鬼计"
h1_0[0x8e]="吸血鬼"
h1_0[0x8f]="刷拉拉"
h1_0[0x90]="森罗"
h1_0[0x91]="王家长眠之谷"
h1_0[0x92]="纹章"
h1_0[0x93]="电子"
h1_0[0x1093]="电子龙"
h1_0[0x2093]="电子化天使"
h1_0[0x4093]="电子暗黑"
h1_0[0x94]="电子科技"
h1_0[0x95]="升阶魔法"
h1_0[0x96]="电子鱼人"
h1_0[0x97]="古遗物"
h1_0[0x98]="魔术师"
h1_0[0x99]="异色眼"
h1_0[0x9a]="超重武者"
h1_0[0x109a]="超重武者装留"
h1_0[0x9b]="幻奏"
h1_0[0x109b]="幻奏的音姬"
h1_0[0x9c]="星骑士"
h1_0[0x109c]="星辉士"
h1_0[0x9d]="影依"
h1_0[0x9e]="龙星"
h1_0[0x9f]="娱乐伙伴"
h1_0[0xa0]="传说的骑士"
h1_0[0xa1]="传说之龙"
h1_0[0x10a2]="黑魔术"
h1_0[0x20a2]="魔术少女"
h1_0[0x30a2]="黑魔术少女"
h1_0[0xa3]="星尘"
h1_0[0xa4]="栗子球"
h1_0[0x10a4]="羽翼栗子球"
h1_0[0xa5]="变化"
h1_0[0xa6]="幼芽"
h1_0[0xa7]="阿托利斯"
h1_0[0xa8]="兰斯洛特"
h1_0[0xa9]="毛绒动物"
h1_0[0xaa]="机壳"
h1_0[0x10aa]="隐藏的机壳"
h1_0[0xab]="文具电子人"
h1_0[0xac]="哥布林"
h1_0[0xad]="魔玩具"
h1_0[0xae]="契约书"
h1_0[0xaf]="DD"
h1_0[0x10af]="DDD"
h1_0[0xb0]="加特姆士"
h1_0[0xb1]="彼岸"
h1_0[0xb2]="超级运动员"
h1_0[0xb3]="妖仙兽"
h1_0[0xb4]="影灵衣"
h1_0[0xb5]="灵兽"
h1_0[0x10b5]="灵兽使"
h1_0[0x20b5]="精灵兽"
h1_0[0x40b5]="圣灵兽骑"
h1_0[0xb6]="外神"
h1_0[0xb7]="旧神"
h1_0[0xb8]="古神"
h1_0[0xb9]="烈焰加农炮"
h1_0[0xba]="急袭猛禽"
h1_0[0xbb]="狱火机"
h1_0[0xbc]="人造人"
h1_0[0xbd]="暗黑骑士 盖亚"
h1_0[0xbe]="帝王"
h1_0[0xbf]="灵使"
h1_0[0xc0]="凭依"
h1_0[0x10c0]="凭依装着"
h1_0[0xc1]="PSY骨架"
h1_0[0x10c1]="PSY骨架装备"
h1_0[0xc2]="动力工具"
h1_0[0xc3]="锋利小鬼"
h1_0[0xc4]="神数"
h1_0[0xc5]="炼狱"
h1_0[0xc6]="娱乐法师"
h1_0[0xc7]="龙剑士"
h1_0[0xc8]="点火骑士"
h1_0[0xc9]="芳香"
h1_0[0xca]="魔装战士"
h1_0[0xcb]="以太神兵龙"
h1_0[0xcc]="占术姬"
h1_0[0xcd]="水伶女"
h1_0[0xce]="水族馆"
h1_0[0xcf]="混沌"
h1_0[0x10cf]="混沌战士"
h1_0[0xd0]="威风妖怪"
h1_0[0xd1]="灰篮"
h1_0[0xd2]="星际仙踪"
h1_0[0xd3]="坏兽"
h1_0[0xd4]="伯吉斯异兽"
h1_0[0xd5]="但丁"
h1_0[0xd6]="破坏剑"
h1_0[0xd7]="破坏之剑士"
h1_0[0xd8]="雾动机龙"
h1_0[0xd9]="不知火"
h1_0[0x10d9]="妖刀-不知火"
h1_0[0xda]="龙魔王"
h1_0[0xdb]="幻影"
h1_0[0x10db]="幻影骑士团"
h1_0[0xdc]="超级量子"
h1_0[0x10dc]="超级量子战士"
h1_0[0x20dc]="超级量子机兽"
h1_0[0xdd]="青眼"
h1_0[0xde]="艾克佐迪亚"
h1_0[0xdf]="月光"
h1_0[0xe0]="无形噬体"
h1_0[0xe1]="炼装"
h1_0[0xe2]="三形金字塔"
h1_0[0xe3]="方界"
h1_0[0xe4]="精灵剑士"
h1_0[0xe5]="光波"
h1_0[0x10e5]="光波龙"
h1_0[0xe6]="花札卫"
h1_0[0xe7]="沉默剑士"
h1_0[0xe8]="沉默魔术师"
h1_0[0xe9]="磁石战士"
h1_0[0xea]="水晶机巧"
h1_0[0xeb]="化合兽"
h1_0[0x10ec]="魔界剧团"
h1_0[0x20ec]="魔界台本"
h1_0[0xed]="地中族"
h1_0[0x10ed]="地中族邪界"
h1_0[0xee]="秘旋谍"
h1_0[0x10ee]="秘旋谍装备"
h1_0[0x20ee]="秘旋谍任务"
h1_0[0xef]="堕天使"
h1_0[0xf0]="风魔女"
h1_0[0xf1]="十二兽"
h1_0[0xf2]="灵摆"
h1_0[0x10f2]="灵摆龙"
h1_0[0x20f2]="灵摆读阵"
h1_0[0xf3]="捕食"
h1_0[0x10f3]="捕食植物"
h1_0[0xf4]="召唤兽"
h1_0[0xf5]="甘多拉"
h1_0[0xf6]="摩天楼"
h1_0[0xf7]="抒情歌鸲"
h1_0[0x10f8]="霸王门"
h1_0[0x20f8]="霸王眷龙"
h1_0[0xf9]="真龙"
h1_0[0xfa]="幻煌龙"
h1_0[0xfb]="淘气仙星"
h1_0[0xfc]="刚鬼"
h1_0[0xfd]="星杯"
h1_0[0xfe]="星遗物"
h1_0[0xff]="幻透翼"
h1_0[0x100]="化学结合"
h1_0[0x101]="码语者"
h1_0[0x102]="弹丸"
h1_0[0x103]="幻变骚灵"
h1_0[0x104]="机怪虫"
h1_0[0x105]="玄化"
h1_0[0x106]="复仇死者"
h1_0[0x107]="方程式运动员"
h1_0[0x108]="魔弹"
h1_0[0x109]="天气"
h1_0[0x10a]="珀耳修斯"
h1_0[0x10b]="廷达魔三角"
h1_0[0x10c]="机界骑士"
h1_0[0x10d]="魔导兽"
h1_0[0x10e]="进化药"
h1_0[0x10f]="枪管"
h1_0[0x110]="纳祭"
h1_0[0x1110]="眼纳祭神"
h1_0[0x111]="武装龙"
h1_0[0x112]="幻崩"
h1_0[0x113]="灵神"
h1_0[0x114]="空牙团"
h1_0[0x115]="闪刀"
h1_0[0x1115]="闪刀姬"
h1_0[0x116]="圣像骑士"
h1_0[0x117]="魔神仪"
h1_0[0x118]="电脑网"
h1_0[0x119]="转生炎兽"
h1_0[0x11a]="恐龙摔跤手"
h1_0[0x11b]="自奏圣乐"
h1_0[0x11c]="雷龙"
h1_0[0x11d]="禁忌的"
h1_0[0x11e]="未界域"
h1_0[0x11f]="奈芙提斯"
h1_0[0x120]="调皮宝贝"
h1_0[0x121]="魔妖"
h1_0[0x122]="女武神"
h1_0[0x123]="蔷薇"
h1_0[0x1123]="蔷薇龙"
h1_0[0x124]="机械天使"
h1_0[0x125]="笑容"
h1_0[0x126]="时间潜行者"
h1_0[0x127]="无限起动"
h1_0[0x128]="魔女术"
h1_0[0x129]="咒眼"
h1_0[0x12a]="恩底弥翁"
h1_0[0x12b]="海晶少女"
h1_0[0x12c]="天威"
h1_0[0x12d]="斯摩夫"
h1_0[0x12e]="占卜魔女"
h1_0[0x12f]="蜂军"
h1_0[0x130]="破械"
h1_0[0x1130]="破械神"
h1_0[0x131]="梦魔镜"
h1_0[0x132]="斩机"
h1_0[0x133]="半龙女仆"
h1_0[0x134]="王战"
h1_0[0x135]="@火灵天星"
h1_0[0x136]="“艾”"
h1_0[0x137]="战华"
h1_0[0x138]="巨石遗物"
h1_0[0x139]="守护神官"
h1_0[0x13a]="拟声"
h1_0[0x13b]="叛逆"
h1_0[0x13c]="代码破坏者"
h1_0[0x13d]="星义"
h1_0[0x13e]="巴巴罗斯"
h1_0[0x13f]="海造贼"
h1_0[0x140]="魔救"
h1_0[0x141]="六花"
h1_0[0x1142]="黄金国巫妖"
h1_0[0x2142]="黄金国永生药"
h1_0[0x143]="黄金乡"
h1_0[0x144]="幻魔"
h1_0[0x145]="教导"
h1_0[0x146]="童话动物"
h1_0[0x147]="波波"
h1_0[0x148]="罗兰"
h1_0[0x149]="化石"
h1_0[0x14a]="源数"
h1_0[0x114a]="源数之门"
h1_0[0x14b]="机块"
h1_0[0x314c]="地灵术"
h1_0[0x514c]="水灵术"
h1_0[0x614c]="火灵术"
h1_0[0x914c]="风灵术"
h1_0[0x14d]="铁兽"
h1_0[0x14e]="电脑堺"
h1_0[0x114e]="电脑堺门"
h1_0[0x14f]="双天"
h1_0[0x150]="大贤者"
h1_0[0x1151]="直播☆双子"
h1_0[0x2151]="邪恶★双子"
h1_0[0x152]="姬丝基勒"
h1_0[0x153]="璃拉"
h1_0[0x154]="龙辉巧"
h1_0[0x155]="护宝炮妖"
h1_0[0x156]="治安战警队"
h1_0[0x157]="秘异三变"
h1_0[0x1158]="圣蔓"
h1_0[0x2158]="圣天树"
h1_0[0x4158]="圣种"
h1_0[0x159]="圣夜骑士"
h1_0[0x15a]="人偶怪兽"
h1_0[0x15b]="惊乐"
h1_0[0x15c]="游乐设施"
h1_0[0x15d]="烙印"
h1_0[0x15e]="降阶魔法"
h1_0[0x15f]="战吼"
h1_0[0x160]="原质炉"
h1_0[0x161]="溟界"
h1_0[0x162]="七音服"
h1_0[0x1162]="大钢琴之七音服"
h1_0[0x163]="北极天熊"
h1_0[0x164]="死狱乡"
h1_0[0x165]="魔键"
h1_0[0x166]="军贯"
h1_0[0x1167]="森之圣兽"
h1_0[0x2167]="森之圣灵"
h1_0[0x168]="隐形水母怪"
h1_0[0x169]="原数天灵"
h1_0[0x16a]="编号系"
h1_0[0x16b]="相剑"
h1_0[0x16c]="冰水"
h1_0[0x16d]="随风旅鸟"
h1_0[0x16e]="拓扑"
h1_0[0x16f]="许珀里翁"
h1_0[0x170]="骑甲虫"
h1_0[0x171]="朋克"
h1_0[0x172]="救祓少女"
h1_0[0x173]="恐啡肽狂龙"
h1_0[0x174]="恶魔娘"
h1_0[0x175]="七皇"
h1_0[0x176]="异晶人的"
h1_0[0x177]="海龙神"
h1_0[0x178]="潜海"
h1_0[0x179]="兽带斗神"
h1_0[0x17a]="恐吓爪牙族"
h1_0[0x17b]="野蛮人"
h1_0[0x17c]="书灵师"
h1_0[0x17d]="群豪"
h1_0[0x17e]="拉比林斯迷宫"
h1_0[0x117e]="拉比林斯迷宫欢迎"
h1_0[0x17f]="神碑"
h1_0[0x180]="卫星闪灵"
h1_0[0x181]="珠泪哀歌族"
h1_0[0x182]="春化精"
h1_0[0x183]="悠悠"
h1_0[0x184]="翼侠"
h1_0[0x1185]="涂鸦兽"
h1_0[0x2185]="涂鸦本"
h1_0[0x186]="G石人"
h1_0[0x187]="桥梁"
h1_0[0x188]="深渊之兽"
h1_0[0x189]="俱舍怒威族"
h1_0[0x18a]="魊影"
h1_0[0x18b]="救援ACE队"
h1_0[0x18c]="纯爱妖精"
h1_0[0x18d]="御巫"
h1_0[0x18e]="仪水镜"
h1_0[0x18f]="防火"
h1_0[0x190]="末那愚子族"
h1_0[0x191]="妮穆蕾莉娅"
h1_0[0x192]="金傲大奖赛"
h1_0[0x193]="迷宫壁"
h1_0[0x194]="至爱"
h1_0[0x195]="征服斗魂"
h1_0[0x196]="新式魔厨"
h1_0[0x197]="食谱"
h1_0[0x198]="维萨斯"
h1_0[0x199]="反击"
h1_0[0x19a]="吠陀"
h1_0[0x19b]="迪亚贝尔斯塔尔"
h1_0[0x19c]="蛇眼"
h1_0[0x19d]="荷鲁斯"
h1_0[0x19e]="罪宝"
h1_0[0x19f]="圣菓使"
h1_0[0x1a0]="哈特"
h1_0[0x1a1]="莫忘"
h1_0[0x1a2]="百夫长骑士"
h1_0[0x1a3]="异响鸣"
h1_0[0x1a4]="蒂斯蒂娜"
return h1_0
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Deleted single_doc/副_容冗/普常量.lua version [91f415d58f].

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local h1_0 = {}
h1_0.MIN_ID=1000
h1_0.MAX_ID=268435455
h1_0.MAX_COUNTER=65535
h1_0.MAX_PARAMETER=0xffff
h1_0.LOCATION_DECK=0x01
h1_0.LOCATION_HAND=0x02
h1_0.LOCATION_MZONE=0x04
h1_0.LOCATION_SZONE=0x08
h1_0.LOCATION_GRAVE=0x10
h1_0.LOCATION_REMOVED=0x20
h1_0.LOCATION_EXTRA=0x40
h1_0.LOCATION_OVERLAY=0x80
h1_0.LOCATION_ONFIELD=0x0c
h1_0.LOCATION_DECKBOT=0x10001
h1_0.LOCATION_DECKSHF=0x20001
h1_0.SEQ_DECKTOP=0
h1_0.SEQ_DECKBOTTOM=1
h1_0.SEQ_DECKSHUFFLE=2
h1_0.LOCATION_FZONE=0x100
h1_0.LOCATION_PZONE=0x200
h1_0.POS_FACEUP_ATTACK=0x1
h1_0.POS_FACEDOWN_ATTACK=0x2
h1_0.POS_FACEUP_DEFENSE=0x4
h1_0.POS_FACEDOWN_DEFENSE=0x8
h1_0.POS_FACEUP=0x5
h1_0.POS_FACEDOWN=0xa
h1_0.POS_ATTACK=0x3
h1_0.POS_DEFENSE=0xc
h1_0.NO_FLIP_EFFECT=0x10000
h1_0.TYPE_MONSTER=0x1
h1_0.TYPE_SPELL=0x2
h1_0.TYPE_TRAP=0x4
h1_0.TYPE_NORMAL=0x10
h1_0.TYPE_EFFECT=0x20
h1_0.TYPE_FUSION=0x40
h1_0.TYPE_RITUAL=0x80
h1_0.TYPE_TRAPMONSTER=0x100
h1_0.TYPE_SPIRIT=0x200
h1_0.TYPE_UNION=0x400
h1_0.TYPE_DUAL=0x800
h1_0.TYPE_TUNER=0x1000
h1_0.TYPE_SYNCHRO=0x2000
h1_0.TYPE_TOKEN=0x4000
h1_0.TYPE_QUICKPLAY=0x10000
h1_0.TYPE_CONTINUOUS=0x20000
h1_0.TYPE_EQUIP=0x40000
h1_0.TYPE_FIELD=0x80000
h1_0.TYPE_COUNTER=0x100000
h1_0.TYPE_FLIP=0x200000
h1_0.TYPE_TOON=0x400000
h1_0.TYPE_XYZ=0x800000
h1_0.TYPE_PENDULUM=0x1000000
h1_0.TYPE_SPSUMMON=0x2000000
h1_0.TYPE_LINK=0x4000000
h1_0.TYPES_TOKEN_MONSTER=0x4011
h1_0.TYPES_NORMAL_TRAP_MONSTER=0x111
h1_0.TYPES_EFFECT_TRAP_MONSTER=0x121
h1_0.ATTRIBUTE_ALL=0x7f
h1_0.ATTRIBUTE_EARTH=0x01
h1_0.ATTRIBUTE_WATER=0x02
h1_0.ATTRIBUTE_FIRE=0x04
h1_0.ATTRIBUTE_WIND=0x08
h1_0.ATTRIBUTE_LIGHT=0x10
h1_0.ATTRIBUTE_DARK=0x20
h1_0.ATTRIBUTE_DIVINE=0x40
h1_0.RACE_ALL=0x3ffffff
h1_0.RACE_WARRIOR=0x1
h1_0.RACE_SPELLCASTER=0x2
h1_0.RACE_FAIRY=0x4
h1_0.RACE_FIEND=0x8
h1_0.RACE_ZOMBIE=0x10
h1_0.RACE_MACHINE=0x20
h1_0.RACE_AQUA=0x40
h1_0.RACE_PYRO=0x80
h1_0.RACE_ROCK=0x100
h1_0.RACE_WINDBEAST=0x200
h1_0.RACE_PLANT=0x400
h1_0.RACE_INSECT=0x800
h1_0.RACE_THUNDER=0x1000
h1_0.RACE_DRAGON=0x2000
h1_0.RACE_BEAST=0x4000
h1_0.RACE_BEASTWARRIOR=0x8000
h1_0.RACE_DINOSAUR=0x10000
h1_0.RACE_FISH=0x20000
h1_0.RACE_SEASERPENT=0x40000
h1_0.RACE_REPTILE=0x80000
h1_0.RACE_PSYCHO=0x100000
h1_0.RACE_DIVINE=0x200000
h1_0.RACE_CREATORGOD=0x400000
h1_0.RACE_WYRM=0x800000
h1_0.RACE_CYBERSE=0x1000000
h1_0.RACE_ILLUSION=0x2000000
h1_0.REASON_DESTROY=0x1
h1_0.REASON_RELEASE=0x2
h1_0.REASON_TEMPORARY=0x4
h1_0.REASON_MATERIAL=0x8
h1_0.REASON_SUMMON=0x10
h1_0.REASON_BATTLE=0x20
h1_0.REASON_EFFECT=0x40
h1_0.REASON_COST=0x80
h1_0.REASON_ADJUST=0x100
h1_0.REASON_LOST_TARGET=0x200
h1_0.REASON_RULE=0x400
h1_0.REASON_SPSUMMON=0x800
h1_0.REASON_DISSUMMON=0x1000
h1_0.REASON_FLIP=0x2000
h1_0.REASON_DISCARD=0x4000
h1_0.REASON_RDAMAGE=0x8000
h1_0.REASON_RRECOVER=0x10000
h1_0.REASON_RETURN=0x20000
h1_0.REASON_FUSION=0x40000
h1_0.REASON_SYNCHRO=0x80000
h1_0.REASON_RITUAL=0x100000
h1_0.REASON_XYZ=0x200000
h1_0.REASON_REPLACE=0x1000000
h1_0.REASON_DRAW=0x2000000
h1_0.REASON_REDIRECT=0x4000000
h1_0.REASON_REVEAL=0x8000000
h1_0.REASON_LINK=0x10000000
h1_0.REASON_LOST_OVERLAY=0x20000000
h1_0.LOCATION_REASON_TOFIELD=0x1
h1_0.LOCATION_REASON_CONTROL=0x2
h1_0.SUMMON_TYPE_NORMAL=0x10000000
h1_0.SUMMON_TYPE_ADVANCE=0x11000000
h1_0.SUMMON_TYPE_DUAL=0x12000000
h1_0.SUMMON_TYPE_FLIP=0x20000000
h1_0.SUMMON_TYPE_SPECIAL=0x40000000
h1_0.SUMMON_TYPE_FUSION=0x43000000
h1_0.SUMMON_TYPE_RITUAL=0x45000000
h1_0.SUMMON_TYPE_SYNCHRO=0x46000000
h1_0.SUMMON_TYPE_XYZ=0x49000000
h1_0.SUMMON_TYPE_PENDULUM=0x4a000000
h1_0.SUMMON_TYPE_LINK=0x4c000000
h1_0.SUMMON_VALUE_SELF=0x1
h1_0.SUMMON_VALUE_BLACK_GARDEN=0x10
h1_0.SUMMON_VALUE_SYNCHRO_MATERIAL=0x11
h1_0.SUMMON_VALUE_DARK_SANCTUARY=0x12
h1_0.SUMMON_VALUE_MONSTER_REBORN=0x13
h1_0.SUMMON_VALUE_LV=0x1000
h1_0.SUMMON_VALUE_GLADIATOR=0x2000
h1_0.SUMMON_VALUE_EVOLTILE=0x4000
h1_0.SUMMON_VALUE_NOUVELLEZ=0x8000
h1_0.STATUS_DISABLED=0x0001
h1_0.STATUS_TO_ENABLE=0x0002
h1_0.STATUS_TO_DISABLE=0x0004
h1_0.STATUS_PROC_COMPLETE=0x0008
h1_0.STATUS_SET_TURN=0x0010
h1_0.STATUS_NO_LEVEL=0x0020
h1_0.STATUS_BATTLE_RESULT=0x0040
h1_0.STATUS_SPSUMMON_STEP=0x0080
h1_0.STATUS_FORM_CHANGED=0x0100
h1_0.STATUS_SUMMONING=0x0200
h1_0.STATUS_EFFECT_ENABLED=0x0400
h1_0.STATUS_SUMMON_TURN=0x0800
h1_0.STATUS_DESTROY_CONFIRMED=0x1000
h1_0.STATUS_LEAVE_CONFIRMED=0x2000
h1_0.STATUS_BATTLE_DESTROYED=0x4000
h1_0.STATUS_COPYING_EFFECT=0x8000
h1_0.STATUS_CHAINING=0x10000
h1_0.STATUS_SUMMON_DISABLED=0x20000
h1_0.STATUS_ACTIVATE_DISABLED=0x40000
h1_0.STATUS_EFFECT_REPLACED=0x80000
h1_0.STATUS_FUTURE_FUSION=0x100000
h1_0.STATUS_ATTACK_CANCELED=0x200000
h1_0.STATUS_INITIALIZING=0x400000
h1_0.STATUS_TO_HAND_WITHOUT_CONFIRM=0x800000
h1_0.STATUS_JUST_POS=0x1000000
h1_0.STATUS_CONTINUOUS_POS=0x2000000
h1_0.STATUS_FORBIDDEN=0x4000000
h1_0.STATUS_ACT_FROM_HAND=0x8000000
h1_0.STATUS_OPPO_BATTLE=0x10000000
h1_0.STATUS_FLIP_SUMMON_TURN=0x20000000
h1_0.STATUS_SPSUMMON_TURN=0x40000000
h1_0.ASSUME_CODE=1
h1_0.ASSUME_TYPE=2
h1_0.ASSUME_LEVEL=3
h1_0.ASSUME_RANK=4
h1_0.ASSUME_ATTRIBUTE=5
h1_0.ASSUME_RACE=6
h1_0.ASSUME_ATTACK=7
h1_0.ASSUME_DEFENSE=8
h1_0.LINK_MARKER_BOTTOM_LEFT=0x001
h1_0.LINK_MARKER_BOTTOM=0x002
h1_0.LINK_MARKER_BOTTOM_RIGHT=0x004
h1_0.LINK_MARKER_LEFT=0x008
h1_0.LINK_MARKER_RIGHT=0x020
h1_0.LINK_MARKER_TOP_LEFT=0x040
h1_0.LINK_MARKER_TOP=0x080
h1_0.LINK_MARKER_TOP_RIGHT=0x100
h1_0.COUNTER_WITHOUT_PERMIT=0x1000
h1_0.COUNTER_NEED_ENABLE=0x2000
h1_0.PHASE_DRAW=0x01
h1_0.PHASE_STANDBY=0x02
h1_0.PHASE_MAIN1=0x04
h1_0.PHASE_BATTLE_START=0x08
h1_0.PHASE_BATTLE_STEP=0x10
h1_0.PHASE_DAMAGE=0x20
h1_0.PHASE_DAMAGE_CAL=0x40
h1_0.PHASE_BATTLE=0x80
h1_0.PHASE_MAIN2=0x100
h1_0.PHASE_END=0x200
h1_0.PLAYER_NONE=2
h1_0.PLAYER_ALL=3
h1_0.CHAININFO_CHAIN_COUNT=0x01
h1_0.CHAININFO_TRIGGERING_EFFECT=0x02
h1_0.CHAININFO_TRIGGERING_PLAYER=0x04
h1_0.CHAININFO_TRIGGERING_CONTROLER=0x08
h1_0.CHAININFO_TRIGGERING_LOCATION=0x10
h1_0.CHAININFO_TRIGGERING_SEQUENCE=0x20
h1_0.CHAININFO_TARGET_CARDS=0x40
h1_0.CHAININFO_TARGET_PLAYER=0x80
h1_0.CHAININFO_TARGET_PARAM=0x100
h1_0.CHAININFO_DISABLE_REASON=0x200
h1_0.CHAININFO_DISABLE_PLAYER=0x400
h1_0.CHAININFO_CHAIN_ID=0x800
h1_0.CHAININFO_TYPE=0x1000
h1_0.CHAININFO_EXTTYPE=0x2000
h1_0.CHAININFO_TRIGGERING_POSITION=0x4000
h1_0.CHAININFO_TRIGGERING_CODE=0x8000
h1_0.CHAININFO_TRIGGERING_CODE2=0x10000
h1_0.CHAININFO_TRIGGERING_LEVEL=0x40000
h1_0.CHAININFO_TRIGGERING_RANK=0x80000
h1_0.CHAININFO_TRIGGERING_ATTRIBUTE=0x100000
h1_0.CHAININFO_TRIGGERING_RACE=0x200000
h1_0.CHAININFO_TRIGGERING_ATTACK=0x400000
h1_0.CHAININFO_TRIGGERING_DEFENSE=0x800000
h1_0.RESET_SELF_TURN=0x10000000
h1_0.RESET_OPPO_TURN=0x20000000
h1_0.RESET_PHASE=0x40000000
h1_0.RESET_CHAIN=0x80000000
h1_0.RESET_EVENT=0x1000
h1_0.RESET_CARD=0x2000
h1_0.RESET_CODE=0x4000
h1_0.RESET_COPY=0x8000
h1_0.RESET_DISABLE=0x00010000
h1_0.RESET_TURN_SET=0x00020000
h1_0.RESET_TOGRAVE=0x00040000
h1_0.RESET_REMOVE=0x00080000
h1_0.RESET_TEMP_REMOVE=0x00100000
h1_0.RESET_TOHAND=0x00200000
h1_0.RESET_TODECK=0x00400000
h1_0.RESET_LEAVE=0x00800000
h1_0.RESET_TOFIELD=0x01000000
h1_0.RESET_CONTROL=0x02000000
h1_0.RESET_OVERLAY=0x04000000
h1_0.RESET_MSCHANGE=0x08000000
h1_0.RESETS_STANDARD=0x1fe0000
h1_0.RESETS_REDIRECT=0xc7e0000
h1_0.RESETS_WITHOUT_TEMP_REMOVE=0x56e0000
h1_0.EFFECT_TYPE_SINGLE=0x0001
h1_0.EFFECT_TYPE_FIELD=0x0002
h1_0.EFFECT_TYPE_EQUIP=0x0004
h1_0.EFFECT_TYPE_ACTIONS=0x0008
h1_0.EFFECT_TYPE_ACTIVATE=0x0010
h1_0.EFFECT_TYPE_FLIP=0x0020
h1_0.EFFECT_TYPE_IGNITION=0x0040
h1_0.EFFECT_TYPE_TRIGGER_O=0x0080
h1_0.EFFECT_TYPE_QUICK_O=0x0100
h1_0.EFFECT_TYPE_TRIGGER_F=0x0200
h1_0.EFFECT_TYPE_QUICK_F=0x0400
h1_0.EFFECT_TYPE_CONTINUOUS=0x0800
h1_0.EFFECT_TYPE_XMATERIAL=0x1000
h1_0.EFFECT_TYPE_GRANT=0x2000
h1_0.EFFECT_TYPE_TARGET=0x4000
h1_0.EFFECT_FLAG_INITIAL=0x0001
h1_0.EFFECT_FLAG_FUNC_VALUE=0x0002
h1_0.EFFECT_FLAG_COUNT_LIMIT=0x0004
h1_0.EFFECT_FLAG_FIELD_ONLY=0x0008
h1_0.EFFECT_FLAG_CARD_TARGET=0x0010
h1_0.EFFECT_FLAG_IGNORE_RANGE=0x0020
h1_0.EFFECT_FLAG_ABSOLUTE_TARGET=0x0040
h1_0.EFFECT_FLAG_IGNORE_IMMUNE=0x0080
h1_0.EFFECT_FLAG_SET_AVAILABLE=0x0100
h1_0.EFFECT_FLAG_CANNOT_NEGATE=0x0200
h1_0.EFFECT_FLAG_CANNOT_DISABLE=0x0400
h1_0.EFFECT_FLAG_PLAYER_TARGET=0x0800
h1_0.EFFECT_FLAG_BOTH_SIDE=0x1000
h1_0.EFFECT_FLAG_COPY_INHERIT=0x2000
h1_0.EFFECT_FLAG_DAMAGE_STEP=0x4000
h1_0.EFFECT_FLAG_DAMAGE_CAL=0x8000
h1_0.EFFECT_FLAG_DELAY=0x10000
h1_0.EFFECT_FLAG_SINGLE_RANGE=0x20000
h1_0.EFFECT_FLAG_UNCOPYABLE=0x40000
h1_0.EFFECT_FLAG_OATH=0x80000
h1_0.EFFECT_FLAG_SPSUM_PARAM=0x100000
h1_0.EFFECT_FLAG_REPEAT=0x200000
h1_0.EFFECT_FLAG_NO_TURN_RESET=0x400000
h1_0.EFFECT_FLAG_EVENT_PLAYER=0x800000
h1_0.EFFECT_FLAG_OWNER_RELATE=0x1000000
h1_0.EFFECT_FLAG_CANNOT_INACTIVATE=0x2000000
h1_0.EFFECT_FLAG_CLIENT_HINT=0x4000000
h1_0.EFFECT_FLAG_CONTINUOUS_TARGET=0x8000000
h1_0.EFFECT_FLAG_LIMIT_ZONE=0x10000000
h1_0.EFFECT_FLAG_COF=0x20000000
h1_0.EFFECT_FLAG_CVAL_CHECK=0x40000000
h1_0.EFFECT_FLAG_IMMEDIATELY_APPLY=0x80000000
h1_0.EFFECT_FLAG2_REPEAT_UPDATE=0x0001
h1_0.EFFECT_FLAG2_COF=0x0002
h1_0.EFFECT_FLAG2_WICKED=0x0004
h1_0.EFFECT_FLAG2_OPTION=0x0008
h1_0.EFFECT_IMMUNE_EFFECT=1
h1_0.EFFECT_DISABLE=2
h1_0.EFFECT_CANNOT_DISABLE=3
h1_0.EFFECT_SET_CONTROL=4
h1_0.EFFECT_CANNOT_CHANGE_CONTROL=5
h1_0.EFFECT_CANNOT_ACTIVATE=6
h1_0.EFFECT_CANNOT_TRIGGER=7
h1_0.EFFECT_DISABLE_EFFECT=8
h1_0.EFFECT_DISABLE_CHAIN=9
h1_0.EFFECT_DISABLE_TRAPMONSTER=10
h1_0.EFFECT_CANNOT_INACTIVATE=12
h1_0.EFFECT_CANNOT_DISEFFECT=13
h1_0.EFFECT_CANNOT_CHANGE_POSITION=14
h1_0.EFFECT_TRAP_ACT_IN_HAND=15
h1_0.EFFECT_TRAP_ACT_IN_SET_TURN=16
h1_0.EFFECT_REMAIN_FIELD=17
h1_0.EFFECT_MONSTER_SSET=18
h1_0.EFFECT_CANNOT_SUMMON=20
h1_0.EFFECT_CANNOT_FLIP_SUMMON=21
h1_0.EFFECT_CANNOT_SPECIAL_SUMMON=22
h1_0.EFFECT_CANNOT_MSET=23
h1_0.EFFECT_CANNOT_SSET=24
h1_0.EFFECT_CANNOT_DRAW=25
h1_0.EFFECT_CANNOT_DISABLE_SUMMON=26
h1_0.EFFECT_CANNOT_DISABLE_SPSUMMON=27
h1_0.EFFECT_SET_SUMMON_COUNT_LIMIT=28
h1_0.EFFECT_EXTRA_SUMMON_COUNT=29
h1_0.EFFECT_SPSUMMON_CONDITION=30
h1_0.EFFECT_REVIVE_LIMIT=31
h1_0.EFFECT_SUMMON_PROC=32
h1_0.EFFECT_LIMIT_SUMMON_PROC=33
h1_0.EFFECT_SPSUMMON_PROC=34
h1_0.EFFECT_EXTRA_SET_COUNT=35
h1_0.EFFECT_SET_PROC=36
h1_0.EFFECT_LIMIT_SET_PROC=37
h1_0.EFFECT_DIVINE_LIGHT=38
h1_0.EFFECT_CANNOT_DISABLE_FLIP_SUMMON=39
h1_0.EFFECT_INDESTRUCTABLE=40
h1_0.EFFECT_INDESTRUCTABLE_EFFECT=41
h1_0.EFFECT_INDESTRUCTABLE_BATTLE=42
h1_0.EFFECT_UNRELEASABLE_SUM=43
h1_0.EFFECT_UNRELEASABLE_NONSUM=44
h1_0.EFFECT_DESTROY_SUBSTITUTE=45
h1_0.EFFECT_CANNOT_RELEASE=46
h1_0.EFFECT_INDESTRUCTABLE_COUNT=47
h1_0.EFFECT_UNRELEASABLE_EFFECT=48
h1_0.EFFECT_DESTROY_REPLACE=50
h1_0.EFFECT_RELEASE_REPLACE=51
h1_0.EFFECT_SEND_REPLACE=52
h1_0.EFFECT_CANNOT_DISCARD_HAND=55
h1_0.EFFECT_CANNOT_DISCARD_DECK=56
h1_0.EFFECT_CANNOT_USE_AS_COST=57
h1_0.EFFECT_CANNOT_PLACE_COUNTER=58
h1_0.EFFECT_CANNOT_TO_GRAVE_AS_COST=59
h1_0.EFFECT_LEAVE_FIELD_REDIRECT=60
h1_0.EFFECT_TO_HAND_REDIRECT=61
h1_0.EFFECT_TO_DECK_REDIRECT=62
h1_0.EFFECT_TO_GRAVE_REDIRECT=63
h1_0.EFFECT_REMOVE_REDIRECT=64
h1_0.EFFECT_CANNOT_TO_HAND=65
h1_0.EFFECT_CANNOT_TO_DECK=66
h1_0.EFFECT_CANNOT_REMOVE=67
h1_0.EFFECT_CANNOT_TO_GRAVE=68
h1_0.EFFECT_CANNOT_TURN_SET=69
h1_0.EFFECT_CANNOT_BE_BATTLE_TARGET=70
h1_0.EFFECT_CANNOT_BE_EFFECT_TARGET=71
h1_0.EFFECT_IGNORE_BATTLE_TARGET=72
h1_0.EFFECT_CANNOT_DIRECT_ATTACK=73
h1_0.EFFECT_DIRECT_ATTACK=74
h1_0.EFFECT_DUAL_STATUS=75
h1_0.EFFECT_EQUIP_LIMIT=76
h1_0.EFFECT_DUAL_SUMMONABLE=77
h1_0.EFFECT_UNION_LIMIT=78
h1_0.EFFECT_REVERSE_DAMAGE=80
h1_0.EFFECT_REVERSE_RECOVER=81
h1_0.EFFECT_CHANGE_DAMAGE=82
h1_0.EFFECT_REFLECT_DAMAGE=83
h1_0.EFFECT_CANNOT_ATTACK=85
h1_0.EFFECT_CANNOT_ATTACK_ANNOUNCE=86
h1_0.EFFECT_CANNOT_CHANGE_POS_E=87
h1_0.EFFECT_ACTIVATE_COST=90
h1_0.EFFECT_SUMMON_COST=91
h1_0.EFFECT_SPSUMMON_COST=92
h1_0.EFFECT_FLIPSUMMON_COST=93
h1_0.EFFECT_MSET_COST=94
h1_0.EFFECT_SSET_COST=95
h1_0.EFFECT_ATTACK_COST=96
h1_0.EFFECT_UPDATE_ATTACK=100
h1_0.EFFECT_SET_ATTACK=101
h1_0.EFFECT_SET_ATTACK_FINAL=102
h1_0.EFFECT_SET_BASE_ATTACK=103
h1_0.EFFECT_UPDATE_DEFENSE=104
h1_0.EFFECT_SET_DEFENSE=105
h1_0.EFFECT_SET_DEFENSE_FINAL=106
h1_0.EFFECT_SET_BASE_DEFENSE=107
h1_0.EFFECT_REVERSE_UPDATE=108
h1_0.EFFECT_SWAP_AD=109
h1_0.EFFECT_SWAP_BASE_AD=110
h1_0.EFFECT_SET_BASE_ATTACK_FINAL=111
h1_0.EFFECT_SET_BASE_DEFENSE_FINAL=112
h1_0.EFFECT_ADD_CODE=113
h1_0.EFFECT_CHANGE_CODE=114
h1_0.EFFECT_ADD_TYPE=115
h1_0.EFFECT_REMOVE_TYPE=116
h1_0.EFFECT_CHANGE_TYPE=117
h1_0.EFFECT_ADD_RACE=120
h1_0.EFFECT_REMOVE_RACE=121
h1_0.EFFECT_CHANGE_RACE=122
h1_0.EFFECT_ADD_ATTRIBUTE=125
h1_0.EFFECT_REMOVE_ATTRIBUTE=126
h1_0.EFFECT_CHANGE_ATTRIBUTE=127
h1_0.EFFECT_UPDATE_LEVEL=130
h1_0.EFFECT_CHANGE_LEVEL=131
h1_0.EFFECT_UPDATE_RANK=132
h1_0.EFFECT_CHANGE_RANK=133
h1_0.EFFECT_UPDATE_LSCALE=134
h1_0.EFFECT_CHANGE_LSCALE=135
h1_0.EFFECT_UPDATE_RSCALE=136
h1_0.EFFECT_CHANGE_RSCALE=137
h1_0.EFFECT_SET_POSITION=140
h1_0.EFFECT_SELF_DESTROY=141
h1_0.EFFECT_SELF_TOGRAVE=142
h1_0.EFFECT_DOUBLE_TRIBUTE=150
h1_0.EFFECT_DECREASE_TRIBUTE=151
h1_0.EFFECT_DECREASE_TRIBUTE_SET=152
h1_0.EFFECT_EXTRA_RELEASE=153
h1_0.EFFECT_TRIBUTE_LIMIT=154
h1_0.EFFECT_EXTRA_RELEASE_SUM=155
h1_0.EFFECT_TRIPLE_TRIBUTE=156
h1_0.EFFECT_ADD_EXTRA_TRIBUTE=157
h1_0.EFFECT_EXTRA_RELEASE_NONSUM=158
h1_0.EFFECT_PUBLIC=160
h1_0.EFFECT_COUNTER_PERMIT=0x10000
h1_0.EFFECT_COUNTER_LIMIT=0x20000
h1_0.EFFECT_RCOUNTER_REPLACE=0x30000
h1_0.EFFECT_LPCOST_CHANGE=170
h1_0.EFFECT_LPCOST_REPLACE=171
h1_0.EFFECT_SKIP_DP=180
h1_0.EFFECT_SKIP_SP=181
h1_0.EFFECT_SKIP_M1=182
h1_0.EFFECT_SKIP_BP=183
h1_0.EFFECT_SKIP_M2=184
h1_0.EFFECT_CANNOT_BP=185
h1_0.EFFECT_CANNOT_M2=186
h1_0.EFFECT_CANNOT_EP=187
h1_0.EFFECT_SKIP_TURN=188
h1_0.EFFECT_DEFENSE_ATTACK=190
h1_0.EFFECT_MUST_ATTACK=191
h1_0.EFFECT_FIRST_ATTACK=192
h1_0.EFFECT_ATTACK_ALL=193
h1_0.EFFECT_EXTRA_ATTACK=194
h1_0.EFFECT_MUST_BE_ATTACKED=195
h1_0.EFFECT_ONLY_BE_ATTACKED=196
h1_0.EFFECT_ATTACK_DISABLED=197
h1_0.EFFECT_NO_BATTLE_DAMAGE=200
h1_0.EFFECT_AVOID_BATTLE_DAMAGE=201
h1_0.EFFECT_REFLECT_BATTLE_DAMAGE=202
h1_0.EFFECT_PIERCE=203
h1_0.EFFECT_BATTLE_DESTROY_REDIRECT=204
h1_0.EFFECT_BATTLE_DAMAGE_TO_EFFECT=205
h1_0.EFFECT_BOTH_BATTLE_DAMAGE=206
h1_0.EFFECT_ALSO_BATTLE_DAMAGE=207
h1_0.EFFECT_CHANGE_BATTLE_DAMAGE=208
h1_0.EFFECT_TOSS_COIN_REPLACE=220
h1_0.EFFECT_TOSS_DICE_REPLACE=221
h1_0.EFFECT_FUSION_MATERIAL=230
h1_0.EFFECT_CHAIN_MATERIAL=231
h1_0.EFFECT_EXTRA_SYNCHRO_MATERIAL=232
h1_0.EFFECT_XYZ_MATERIAL=233
h1_0.EFFECT_FUSION_SUBSTITUTE=234
h1_0.EFFECT_CANNOT_BE_FUSION_MATERIAL=235
h1_0.EFFECT_CANNOT_BE_SYNCHRO_MATERIAL=236
h1_0.EFFECT_SYNCHRO_MATERIAL_CUSTOM=237
h1_0.EFFECT_CANNOT_BE_XYZ_MATERIAL=238
h1_0.EFFECT_CANNOT_BE_LINK_MATERIAL=239
h1_0.EFFECT_SYNCHRO_LEVEL=240
h1_0.EFFECT_RITUAL_LEVEL=241
h1_0.EFFECT_XYZ_LEVEL=242
h1_0.EFFECT_EXTRA_RITUAL_MATERIAL=243
h1_0.EFFECT_NONTUNER=244
h1_0.EFFECT_OVERLAY_REMOVE_REPLACE=245
h1_0.EFFECT_SCRAP_CHIMERA=246
h1_0.EFFECT_TUNE_MAGICIAN_X=247
h1_0.EFFECT_TUNE_MAGICIAN_F=248
h1_0.EFFECT_PRE_MONSTER=250
h1_0.EFFECT_MATERIAL_CHECK=251
h1_0.EFFECT_DISABLE_FIELD=260
h1_0.EFFECT_USE_EXTRA_MZONE=261
h1_0.EFFECT_USE_EXTRA_SZONE=262
h1_0.EFFECT_MAX_MZONE=263
h1_0.EFFECT_MAX_SZONE=264
h1_0.EFFECT_MUST_USE_MZONE=265
h1_0.EFFECT_HAND_LIMIT=270
h1_0.EFFECT_DRAW_COUNT=271
h1_0.EFFECT_SPIRIT_DONOT_RETURN=280
h1_0.EFFECT_SPIRIT_MAYNOT_RETURN=281
h1_0.EFFECT_CHANGE_ENVIRONMENT=290
h1_0.EFFECT_NECRO_VALLEY=291
h1_0.EFFECT_FORBIDDEN=292
h1_0.EFFECT_NECRO_VALLEY_IM=293
h1_0.EFFECT_REVERSE_DECK=294
h1_0.EFFECT_REMOVE_BRAINWASHING=295
h1_0.EFFECT_BP_TWICE=296
h1_0.EFFECT_UNIQUE_CHECK=297
h1_0.EFFECT_MATCH_KILL=300
h1_0.EFFECT_SYNCHRO_CHECK=310
h1_0.EFFECT_QP_ACT_IN_NTPHAND=311
h1_0.EFFECT_MUST_BE_SMATERIAL=312
h1_0.EFFECT_TO_GRAVE_REDIRECT_CB=313
h1_0.EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE=314
h1_0.EFFECT_CHANGE_RANK_FINAL=315
h1_0.EFFECT_MUST_BE_FMATERIAL=316
h1_0.EFFECT_MUST_BE_XMATERIAL=317
h1_0.EFFECT_MUST_BE_LMATERIAL=318
h1_0.EFFECT_SPSUMMON_PROC_G=320
h1_0.EFFECT_SPSUMMON_COUNT_LIMIT=330
h1_0.EFFECT_LEFT_SPSUMMON_COUNT=331
h1_0.EFFECT_CANNOT_SELECT_BATTLE_TARGET=332
h1_0.EFFECT_CANNOT_SELECT_EFFECT_TARGET=333
h1_0.EFFECT_ADD_SETCODE=334
h1_0.EFFECT_NO_EFFECT_DAMAGE=335
h1_0.EFFECT_UNSUMMONABLE_CARD=336
h1_0.EFFECT_DISABLE_CHAIN_FIELD=337
h1_0.EFFECT_DISCARD_COST_CHANGE=338
h1_0.EFFECT_HAND_SYNCHRO=339
h1_0.EFFECT_ADD_FUSION_CODE=340
h1_0.EFFECT_ADD_FUSION_SETCODE=341
h1_0.EFFECT_RISE_TO_FULL_HEIGHT=342
h1_0.EFFECT_ONLY_ATTACK_MONSTER=343
h1_0.EFFECT_MUST_ATTACK_MONSTER=344
h1_0.EFFECT_PATRICIAN_OF_DARKNESS=345
h1_0.EFFECT_EXTRA_ATTACK_MONSTER=346
h1_0.EFFECT_UNION_STATUS=347
h1_0.EFFECT_OLDUNION_STATUS=348
h1_0.EFFECT_ADD_FUSION_ATTRIBUTE=349
h1_0.EFFECT_REMOVE_FUSION_ATTRIBUTE=350
h1_0.EFFECT_CHANGE_FUSION_ATTRIBUTE=351
h1_0.EFFECT_EXTRA_FUSION_MATERIAL=352
h1_0.EFFECT_TUNER_MATERIAL_LIMIT=353
h1_0.EFFECT_ADD_LINK_CODE=354
h1_0.EFFECT_ADD_LINK_SETCODE=355
h1_0.EFFECT_ADD_LINK_ATTRIBUTE=356
h1_0.EFFECT_ADD_LINK_RACE=357
h1_0.EFFECT_EXTRA_LINK_MATERIAL=358
h1_0.EFFECT_QP_ACT_IN_SET_TURN=359
h1_0.EFFECT_EXTRA_PENDULUM_SUMMON=360
h1_0.EFFECT_MATERIAL_LIMIT=361
h1_0.EFFECT_SET_BATTLE_ATTACK=362
h1_0.EFFECT_SET_BATTLE_DEFENSE=363
h1_0.EFFECT_OVERLAY_RITUAL_MATERIAL=364
h1_0.EFFECT_CHANGE_GRAVE_ATTRIBUTE=365
h1_0.EFFECT_CHANGE_GRAVE_RACE=366
h1_0.EFFECT_ACTIVATION_COUNT_LIMIT=367
h1_0.EFFECT_LIMIT_SPECIAL_SUMMON_POSITION=368
h1_0.EFFECT_TUNER=369
h1_0.EFFECT_KAISER_COLOSSEUM=370
h1_0.EFFECT_REPLACE_DAMAGE=371
h1_0.EFFECT_FLAG_EFFECT=0x20000000
h1_0.EVENT_STARTUP=1000
h1_0.EVENT_FLIP=1001
h1_0.EVENT_FREE_CHAIN=1002
h1_0.EVENT_DESTROY=1010
h1_0.EVENT_REMOVE=1011
h1_0.EVENT_TO_HAND=1012
h1_0.EVENT_TO_DECK=1013
h1_0.EVENT_TO_GRAVE=1014
h1_0.EVENT_LEAVE_FIELD=1015
h1_0.EVENT_CHANGE_POS=1016
h1_0.EVENT_RELEASE=1017
h1_0.EVENT_DISCARD=1018
h1_0.EVENT_LEAVE_FIELD_P=1019
h1_0.EVENT_CHAIN_SOLVING=1020
h1_0.EVENT_CHAIN_ACTIVATING=1021
h1_0.EVENT_CHAIN_SOLVED=1022
h1_0.EVENT_CHAIN_ACTIVATED=1023
h1_0.EVENT_CHAIN_NEGATED=1024
h1_0.EVENT_CHAIN_DISABLED=1025
h1_0.EVENT_CHAIN_END=1026
h1_0.EVENT_CHAINING=1027
h1_0.EVENT_BECOME_TARGET=1028
h1_0.EVENT_DESTROYED=1029
h1_0.EVENT_MOVE=1030
h1_0.EVENT_LEAVE_GRAVE=1031
h1_0.EVENT_LEAVE_DECK=1032
h1_0.EVENT_ADJUST=1040
h1_0.EVENT_BREAK_EFFECT=1050
h1_0.EVENT_SUMMON_SUCCESS=1100
h1_0.EVENT_FLIP_SUMMON_SUCCESS=1101
h1_0.EVENT_SPSUMMON_SUCCESS=1102
h1_0.EVENT_SUMMON=1103
h1_0.EVENT_FLIP_SUMMON=1104
h1_0.EVENT_SPSUMMON=1105
h1_0.EVENT_MSET=1106
h1_0.EVENT_SSET=1107
h1_0.EVENT_BE_MATERIAL=1108
h1_0.EVENT_BE_PRE_MATERIAL=1109
h1_0.EVENT_DRAW=1110
h1_0.EVENT_DAMAGE=1111
h1_0.EVENT_RECOVER=1112
h1_0.EVENT_PREDRAW=1113
h1_0.EVENT_SUMMON_NEGATED=1114
h1_0.EVENT_FLIP_SUMMON_NEGATED=1115
h1_0.EVENT_SPSUMMON_NEGATED=1116
h1_0.EVENT_CONTROL_CHANGED=1120
h1_0.EVENT_EQUIP=1121
h1_0.EVENT_ATTACK_ANNOUNCE=1130
h1_0.EVENT_BE_BATTLE_TARGET=1131
h1_0.EVENT_BATTLE_START=1132
h1_0.EVENT_BATTLE_CONFIRM=1133
h1_0.EVENT_PRE_DAMAGE_CALCULATE=1134
h1_0.EVENT_DAMAGE_CALCULATING=1135
h1_0.EVENT_PRE_BATTLE_DAMAGE=1136
h1_0.EVENT_BATTLE_END=1137
h1_0.EVENT_BATTLED=1138
h1_0.EVENT_BATTLE_DESTROYING=1139
h1_0.EVENT_BATTLE_DESTROYED=1140
h1_0.EVENT_DAMAGE_STEP_END=1141
h1_0.EVENT_ATTACK_DISABLED=1142
h1_0.EVENT_BATTLE_DAMAGE=1143
h1_0.EVENT_TOSS_DICE=1150
h1_0.EVENT_TOSS_COIN=1151
h1_0.EVENT_TOSS_COIN_NEGATE=1152
h1_0.EVENT_TOSS_DICE_NEGATE=1153
h1_0.EVENT_LEVEL_UP=1200
h1_0.EVENT_PAY_LPCOST=1201
h1_0.EVENT_DETACH_MATERIAL=1202
h1_0.EVENT_RETURN_TO_GRAVE=1203
h1_0.EVENT_TURN_END=1210
h1_0.EVENT_PHASE=0x1000
h1_0.EVENT_PHASE_START=0x2000
h1_0.EVENT_ADD_COUNTER=0x10000
h1_0.EVENT_REMOVE_COUNTER=0x20000
h1_0.EVENT_CUSTOM=0x10000000
h1_0.CATEGORY_DESTROY=0x1
h1_0.CATEGORY_RELEASE=0x2
h1_0.CATEGORY_REMOVE=0x4
h1_0.CATEGORY_TOHAND=0x8
h1_0.CATEGORY_TODECK=0x10
h1_0.CATEGORY_TOGRAVE=0x20
h1_0.CATEGORY_DECKDES=0x40
h1_0.CATEGORY_HANDES=0x80
h1_0.CATEGORY_SUMMON=0x100
h1_0.CATEGORY_SPECIAL_SUMMON=0x200
h1_0.CATEGORY_TOKEN=0x400
h1_0.CATEGORY_GRAVE_ACTION=0x800
h1_0.CATEGORY_POSITION=0x1000
h1_0.CATEGORY_CONTROL=0x2000
h1_0.CATEGORY_DISABLE=0x4000
h1_0.CATEGORY_DISABLE_SUMMON=0x8000
h1_0.CATEGORY_DRAW=0x10000
h1_0.CATEGORY_SEARCH=0x20000
h1_0.CATEGORY_EQUIP=0x40000
h1_0.CATEGORY_DAMAGE=0x80000
h1_0.CATEGORY_RECOVER=0x100000
h1_0.CATEGORY_ATKCHANGE=0x200000
h1_0.CATEGORY_DEFCHANGE=0x400000
h1_0.CATEGORY_COUNTER=0x800000
h1_0.CATEGORY_COIN=0x1000000
h1_0.CATEGORY_DICE=0x2000000
h1_0.CATEGORY_LEAVE_GRAVE=0x4000000
h1_0.CATEGORY_GRAVE_SPSUMMON=0x8000000
h1_0.CATEGORY_NEGATE=0x10000000
h1_0.CATEGORY_ANNOUNCE=0x20000000
h1_0.CATEGORY_FUSION_SUMMON=0x40000000
h1_0.CATEGORY_TOEXTRA=0x80000000
h1_0.HINT_EVENT=1
h1_0.HINT_MESSAGE=2
h1_0.HINT_SELECTMSG=3
h1_0.HINT_OPSELECTED=4
h1_0.HINT_EFFECT=5
h1_0.HINT_RACE=6
h1_0.HINT_ATTRIB=7
h1_0.HINT_CODE=8
h1_0.HINT_NUMBER=9
h1_0.HINT_CARD=10
h1_0.HINT_ZONE=11
h1_0.CHINT_TURN=1
h1_0.CHINT_CARD=2
h1_0.CHINT_RACE=3
h1_0.CHINT_ATTRIBUTE=4
h1_0.CHINT_NUMBER=5
h1_0.CHINT_DESC=6
h1_0.OPCODE_ADD=0x40000000
h1_0.OPCODE_SUB=0x40000001
h1_0.OPCODE_MUL=0x40000002
h1_0.OPCODE_DIV=0x40000003
h1_0.OPCODE_AND=0x40000004
h1_0.OPCODE_OR=0x40000005
h1_0.OPCODE_NEG=0x40000006
h1_0.OPCODE_NOT=0x40000007
h1_0.OPCODE_ISCODE=0x40000100
h1_0.OPCODE_ISSETCARD=0x40000101
h1_0.OPCODE_ISTYPE=0x40000102
h1_0.OPCODE_ISRACE=0x40000103
h1_0.OPCODE_ISATTRIBUTE=0x40000104
h1_0.DOUBLE_DAMAGE=0x80000000
h1_0.HALF_DAMAGE=0x80000001
h1_0.HINTMSG_RELEASE=500
h1_0.HINTMSG_DISCARD=501
h1_0.HINTMSG_DESTROY=502
h1_0.HINTMSG_REMOVE=503
h1_0.HINTMSG_TOGRAVE=504
h1_0.HINTMSG_RTOHAND=505
h1_0.HINTMSG_ATOHAND=506
h1_0.HINTMSG_TODECK=507
h1_0.HINTMSG_SUMMON=508
h1_0.HINTMSG_SPSUMMON=509
h1_0.HINTMSG_SET=510
h1_0.HINTMSG_FMATERIAL=511
h1_0.HINTMSG_SMATERIAL=512
h1_0.HINTMSG_XMATERIAL=513
h1_0.HINTMSG_FACEUP=514
h1_0.HINTMSG_FACEDOWN=515
h1_0.HINTMSG_ATTACK=516
h1_0.HINTMSG_DEFENSE=517
h1_0.HINTMSG_EQUIP=518
h1_0.HINTMSG_REMOVEXYZ=519
h1_0.HINTMSG_CONTROL=520
h1_0.HINTMSG_DESREPLACE=521
h1_0.HINTMSG_FACEUPATTACK=522
h1_0.HINTMSG_FACEUPDEFENSE=523
h1_0.HINTMSG_FACEDOWNATTACK=524
h1_0.HINTMSG_FACEDOWNDEFENSE=525
h1_0.HINTMSG_CONFIRM=526
h1_0.HINTMSG_TOFIELD=527
h1_0.HINTMSG_POSCHANGE=528
h1_0.HINTMSG_SELF=529
h1_0.HINTMSG_OPPO=530
h1_0.HINTMSG_TRIBUTE=531
h1_0.HINTMSG_DEATTACHFROM=532
h1_0.HINTMSG_LMATERIAL=533
h1_0.HINTMSG_ATTACKTARGET=549
h1_0.HINTMSG_EFFECT=550
h1_0.HINTMSG_TARGET=551
h1_0.HINTMSG_COIN=552
h1_0.HINTMSG_DICE=553
h1_0.HINTMSG_CARDTYPE=554
h1_0.HINTMSG_OPTION=555
h1_0.HINTMSG_RESOLVEEFFECT=556
h1_0.HINTMSG_SELECT=560
h1_0.HINTMSG_POSITION=561
h1_0.HINTMSG_ATTRIBUTE=562
h1_0.HINTMSG_RACE=563
h1_0.HINTMSG_CODE=564
h1_0.HINGMSG_NUMBER=565
h1_0.HINGMSG_LVRANK=567
h1_0.HINTMSG_RESOLVECARD=568
h1_0.HINTMSG_ZONE=569
h1_0.HINTMSG_DISABLEZONE=570
h1_0.HINTMSG_TOZONE=571
h1_0.HINTMSG_COUNTER=572
h1_0.HINTMSG_DISABLE=573
h1_0.HINTMSG_OPERATECARD=574
h1_0.SELECT_HEADS=60
h1_0.SELECT_TAILS=61
h1_0.TIMING_DRAW_PHASE=0x1
h1_0.TIMING_STANDBY_PHASE=0x2
h1_0.TIMING_MAIN_END=0x4
h1_0.TIMING_BATTLE_START=0x8
h1_0.TIMING_BATTLE_END=0x10
h1_0.TIMING_END_PHASE=0x20
h1_0.TIMING_SUMMON=0x40
h1_0.TIMING_SPSUMMON=0x80
h1_0.TIMING_FLIPSUMMON=0x100
h1_0.TIMING_MSET=0x200
h1_0.TIMING_SSET=0x400
h1_0.TIMING_POS_CHANGE=0x800
h1_0.TIMING_ATTACK=0x1000
h1_0.TIMING_DAMAGE_STEP=0x2000
h1_0.TIMING_DAMAGE_CAL=0x4000
h1_0.TIMING_CHAIN_END=0x8000
h1_0.TIMING_DRAW=0x10000
h1_0.TIMING_DAMAGE=0x20000
h1_0.TIMING_RECOVER=0x40000
h1_0.TIMING_DESTROY=0x80000
h1_0.TIMING_REMOVE=0x100000
h1_0.TIMING_TOHAND=0x200000
h1_0.TIMING_TODECK=0x400000
h1_0.TIMING_TOGRAVE=0x800000
h1_0.TIMING_BATTLE_PHASE=0x1000000
h1_0.TIMING_EQUIP=0x2000000
h1_0.TIMING_BATTLE_STEP_END=0x4000000
h1_0.TIMING_BATTLED=0x8000000
h1_0.TIMINGS_CHECK_MONSTER=0x1c0
h1_0.GLOBALFLAG_DECK_REVERSE_CHECK=0x1
h1_0.GLOBALFLAG_BRAINWASHING_CHECK=0x2
h1_0.GLOBALFLAG_SCRAP_CHIMERA=0x4
h1_0.GLOBALFLAG_DELAYED_QUICKEFFECT=0x8
h1_0.GLOBALFLAG_DETACH_EVENT=0x10
h1_0.GLOBALFLAG_MUST_BE_SMATERIAL=0x20
h1_0.GLOBALFLAG_SPSUMMON_COUNT=0x40
h1_0.GLOBALFLAG_XMAT_COUNT_LIMIT=0x80
h1_0.GLOBALFLAG_SELF_TOGRAVE=0x100
h1_0.GLOBALFLAG_SPSUMMON_ONCE=0x200
h1_0.GLOBALFLAG_TUNE_MAGICIAN=0x400
h1_0.EFFECT_COUNT_CODE_OATH=0x10000000
h1_0.EFFECT_COUNT_CODE_DUEL=0x20000000
h1_0.EFFECT_COUNT_CODE_CHAIN=0x40000000
h1_0.EFFECT_COUNT_CODE_SINGLE=0x1
h1_0.DUEL_TEST_MODE=0x01
h1_0.DUEL_ATTACK_FIRST_TURN=0x02
h1_0.DUEL_OLD_REPLAY=0x04
h1_0.DUEL_OBSOLETE_RULING=0x08
h1_0.DUEL_PSEUDO_SHUFFLE=0x10
h1_0.DUEL_TAG_MODE=0x20
h1_0.DUEL_SIMPLE_AI=0x40
h1_0.DUEL_RETURN_DECK_TOP=0x80
h1_0.ACTIVITY_SUMMON=1
h1_0.ACTIVITY_NORMALSUMMON=2
h1_0.ACTIVITY_SPSUMMON=3
h1_0.ACTIVITY_FLIPSUMMON=4
h1_0.ACTIVITY_ATTACK=5
h1_0.ACTIVITY_BATTLE_PHASE=6
h1_0.ACTIVITY_CHAIN=7
h1_0.CARD_MARINE_DOLPHIN=78734254
h1_0.CARD_TWINKLE_MOSS=13857930
h1_0.CARD_QUESTION=38723936
return h1_0
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Deleted single_doc/副_容冗/游戏王_则拟器_原版_残局_局名_字段.lua version [69bf46dcf7].

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-- 不用这套方案了
--~ 卡对排
function d.荐名(u1_0)
  local h1_0
  --~ 卡名对
  h1_0 = 历对库.历对(u1_0, d.卡对消重)
  return 对库.对长(h1_0)
  end
--~ 卡对
function d.卡对消重(u1, u1_0)
  return u1_0.name, true
  end
--~ 卡对排
function d.荐名(u1_0)
  local h1, h2
  local h1_0
  --~ 攻击力排
  h1_0 = 历排库.历排(u1_0, 筛卡库.筛怪兽卡)
  h1_0 = 历排库.历排(h1_0, 筛卡库.筛攻击力)
  if h1_0[1] then
    --~ 攻击力均差阶
    h1 = 排算库.均差(h1_0)
    if h1 > 0 then
      --~ 补值
      h2 = 数库.指数(100, 基算库.除法(h1, 300))
      h1 = 基算库.除法(基算库.加法(h1, h2), 100)
      if h1 > 1 then
        h1 = 数库.指数次(h1, 2)
        return 数库.向下取整(h1)
      else
        return 0
        end
    else
      return 0
      end
  else
    return 0
    end
  end
--~ 卡对排
function d.荐名(u1_0)
  local h1
  --~ 名
  h1 = d.荐字段名(u1_0)
  if h1 then
  else
    h1 = d.荐卡名(u1_0)
    end
  if h1 then
    return h1
  else
    return "请便"
    end
  end
--~ 卡对排
function d.荐卡名(u1_0)
  local h1_0
  --~ 卡名排
  h1_0 = 历排库.历排(u1_0, d.取卡名)
  return 历排取一库.筛最短文(h1_0)
  end
--~ 卡对
function d.取卡名(u1_0)
  return u1_0.name
  end
--~ 卡对排
function d.取字段对(u1_0)
  local h1, h2, h3, h4
  local h1_0
  --~ 字段对
  h1_0 = {}
  for u1 = 1, #u1_0 do
    --~ 字段数
    h1 = 字节库.to_uint64(u1_0[u1].setcode)
    if h1 < 1 then
    else
      if h1 > 0xffffFFFFffff then
        h1 = h1 - 1
      else
        for u2 = 1, 11112222 do
          if h1 < 1 then
            break
          else
            --~ 大字段号
            h2 = 位算库.位和(h1, 0xffff)
            h1 = 位算库.位右移(h1, 基算库.乘法(4, 4))
            --~ 字段名
            h3 = 字段名对[tonumber(h2)]
            if h3 then
              if h1_0[h3] then
                h1_0[h3] = 基算库.加法(h1_0[h3], 1)
              else
                h1_0[h3] = 1
                end
              if h2 > 0xfff then
                --~ 小字段号
                h4 = 位算库.位和(h2, 0xfff)
                h3 = 字段名对[tonumber(h4)]
                if h3 then
                  if h1_0[h3] then
                    h1_0[h3] = 基算库.加法(h1_0[h3], 1)
                  else
                    h1_0[h3] = 1
                    end
                else
                  end
              else
                end
            else
              end
            end
          end
        end
      end
    end
  return h1_0
  end
--~ 卡对排
function d.荐字段名(u1_0)
  local h1
  local h1_0
  --~ 字段对
  h1_0 = d.取字段对(u1_0)
  --~ 最大的字段名数量
  _, h1 = 历对取一库.筛最大值(h1_0)
  --~ 最高频字段名对
  h2_0 = 历对库.历对(h1_0, 历对库.全等筛值, h1)
  return 历对取一库.筛最短键(h2_0)
  end
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Deleted single_doc/副_容冗/集YGOPro常量并据此产lua文件.lua version [b20a227789].

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package.path = [[.\lua_lib\?.lua;]] .. package.path
package.cpath = [[.\lua_lib\?.dll;]] .. package.cpath
local 字集码互转库 = require("u8_to_a")
local u8 = 字集码互转库.u8_to_a
local f = require(u8("常用库"))
local d_3 = {}
--~ 文件路
--~ 普常量文件名
function d_3.产普常量文件(u1, u2)
  local h1, h2
  local h1_0
  --~ 文
  h1 = f.读文件(u1)
  h1 = string.gsub(h1, "%-%-" .. "[^\n]*", "")
  h1 = string.gsub(h1, "[ \t]", "")
  --~ 常量排
  h1_0 = f.历文(h1, string.gmatch, "[^\n]+")
  for u1 = 1, #h1_0 do
    h1_0[u1] = f.加前缀(h1_0[u1], [[h1_0.]])
    end
  --~ 文
  h2 = f.加对限(h1_0)
  f.写文件(h2, u2)
  end
--~ 文件路
--~ 字段名文件名
function d_3.产字段名文件(u1, u2)
  local h1, h2
  local h1_0
  --~ 文
  h1 = f.读文件(u1)
  --~ 常量排
  h1_0 = f.历文(h1, string.gmatch, "[^\n]+")
  h1_0 = f.历排(h1_0, f.全筛文, "^!setname")
  for u3 = 1, #h1_0 do
    h1_0[u3] = f.删左右空白(h1_0[u3])
    h1_0[u3] = string.gsub(h1_0[u3], "^!setname ", "")
    h1_0[u3] = string.gsub(h1_0[u3], "[|\t].+", "")
    h1_0[u3] = string.gsub(h1_0[u3], " ", "=", 1)
    h1_0[u3] = string.gsub(h1_0[u3], "[0-9a-z]+", "h1_0[%1]", 1)
    h1_0[u3] = string.gsub(h1_0[u3], "=([^\n]+)", [[="%1"]], 1)
    end
  --~ 文
  h2 = f.加对限(h1_0)
  f.写文件(h2, u2)
  end
d_3.产普常量文件([[D:\install\YGOPro/script/constant.lua]], u8("普常量.lua"))
d_3.产字段名文件([[D:\install\YGOPro/strings.conf]], u8("字段名.lua"))
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