游戏王残局简化版

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Check-in [8d2b2c76db]

Overview
Comment:
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 8d2b2c76db730696b639847f5d6e70a670d4448c7c6b88e8e6a6792f6ab4ccdd
User & Date: 顽雨沉风 on 2024-02-14 06:19:37
Other Links: manifest | tags
Context
2024-02-14
07:47
check-in: 0728612ded user: 顽雨沉风 tags: trunk
06:19
check-in: 8d2b2c76db user: 顽雨沉风 tags: trunk
05:43
check-in: bad8aaa5f7 user: 顽雨沉风 tags: trunk
Changes

Modified single/枯岳说书人_c48 3_11_0.lua from [20b7547a1b] to [2fe3c4e075].

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--[[message

]]
Debug.SetAIName("枯岳说书人_c48")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 4800, 0, 0)

Debug.AddCard(44956694, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN)

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--[[message
察局:2024-02-14
]]
Debug.SetAIName("枯岳说书人_c48")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 4800, 0, 0)

Debug.AddCard(44956694, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN)

Modified single/枯岳说书人_c49 3_06_1100.lua from [e92e6c2f29] to [e157c92031].

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--[[message

]]
Debug.SetAIName("枯岳说书人_c49")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3900, 0, 0)

Debug.AddCard(99330325, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN)

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--[[message
察局:2024-02-14
]]
Debug.SetAIName("枯岳说书人_c49")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3900, 0, 0)

Debug.AddCard(99330325, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN)

Deleted single/枯岳说书人_c51 5_06_-400.lua version [b6180ffa4e].

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--created by ygopro puzzle maker
Debug.SetAIName("枯岳说书人_c51")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 5800, 0, 0)
Debug.AddCard(50608164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(9327502, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(37412656, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(69884162, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(21143940, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(48305365, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(38033121, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Added single/枯岳说书人_f31 5_06_-400.lua version [0dc2e10336].





































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--[[message
察局:2024-02-14
]]
--created by ygopro puzzle maker
Debug.SetAIName("枯岳说书人_f31")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 5800, 0, 0)
Debug.AddCard(50608164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(9327502, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(37412656, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(69884162, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(21143940, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(48305365, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(38033121, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified 残局文料/lua_lib/算机_基统_窗群_件系_小件_写.lua from [de29ecf9ae] to [4faedf31ad].

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local d_2 = {}

function d_2.写件(u1, u2, u3)
  local k1_3
  k1_3 = io.open(u2, u3 or "w")
  k1_3:write(u1)
  k1_3:flush()
  k1_3:close()
  end
return d_2
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local io = io
local s = {}
function d_2.写件(u1, u2, u3)
  local h1_3
  h1_3 = io.open(u2, u3 or "w")
  h1_3:write(u1)
  h1_3:flush()
  h1_3:close()
  end
return s

Modified 残局文料/lua_lib/算机_基统_窗群_文件系_小文件_写.lua from [db241ff4a7] to [b26f806411].


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local s = {}
--~ 文
--~ 文件路
--~ 式
function s.写文件(u1, u2, u3)
  local k1_3
  --~ 文件
  k1_3 = io.open(u2, u3 or "w")
  k1_3:write(u1)
  k1_3:flush()
  k1_3:close()
  end
return s
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local io = io
local s = {}
--~ 文
--~ 文件路
--~ 式
function s.写文件(u1, u2, u3)
  local h1_3
  --~ 文件
  h1_3 = io.open(u2, u3 or "w")
  h1_3:write(u1)
  h1_3:flush()
  h1_3:close()
  end
return s

Modified 残局文料/lua_lib/算机_基统_窗群_文件系_小文件_读.lua from [fb077e5cf2] to [18e26b45b6].


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local s = {}
--~ 文件路
--~ 式
function s.读文件(u1, u2)
  local h1
  local k1_3
  --~ 文件
  k1_3 = io.open(u1, u2 or "r")
  --~ 文
  h1 = k1_3:read("a")
  k1_3:flush()
  k1_3:close()
  return h1
  end
return s
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local io = io
local s = {}
--~ 文件路
--~ 式
function s.读文件(u1, u2)
  local h1
  local h1_3
  --~ 文件
  h1_3 = io.open(u1, u2 or "r")
  --~ 文
  h1 = h1_3:read("a")
  h1_3:flush()
  h1_3:close()
  return h1
  end
return s

Modified 残局文料/游戏王_则拟器_原版_残局_局名_改名.lua from [9a450863b3] to [37cee7c687].

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--~ 编号
--~ 文件路
function s.察编号(u1, u2, u3)
  local h1
  h1 = string.gsub(u1, 文库.连("Debug", "%.", "SetAIName", "[^\n]+"), 文库.连([[Debug.SetAIName("]], u2, [[")]]))
  if h1 == u1 then
  else
    写文件库.写文件(u3, h1)
    end
  end
--~ 目对
function s.残局改名(u1_0)
  local h1_0, h2_0, h3_0, h4_0, h5_0, h6_0, h7_0, h8_0, h9_0
  local h10_0, h11_0, h12_0
  --~ 文件名排







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--~ 编号
--~ 文件路
function s.察编号(u1, u2, u3)
  local h1
  h1 = string.gsub(u1, 文库.连("Debug", "%.", "SetAIName", "[^\n]+"), 文库.连([[Debug.SetAIName("]], u2, [[")]]))
  if h1 == u1 then
  else
    写文件库.写文件(h1, u3)
    end
  end
--~ 目对
function s.残局改名(u1_0)
  local h1_0, h2_0, h3_0, h4_0, h5_0, h6_0, h7_0, h8_0, h9_0
  local h10_0, h11_0, h12_0
  --~ 文件名排