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User & Date: | 顽雨沉风 on 2023-10-09 10:21:29 |
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Context
2023-10-09
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10:41 | 0.0.2658 check-in: 89671f905d user: 顽雨沉风 tags: trunk | |
10:21 | 0.0.2657 check-in: 6e922b7905 user: 顽雨沉风 tags: trunk | |
10:14 | 0.0.2656 check-in: 5ac5a0f472 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [efbdff98ca] to [33413f6d8c].
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60 61 62 63 64 65 66 67 68 69 | <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> | > < | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | > | 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.24</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.25</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.26</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.27</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.28</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.29</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.30</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.31</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">2</span> 异常</a> <ul> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">2.1</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">2.2</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">2.3</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">2.4</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">2.5</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">2.6</span> </a></li> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">2.7</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">2.8</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">2.9</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">2.10</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">2.11</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">2.12</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">2.13</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">2.14</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">2.15</span> </a></li> <li><a href="#section-46" id="toc-section-46"><span class="toc-section-number">2.16</span> </a></li> <li><a href="#section-47" id="toc-section-47"><span class="toc-section-number">2.17</span> </a></li> <li><a href="#section-48" id="toc-section-48"><span class="toc-section-number">2.18</span> </a></li> <li><a href="#section-49" id="toc-section-49"><span class="toc-section-number">2.19</span> </a></li> <li><a href="#section-50" id="toc-section-50"><span class="toc-section-number">2.20</span> </a></li> <li><a href="#section-51" id="toc-section-51"><span class="toc-section-number">2.21</span> </a></li> <li><a href="#section-52" id="toc-section-52"><span class="toc-section-number">2.22</span> </a></li> <li><a href="#section-53" id="toc-section-53"><span class="toc-section-number">2.23</span> </a></li> <li><a href="#section-54" id="toc-section-54"><span class="toc-section-number">2.24</span> </a></li> <li><a href="#section-55" id="toc-section-55"><span class="toc-section-number">2.25</span> </a></li> <li><a href="#section-56" id="toc-section-56"><span class="toc-section-number">2.26</span> </a></li> <li><a href="#section-57" id="toc-section-57"><span class="toc-section-number">2.27</span> </a></li> <li><a href="#section-58" id="toc-section-58"><span class="toc-section-number">2.28</span> </a></li> <li><a href="#section-59" id="toc-section-59"><span class="toc-section-number">2.29</span> </a></li> <li><a href="#section-60" id="toc-section-60"><span class="toc-section-number">2.30</span> </a></li> <li><a href="#section-61" id="toc-section-61"><span class="toc-section-number">2.31</span> </a></li> <li><a href="#section-62" id="toc-section-62"><span class="toc-section-number">2.32</span> </a></li> <li><a href="#section-63" id="toc-section-63"><span class="toc-section-number">2.33</span> </a></li> <li><a href="#section-64" id="toc-section-64"><span class="toc-section-number">2.34</span> </a></li> <li><a href="#section-65" id="toc-section-65"><span class="toc-section-number">2.35</span> </a></li> <li><a href="#section-66" id="toc-section-66"><span class="toc-section-number">2.36</span> </a></li> <li><a href="#section-67" id="toc-section-67"><span class="toc-section-number">2.37</span> </a></li> </ul></li> </ul> </nav> <h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1> <h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2> <pre><code>Debug.SetAIName("base-2") |
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1179 1180 1181 1182 1183 1184 1185 1186 1187 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.31" id="section-30"><span class="header-section-number">1.31</span> </h2> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h1 data-number="2" id="异常"><span class="header-section-number">2</span> 异常</h1> <h2 data-number="2.1" id="section-31"><span class="header-section-number">2.1</span> </h2> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1218 1219 1220 1221 1222 1223 1224 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.2" id="section-32"><span class="header-section-number">2.2</span> </h2> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1253 1254 1255 1256 1257 1258 1259 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.3" id="section-33"><span class="header-section-number">2.3</span> </h2> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1287 1288 1289 1290 1291 1292 1293 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.4" id="section-34"><span class="header-section-number">2.4</span> </h2> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1320 1321 1322 1323 1324 1325 1326 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.5" id="section-35"><span class="header-section-number">2.5</span> </h2> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1359 1360 1361 1362 1363 1364 1365 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.6" id="section-36"><span class="header-section-number">2.6</span> </h2> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1397 1398 1399 1400 1401 1402 1403 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.7" id="section-37"><span class="header-section-number">2.7</span> </h2> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1437 1438 1439 1440 1441 1442 1443 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.8" id="section-38"><span class="header-section-number">2.8</span> </h2> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1473 1474 1475 1476 1477 1478 1479 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.9" id="section-39"><span class="header-section-number">2.9</span> </h2> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1511 1512 1513 1514 1515 1516 1517 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.10" id="section-40"><span class="header-section-number">2.10</span> </h2> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1546 1547 1548 1549 1550 1551 1552 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.11" id="section-41"><span class="header-section-number">2.11</span> </h2> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1580 1581 1582 1583 1584 1585 1586 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.12" id="section-42"><span class="header-section-number">2.12</span> </h2> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1616 1617 1618 1619 1620 1621 1622 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.13" id="section-43"><span class="header-section-number">2.13</span> </h2> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1651 1652 1653 1654 1655 1656 1657 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.14" id="section-44"><span class="header-section-number">2.14</span> </h2> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.15" id="section-45"><span class="header-section-number">2.15</span> </h2> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.16" id="section-46"><span class="header-section-number">2.16</span> </h2> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1721 1722 1723 1724 1725 1726 1727 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.17" id="section-47"><span class="header-section-number">2.17</span> </h2> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1755 1756 1757 1758 1759 1760 1761 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.18" id="section-48"><span class="header-section-number">2.18</span> </h2> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1788 1789 1790 1791 1792 1793 1794 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.19" id="section-49"><span class="header-section-number">2.19</span> </h2> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1821 1822 1823 1824 1825 1826 1827 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.20" id="section-50"><span class="header-section-number">2.20</span> </h2> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1855 1856 1857 1858 1859 1860 1861 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.21" id="section-51"><span class="header-section-number">2.21</span> </h2> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1889 1890 1891 1892 1893 1894 1895 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.22" id="section-52"><span class="header-section-number">2.22</span> </h2> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1923 1924 1925 1926 1927 1928 1929 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.23" id="section-53"><span class="header-section-number">2.23</span> </h2> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1962 1963 1964 1965 1966 1967 1968 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.24" id="section-54"><span class="header-section-number">2.24</span> </h2> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1996 1997 1998 1999 2000 2001 2002 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.25" id="section-55"><span class="header-section-number">2.25</span> </h2> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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2031 2032 2033 2034 2035 2036 2037 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.26" id="section-56"><span class="header-section-number">2.26</span> </h2> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2066 2067 2068 2069 2070 2071 2072 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.27" id="section-57"><span class="header-section-number">2.27</span> </h2> <p>应该有一次特召机会。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2103 2104 2105 2106 2107 2108 2109 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 | ----------------- Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.28" id="section-58"><span class="header-section-number">2.28</span> </h2> <p>应该不回到卡组。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2135 2136 2137 2138 2139 2140 2141 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.29" id="section-59"><span class="header-section-number">2.29</span> </h2> <p>应该要用龙星作为素材。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2171 2172 2173 2174 2175 2176 2177 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.30" id="section-60"><span class="header-section-number">2.30</span> </h2> <p>应该不能召唤魔王。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2206 2207 2208 2209 2210 2211 2212 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.31" id="section-61"><span class="header-section-number">2.31</span> </h2> <p>应该不能特召野鸭。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2240 2241 2242 2243 2244 2245 2246 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.32" id="section-62"><span class="header-section-number">2.32</span> </h2> <p>应该不能解放古怪恶魔。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2273 2274 2275 2276 2277 2278 2279 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.33" id="section-63"><span class="header-section-number">2.33</span> </h2> <p>应该能发轰炸龙的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2307 2308 2309 2310 2311 2312 2313 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 | Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.34" id="section-64"><span class="header-section-number">2.34</span> </h2> <p>应该可以连续攻击。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2346 2347 2348 2349 2350 2351 2352 | ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 | ----------------- Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.35" id="section-65"><span class="header-section-number">2.35</span> </h2> <p>应该可以特召紫翠玉龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2375 2376 2377 2378 2379 2380 2381 | Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> | | | 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 | Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() </code></pre> <h2 data-number="2.36" id="section-66"><span class="header-section-number">2.36</span> </h2> <p>应该可以发动特洛伊炸弹。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
2408 2409 2410 2411 2412 2413 2414 | Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 | Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="2.37" id="section-67"><span class="header-section-number">2.37</span> </h2> <p>应该不能发动废品收集者效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ |
Modified single_doc/场景.md from [49c3eb35e0] to [f4a1437f1d].
︙ | ︙ | |||
1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 | Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 | Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- ----------------- ----------------- Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- |
︙ | ︙ |