Overview
Comment: | 0.0.2033 |
---|---|
Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
6254eda63a6befe7606085ff8f49216c |
User & Date: | 顽雨沉风 on 2023-07-23 00:35:08 |
Other Links: | manifest | tags |
Context
2023-07-23
| ||
00:36 | 0.0.2034 check-in: 27389a3b0a user: 顽雨沉风 tags: trunk | |
00:35 | 0.0.2033 check-in: 6254eda63a user: 顽雨沉风 tags: trunk | |
00:34 | 0.0.2032 check-in: ddbc332f5e user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [8f904bcb22] to [792052437b].
︙ | ︙ | |||
123 124 125 126 127 128 129 | fun["通关邀请"]() end --} fun["通关邀请"] = function() --{ | | | | | 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 | fun["通关邀请"]() end --} fun["通关邀请"] = function() --{ str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_DAMAGE) function cache_1() --{ cache_1 = Duel.GetLP(1) if cache_1 <= 0 then --{ |
︙ | ︙ | |||
158 159 160 161 162 163 164 | return false end --} end --} | | | | | 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | return false end --} end --} str["效果"]:SetCondition(cache_1) str["效果"]:SetOperation(aux.NULL) Duel.RegisterEffect(str["效果"] , 0) end --} fun["是否效果卡"] = function(card) --{ cache_1 = #str["效果卡的种类表"] |
︙ | ︙ | |||
287 288 289 290 291 292 293 | end --} fun["开局添加手卡"] = function(str_1) --{ str["开局添加手卡"] = str_1 | | | | | | 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 | end --} fun["开局添加手卡"] = function(str_1) --{ str["开局添加手卡"] = str_1 str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_ADJUST) str["效果"]:SetCondition(aux.TRUE) function cache_1(effect_event , player_who_activate_the_effect) --{ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect |
︙ | ︙ | |||
316 317 318 319 320 321 322 | , nil , REASON_RULE) effect_event:Reset() end --} | | | | | | | | 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 | , nil , REASON_RULE) effect_event:Reset() end --} str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"] , 0) end --} fun["禁格"] = function(str_1) --{ str["禁格"] = str_1 str["效果"] = Effect.GlobalEffect() str["效果"]:SetCode(EFFECT_USE_EXTRA_MZONE) str["效果"]:SetValue(str_1) Duel.RegisterEffect(str["效果"],0) end --} fun["印卡"] = function(str_1, str_2, str_3) --{ if str_3 then --{ |
︙ | ︙ | |||
356 357 358 359 360 361 362 | str["印卡弹窗1"] = str["印卡弹窗1"] .. str_2 str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗2"] str["印卡弹窗1"] = str["印卡弹窗1"] .. str_3 str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗3"] Debug.ShowHint(str["印卡弹窗1"]) | | | | | | | 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 | str["印卡弹窗1"] = str["印卡弹窗1"] .. str_2 str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗2"] str["印卡弹窗1"] = str["印卡弹窗1"] .. str_3 str["印卡弹窗1"] = str["印卡弹窗1"] .. str["印卡弹窗3"] Debug.ShowHint(str["印卡弹窗1"]) str["效果"] = Effect.CreateEffect(str_1) str["当前印卡数"] = 1 str["效果"]:SetType(EFFECT_TYPE_IGNITION) str["效果"]:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE) cache_1 = function() --{ Duel.SetChainLimit(aux.FALSE) return true end --} str["效果"]:SetTarget(cache_1) str["效果"]:SetRange(LOCATION_EXTRA) function print_hand(effect_event , player_who_activate_the_effect) --{ announce_card = Duel.AnnounceCard(player_who_activate_the_effect) card = Duel.CreateToken(player_who_activate_the_effect |
︙ | ︙ | |||
419 420 421 422 423 424 425 | end --} end --} end --} | | | | | | | | | | 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 | end --} end --} end --} str["效果"]:SetOperation(print_hand) str_1:RegisterEffect(str["效果"]) end --} fun["随机抽卡"] = function(str_1) --{ str["随机抽卡的数量"] = str_1 str["效果"] = Effect.GlobalEffect() str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) str["效果"]:SetCode(EVENT_ADJUST) str["效果"]:SetCondition(aux.TRUE) function cache_1(effect_event , player_who_activate_the_effect) --{ Duel.ShuffleDeck(0) Duel.Draw(0,str_1,REASON_RULE) effect_event:Reset() end --} str["效果"]:SetOperation(cache_1) Duel.RegisterEffect(str["效果"] , 0) end --} |