游戏王残局简化版

Check-in [6f5265b8d6]
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Check-in [6f5265b8d6]

Overview
Comment:0.0.795
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 6f5265b8d6a5b11b8997510bfe031de206fe51fe641947339257620408984f14
User & Date: 顽雨沉风 on 2023-07-07 02:28:18
Other Links: manifest | tags
Context
2023-07-07
02:29
0.0.796 check-in: 896a1778fe user: 顽雨沉风 tags: trunk
02:28
0.0.795 check-in: 6f5265b8d6 user: 顽雨沉风 tags: trunk
02:22
0.0.794 check-in: a611865681 user: 顽雨沉风 tags: trunk
Changes

Modified single/MH87_衍生版_1.lua from [534600f80a] to [7fdb5f7629].

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--[[message
卡数:31
规则:大师3
]]
--created by ygopro puzzle maker 




Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)

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--[[message


]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
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Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("本回合取得胜利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(96965364,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(5288597,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()





fun["开说明"]()