游戏王残局简化版

Check-in [5b9fb5e09f]
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Check-in [5b9fb5e09f]

Overview
Comment:
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 5b9fb5e09f03e8bedc97846089126416f5fc53527e190c224e08454c5fa7f0af
User & Date: 顽雨沉风 on 2024-02-13 05:00:42
Other Links: manifest | tags
Context
2024-02-13
05:03
check-in: 5b69db85ea user: 顽雨沉风 tags: trunk
05:00
check-in: 5b9fb5e09f user: 顽雨沉风 tags: trunk
04:51
check-in: bcf096bd8f user: 顽雨沉风 tags: trunk
Changes

Deleted single/AlphaKretin_a05 3_07_400.lua version [3b97fa3e5d].

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--[[message
察局:2024-02-09
简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
]]

Debug.SetAIName("AlphaKretin_a05")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)

Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

--AI's deck
Debug.AddCard(7902349, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces

--AI's hand
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces

--AI's field

--AI’s GY

--Player's Extra Deck

--Player's Hand
Debug.AddCard(39238953, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Lullaby
Debug.AddCard(10000040, 1, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Holactie, AI owned
Debug.AddCard(5556668, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Exchange
Debug.AddCard(71564252, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Thunder King "Rai-Oh Rai-Oh", the Thunder King (best friends with Fushioh "Lichie Lich" Richie (TN: Fushioh means Lich))

--Player's Field
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --CotH
Debug.AddCard(77561728, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Disturbance strat

--Player's GY
Debug.AddCard(24221739, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Protector of the Sanct

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/LV_a07 3_03_-0.lua version [82fb1fff3b].

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--[[message
察局:2024-02-10
]]

Debug.SetAIName("LV_a07")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)

Debug.AddCard(46657337, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(93920745, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(14181608, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90908427, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/LV_a12 3_02.lua version [c6dcc24bc0].

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--[[message
察局:2024-02-10
]]

Debug.SetAIName("LV_a12")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

Debug.AddCard(70781052, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(57308711, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(11901678, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/LV_a17 3_03_-3000.lua version [f06543c965].

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--[[message
察局:2024-02-10
]]
--puzzle1
Debug.SetAIName("LV_a17")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1100, 0, 0)

Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/LV_a18 3_03_-3000.lua version [dd03471549].

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--[[message
察局:2024-02-10
]]
--puzzle1
Debug.SetAIName("LV_a18")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1100, 0, 0)

Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/LV_a24 3_02.lua version [74a29647a9].

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--[[message
察局:2024-02-10
]]
--puzzle1
Debug.SetAIName("LV_a24")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13429800, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(15025844, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(58831685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/LV_a44 3_09_900.lua version [0ba71460b0].

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--[[message
察局:2024-02-10
简语:
]]
--puzzle1
Debug.SetAIName("LV_a44")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(41420027, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)

local m01 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local s01 = Debug.AddCard(1435851, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)

Debug.AddCard(22046459, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(64389297, 1, 1, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(73891874, 1, 1, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/LV_a51 3_08_2000.lua version [93bec7aa61].

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--[[message
察局:2024-02-10
简语:
]]
--puzzle1
Debug.SetAIName("LV_a51")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(22587018, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(85520851, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(58071123, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(75390004, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(13069066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/LV_a83 3_07_-100.lua version [ec22b939e0].

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--[[message
察局:2024-02-10
简语:
]]
--puzzle1
Debug.SetAIName("LV_a83")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3050, 0, 0)

Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)

Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(29549364, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(78700060, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/LV_b36 3_07_-1000.lua version [2952b487fd].

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--[[message
察局:2024-02-10
简语:
]]
--puzzle1
Debug.SetAIName("LV_b36")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5000, 0, 0)

Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(36331074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(336369, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)

Debug.AddCard(91662792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65277087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/[WCS2006]_a01 3_07_300.lua version [c6aa4ddea5].

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--[[message
察局:2024-01-21
]]
Debug.SetAIName("[WCS2006]_a01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 7000, 0, 0)
Debug.AddCard(07459013, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32619583, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(33731070, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(78004197, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79126789, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(05498296, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(15150365, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41142615, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/[WCS2006]_a03 3_06_400.lua version [7ecc0be00b].

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--[[message
察局:2024-01-21
]]
Debug.SetAIName("[WCS2006]_a03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 3300, 0, 0)

Debug.AddCard(92001300, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(10509340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(83104731, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(56094445, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(23995346, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/[WCS2006]_a04 3_04_-500.lua version [bee52ed01d].

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--[[message
察局:2024-02-09
]]
Debug.SetAIName("[WCS2006]_a04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(86281779, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40703222, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/[WCS2006]_a08 3_05_-1100.lua version [ab48e4a650].

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--[[message
察局:2024-02-09
]]
Debug.SetAIName("[WCS2006]_a08")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2100, 0, 0)

Debug.AddCard(5183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(49398568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(77568553, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(34690519, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(04335645, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(33248692, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/[WCS2006]_a13 3_07_-300.lua version [b9d9a49540].

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--[[message
察局:2024-02-09
]]
Debug.SetAIName("[WCS2006]_a13")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 4700, 0, 0)

Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(79109599, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(20721928, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(63035430, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)

Debug.AddCard(25366484, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35809262, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/[WCS2006]_a20 3_08_100.lua version [9601ae9cec].

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--[[message
察局:2024-02-09
]]
Debug.SetAIName("[WCS2006]_a20")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

Debug.AddCard(72426662, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(08198712, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(58192742, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(46427957, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(99171160, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(31560081, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(48659020, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(15025844, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)

Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(21844576, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/sample_a01 5_06.lua version [6ac156eed8].

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--[[message
察局:2024-02-10
简语:游戏王基本操作
]]

Debug.SetAIName("sample_a01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

Debug.AddCard(89943723, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(94192409, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(84749824, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)

Debug.AddCard(62113340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/sample_a02 5_08_1700.lua version [9140c305ce].

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--[[message
察局:2024-02-10
简语:同调召唤入门
]]

Debug.SetAIName("sample_a02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3100, 0, 0)

Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(96363153, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40348946, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(68124775, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)

Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/sample_a07 4_07_1300.lua version [9a5bf34783].

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--[[message
察局:2024-02-10
简语:连接召唤入门
]]

Debug.SetAIName("sample_a07")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺
Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具

Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球

Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓
Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵

Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码

Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/「DMI2」_aMagical Scientist 3_05_-3000.lua version [51b21f6190].

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--[[message
察局:2024-02-09
]]
Debug.SetAIName("「DMI2」_aMagical Scientist")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 6600, 0, 0)

Debug.AddCard(95727991, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(34206604, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)

Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a01 3_05_-1800.lua version [0bdc909a32].

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--[[message
察局:2024-02-10
原局:[WCS2006]_a07
]]
Debug.SetAIName("枯岳说书人_a01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

Debug.AddCard(48094997, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(48766543, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(73915051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(59023523, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23205979, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)

Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(83133491, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(97023549, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(84686841, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a02 3_07.lua version [68e81fe047].

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--[[message
察局:2024-02-10
原局:LV_a56
]]
--puzzle1
Debug.SetAIName("枯岳说书人_a02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8500, 0, 0)
Debug.SetPlayerInfo(1, 6900, 0, 0)

Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(47529357, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a52 3_07_-500.lua version [90468ab20b].

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--[[message
察局:2024-02-12
简语:
原局:棉花_a31
]]
--created by ygopro puzzle maker
Debug.SetAIName("枯岳说书人_a52")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 800, 0, 0)
Debug.AddCard(50088247, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(38528901, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37806313, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
Debug.AddCard(27527047, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a53 3_09_300.lua version [11d8b687f3].

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--[[message
察局:2024-02-12
原局:棉花_a54
]]

--created by ygopro puzzle maker
Debug.SetAIName("枯岳说书人_a53")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74701381, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(9995766, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a58 5_06_-1600.lua version [d2fb103c8f].

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--[[message
察局:2024-02-12
原局:棉花_b20210116
]]

Debug.SetAIName("枯岳说书人_a58")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

--自己的怪兽区
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套
--对方的怪兽区
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
--自己的魔陷区
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a72 3_07_-300.lua version [56e09ec939].

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--[[message
察局:2024-02-12
原局:QB_a72
]]

Debug.SetAIName("枯岳说书人_a72")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区
--对方的怪兽区
local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制
--自己的手卡
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地

--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a77 5_08_2800.lua version [2b45f5134d].

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--[[message
察局:2024-02-12
简语:融合召唤入门
原局:sample_a04
]]

Debug.SetAIName("枯岳说书人_a77")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1450, 0, 0)

Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21143940, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(40044918,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(66836598, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)

Debug.AddCard(03642509, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29095552, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
--~ Debug.AddCard(32012841,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a78 5_02_1100.lua version [859282c107].

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--[[message
察局:2024-02-12
简语:灵摆召唤入门1
原局:sample_a05
]]

Debug.SetAIName("枯岳说书人_a78")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(91731841, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(21251800, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a79 5_05_1400.lua version [167b400e4e].

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--[[message
察局:2024-02-12
简语:灵摆召唤入门2
原局:sample_a06
]]

Debug.SetAIName("枯岳说书人_a79")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a80 5_06_-900.lua version [545fc8c1ff].

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--[[message
察局:2024-02-12
简语:综合残局1
原局:sample_a08
]]

Debug.SetAIName("枯岳说书人_a80")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)

Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a83 4_06_-300.lua version [b68927866c].

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--[[message
察局:2024-02-12
原局:z2001jx_a02
]]
Debug.SetAIName("枯岳说书人_a83")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --超重武者 大弁庆-K
Debug.AddCard(4031928, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --超重武者 大弁庆-K
--对方的手卡
--自己的墓地
Debug.AddCard(90361010, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --超重武者装留 岩融
--对方的墓地
--自己除外的卡
--对方除外DOWN
--自己的卡组
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(83334932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 摩托-Q
--对方的卡组
--自己的额外
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_a98 3_09_400.lua version [19091e9eca].

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--[[message
原局:[WCS2006]_a19
]]
Debug.SetAIName("枯岳说书人_a98")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 900, 0, 0)
Debug.SetPlayerInfo(1, 7500, 0, 0)

Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21438286, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(51638941, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(91998119, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(20060230, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE)

Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(96300057, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(82112775, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.AddCard(58859575, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(84243274, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/枯岳说书人_a99 3_05_200.lua version [258abd59fc].

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--[[message
原局:[WCS2006]_a23
]]
Debug.SetAIName("枯岳说书人_a99")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 800, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

Debug.AddCard(08124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(75043725, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(65570596, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(16246527, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(16762927, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(07902349, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/枯岳说书人_c01 4_01_-3200.lua version [35b5073817].

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--[[message
新手教学
]]

Debug.SetAIName("枯岳说书人_c01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
Debug.AddCard(53927679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")
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Deleted single/枯岳说书人_c02 4_01.lua version [2e05404265].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 200, 0, 0)

Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(6368039, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(2964201, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")
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Deleted single/枯岳说书人_c03 4_02.lua version [89480bbf06].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1800, 0, 0)

Debug.AddCard(05183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")
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Deleted single/枯岳说书人_c04 4_09_-400.lua version [b8eb74b17f].

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--[[message
新手教学
【莫勉强】
]]
Debug.SetAIName("枯岳说书人_c04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10500, 0, 0)
local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
local g12 = Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local m03 = Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m03 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP)
Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")
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Deleted single/枯岳说书人_c05 4_00.lua version [a1e7f7b11b].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c05")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(70781055, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint(
  "尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。"
)
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Deleted single/枯岳说书人_c06 4_02.lua version [84fd385c2c].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c06")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 300, 0, 0)
Debug.AddCard(02084239, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44947065, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(00487395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g12 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")
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Deleted single/枯岳说书人_c07 4_03.lua version [6fbc2a4d4e].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c07")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1600, 0, 0)

Debug.AddCard(81777047, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(81777047, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(62651957, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(23171610, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下效果攻击力的固定")
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Deleted single/枯岳说书人_c08 4_02.lua version [28ac2acdf0].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c08")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1400, 0, 0)

Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(69140098, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m12 = Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击力的优缺点")
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Deleted single/枯岳说书人_c09 4_03.lua version [345239c0f4].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c09")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1250, 0, 0)
Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(09952083, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(69140099, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local m12 = Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法")
Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法")
Debug.ShowHint("三速卡:反击陷阱")
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Deleted single/枯岳说书人_c10 4_03.lua version [f9f3496cac].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c10")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 300, 0, 0)
local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(56747793, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(5318639, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(77622396, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")
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Deleted single/枯岳说书人_c11 5_01.lua version [af97c30b7e].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c11")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8750, 0, 0)

Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(11012154, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)

--自己的怪兽区
--~ Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --钥匙鼠
--~ Debug.AddCard(21844576,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --死亡袋鼠
Debug.AddCard(56369281, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --巨大树熊
Debug.AddCard(2118022, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --星向鸟
Debug.AddCard(1784619, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星向鸟

Debug.AddCard(47060154, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星向鸟
--对方的怪兽区
--自己的魔陷区
Debug.AddCard(24094653, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --融合
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外
Debug.AddCard(23995346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --OZ之主
Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --大地之骑士 盖亚骑士
Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下不同召唤方式")
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Deleted single/枯岳说书人_c12 4_03.lua version [05daa4025f].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c12")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 5450, 0, 0)

Debug.AddCard(05405694, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(55761792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(96851799, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(32295838, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(59053232, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g04 = Debug.AddCard(34100324, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(44182827, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local m03 = Debug.AddCard(30531525, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下仪式召唤")
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Deleted single/枯岳说书人_c13 4_02_-1900.lua version [7d9893389d].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c13")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 3400, 0, 0)

Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(83980492, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(19474136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下灵摆召唤")
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Deleted single/枯岳说书人_c14 4_02.lua version [c739266e44].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c14")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 500, 0, 0)

local g12 = Debug.AddCard(91152256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(87772572, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(61420130, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下陷阱卡变成的怪兽")
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Deleted single/枯岳说书人_c15 4_04.lua version [b698a48174].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c15")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

local g02 = Debug.AddCard(84696266, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(74117290, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(79333300, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")
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Deleted single/枯岳说书人_c16 4_03.lua version [8ffdf311da].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c16")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

local g01 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(90470931, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(67949763, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(73915051, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下衍生物+多次攻击")
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Deleted single/枯岳说书人_c17 4_01.lua version [8ec82f985d].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c17")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4600, 0, 0)

Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

local g02 = Debug.AddCard(11066358, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(96383838, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(67598234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c18 4_03.lua version [0b471cf327].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c18")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)
local g02 = Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(48202661, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(10352095, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(26864586, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(32298781, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下等级+属性+攻击力的改变")
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Deleted single/枯岳说书人_c19 4_03_-2500.lua version [fdd37c7dba].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c19")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)

local g02 = Debug.AddCard(68505803, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(44887817, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 1, POS_FACEUP)

Debug.AddCard(03989465, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(23635815, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下超量召唤")
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Deleted single/枯岳说书人_c20 4_06_-0.lua version [199d194fee].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c20")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4900, 0, 0)

Debug.AddCard(55998462, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
Debug.ShowHint("尝试一下灵摆召唤")
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Deleted single/枯岳说书人_c21 4_02_-2100.lua version [8b4fb8bb91].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c21")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 500, 0, 0)

local g02 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
local g12 = Debug.AddCard(59380081, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(93747864, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下反转召唤+反转")
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Deleted single/枯岳说书人_c22 4_02.lua version [8dd5ecccf0].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c22")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

local g01 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(75652080,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ local m12=Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下怪兽变为装备卡")
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Deleted single/枯岳说书人_c23 4_05_-3900.lua version [3855fd32ea].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c23")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
local g01 = Debug.AddCard(24137081, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(24137081, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
local g11 = Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(76721030, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(58531587, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local m03 = Debug.AddCard(11741041, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c24 4_04_-1700.lua version [5d1ee1465c].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c24")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 900, 0, 0)
local g02 = Debug.AddCard(48783998, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(83011277, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(10012614, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)
--~ local c0=Debug.AddCard(56433456,0,0,LOCATION_SZONE,5,POS_FACEUP)
--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c25 4_06_-100.lua version [ebcb3dc1ea].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c25")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
local g01 = Debug.AddCard(23635815, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(38955728, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(59380081, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(25795273, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(83102080, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local c0 = Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)
Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c26 4_05_-200.lua version [0626f84876].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c26")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)
Debug.AddCard(23851033, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(86780027, 0, 0, LOCATION_SZONE, 1, POS_FACEUP)
local m02 = Debug.AddCard(59820352, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c28 4_06.lua version [1a470c3ed8].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c28")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1400, 0, 0)
Debug.AddCard(17441953, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(17441953, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(35480699, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ local m02=Debug.AddCard(41587307,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03 = Debug.AddCard(58531587, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m11 = Debug.AddCard(23626223, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(3129635, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
local m13 = Debug.AddCard(49514333, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(24903843, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c29 4_09_-3900.lua version [d5a5d11828].

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--[[message
新手教学
]]
Debug.SetAIName("枯岳说书人_c29")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 41500, 0, 0)
Debug.AddCard(81332143, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14731897, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24299458, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(17775525, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
local g03 = Debug.AddCard(27134689, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
local g12 = Debug.AddCard(82593786, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(55948544, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m03 = Debug.AddCard(55948544, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
local m13 = Debug.AddCard(41420027, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c30 4_06_-1700.lua version [640352a633].

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--[[message
最后一个且尤为特殊的新手教学
【莫勉强】
]]
Debug.SetAIName("枯岳说书人_c30")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)
Debug.AddCard(38395123, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90500169, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(46384672, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(49888191, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(75884822, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
--~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local c0 = Debug.AddCard(90011152, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)
Debug.AddCard(79335209, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(42941100, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(12482652, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(980973, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c31 4_08_-400.lua version [a68118ff7a].

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--[[message
]]
Debug.SetAIName("枯岳说书人_c31")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 5100, 0, 0)

Debug.AddCard(69448290, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(98700941, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(82199284, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(29054481, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(20374520, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local c0 = Debug.AddCard(15854426, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)
Debug.AddCard(82199284, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(35199656, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c46 4_06_900.lua version [c84e823d79].

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--[[message
剑圣之技!
]]
Debug.SetAIName("枯岳说书人_c46")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(47946130, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔
--自己的魔陷区
Debug.AddCard(62878208, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --装备喷射球
--对方的魔陷区
--自己的手卡
Debug.AddCard(61127349, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(22091647, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德
Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(3918345, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c47 4_08_-7000.lua version [dcd4e771d9].

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--[[message
个十百千万?
]]
Debug.SetAIName("枯岳说书人_c47")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)

local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)

local c11 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
e11 = Effect.CreateEffect(c11)
e11:SetType(EFFECT_TYPE_SINGLE)
e11:SetCode(EFFECT_UPDATE_ATTACK)
e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e11:SetValue(1156)
c11:RegisterEffect(e11)
local c12 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e12 = Effect.CreateEffect(c12)
e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_UPDATE_ATTACK)
e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e12:SetValue(1252)
c12:RegisterEffect(e12)
local c13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e13 = Effect.CreateEffect(c13)
e13:SetType(EFFECT_TYPE_SINGLE)
e13:SetCode(EFFECT_UPDATE_ATTACK)
e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e13:SetValue(1698)
c13:RegisterEffect(e13)
local c14 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e14 = Effect.CreateEffect(c14)
e14:SetType(EFFECT_TYPE_SINGLE)
e14:SetCode(EFFECT_UPDATE_ATTACK)
e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e14:SetValue(652)
c14:RegisterEffect(e14)
local c15 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
e15 = Effect.CreateEffect(c15)
e15:SetType(EFFECT_TYPE_SINGLE)
e15:SetCode(EFFECT_UPDATE_ATTACK)
e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e15:SetValue(254)
c15:RegisterEffect(e15)
local c16 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
e16 = Effect.CreateEffect(c16)
e16:SetType(EFFECT_TYPE_SINGLE)
e16:SetCode(EFFECT_UPDATE_ATTACK)
e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e16:SetValue(800)
c16:RegisterEffect(e16)

local c21 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
e21 = Effect.CreateEffect(c21)
e21:SetType(EFFECT_TYPE_SINGLE)
e21:SetCode(EFFECT_UPDATE_ATTACK)
e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e21:SetValue(-21565)
c21:RegisterEffect(e21)
local c22 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e22 = Effect.CreateEffect(c22)
e22:SetType(EFFECT_TYPE_SINGLE)
e22:SetCode(EFFECT_UPDATE_ATTACK)
e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e22:SetValue(-56546)
c22:RegisterEffect(e22)
local c23 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e23 = Effect.CreateEffect(c23)
e23:SetType(EFFECT_TYPE_SINGLE)
e23:SetCode(EFFECT_UPDATE_ATTACK)
e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e23:SetValue(-65415)
c23:RegisterEffect(e23)
local c24 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e24 = Effect.CreateEffect(c24)
e24:SetType(EFFECT_TYPE_SINGLE)
e24:SetCode(EFFECT_UPDATE_ATTACK)
e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e24:SetValue(-45212)
c24:RegisterEffect(e24)
local c25 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
e25 = Effect.CreateEffect(c25)
e25:SetType(EFFECT_TYPE_SINGLE)
e25:SetCode(EFFECT_UPDATE_ATTACK)
e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e25:SetValue(-32215)
c25:RegisterEffect(e25)
local c26 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
e26 = Effect.CreateEffect(c26)
e26:SetType(EFFECT_TYPE_SINGLE)
e26:SetCode(EFFECT_UPDATE_ATTACK)
e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e26:SetValue(-801)
c26:RegisterEffect(e26)

Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["印卡"](c1, 1)
Debug.ShowHint("场上怪兽攻击力已改变")
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Deleted single/枯岳说书人_c49 3_06_1100.lua version [8ec6529686].

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--[[message
]]
Debug.SetAIName("枯岳说书人_c49")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3900, 0, 0)

Debug.AddCard(99330325, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN)

Debug.AddCard(63941210, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(55063751, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(5087128, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(33178416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(73081602, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(27134689, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(46668237, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c50 4_01.lua version [52dfb01b00].

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--[[message
您能帮助「童话动物·小兔子」渡过难关吗?
]]
Debug.SetAIName("枯岳说书人_c50")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)

local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ e16=Effect.CreateEffect(c16)
--~ e16:SetType(EFFECT_TYPE_SINGLE)
--~ e16:SetCode(EFFECT_UPDATE_ATTACK)
--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e16:SetValue(-29700)
--~ c16:RegisterEffect(e16)

local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
fun["印卡"](c1, 1)
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c51 5_06_-400.lua version [0488bfbc92].

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--created by ygopro puzzle maker
Debug.SetAIName("枯岳说书人_c51")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 5800, 0, 0)
Debug.AddCard(50608164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(9327502, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(37412656, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(69884162, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(21143940, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(48305365, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(38033121, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_c53 5_08_800.lua version [7f62866de2].

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Debug.SetAIName("枯岳说书人_c53")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5300, 0, 0)

-----------------

Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(91646304, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26202165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

-----------------

Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

-----------------

-----------------

-----------------

-----------------

Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f01 3_05_800.lua version [37c6a05bd1].

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--[[message
原局:[WCS2008]_a01
]]
Debug.SetAIName("枯岳说书人_f01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 800, 0, 0)
Debug.AddCard(99788587, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)

Debug.AddCard(63394872, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(76573247, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(76573247, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE)
Debug.AddCard(37480144, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/枯岳说书人_f02 3_07_-0.lua version [28b65c6f52].

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--[[message
原局:[WCS2008]_a02
]]
Debug.SetAIName("枯岳说书人_f02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5300, 0, 0)
Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(32710364, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(35486099, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95326659, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(21698716, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(7093411, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(7093411, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/枯岳说书人_f03 3_05_-300.lua version [c8f680bcf5].

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--[[message
原局:[WCS2008]_a04
]]
Debug.SetAIName("枯岳说书人_f03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4650, 0, 0)
Debug.AddCard(45653036, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(18158397, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(57610714, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(81179446, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE)
Debug.AddCard(43318266, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
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Deleted single/枯岳说书人_f04 3_05_-300.lua version [15db3f8f35].

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--[[message
简语:外星人洗脑光线发动!
原局:[WCS2008]_a05
]]
--created by ygopro puzzle maker (web)
Debug.SetAIName("枯岳说书人_f04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 6700, 0, 0)
Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(73262676, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(98719226, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(24104865, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41949033, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(20277860, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(25920413, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f05 3_09_-600.lua version [18600da405].

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--[[message
原局:[WCS2011]_a03
]]
Debug.SetAIName("枯岳说书人_f05")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 250, 0, 0)
Debug.SetPlayerInfo(1, 21900, 0, 0)
Debug.AddCard(27869883, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(27572350, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN, true)
Debug.AddCard(30312361, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(86421986, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f09 3_09_-900.lua version [cd6ee7e142].

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--[[message
原局:[WCS2011]_a11
]]
Debug.SetAIName("枯岳说书人_f09")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 10300, 0, 0)
--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52768103, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10315429, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9748752, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(81823360, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(55465441, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(41398771, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(52768103, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(83011277, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40575313, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(37742478, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f11 3_09_-700.lua version [d8c0ae02d8].

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--[[message
原局:「DMI2」_Guardian Sphinx
]]
Debug.SetAIName("枯岳说书人_f11")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7200, 0, 0)

Debug.AddCard(40659562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(85562745, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(84636823, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(27053506, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f12 3_06_-800.lua version [8a39285eb7].

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--[[message
原局:「DMI2」_Primal Seed
]]
Debug.SetAIName("枯岳说书人_f12")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9750, 0, 0)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(72989439, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35183584, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(12493482, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f19 3_09_300.lua version [15013d2ab9].

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--[[message
原局:突破防护罩
]]
Debug.SetAIName("枯岳说书人_f19")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)
Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40736921, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(21155323, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(64463828, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f23 5_07_-200.lua version [fc5751d10f].

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--[[message
原局:悠悠王_a04
]]
--created by puzzle editor
Debug.SetAIName("枯岳说书人_f23")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1700, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46052429, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --高等仪式术
Debug.AddCard(62337487, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --古圣戴 始龙
Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪光之双剑-雷震
Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --落单悠悠
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
--对方的卡组
--自己的额外
Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f24 3_07_0.lua version [117d76a38f].

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--[[message
察局:2024-02-09
原局:[WCS2006]_a10
]]
Debug.SetAIName("枯岳说书人_f24")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP)
local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f28 3_08_-600.lua version [3b516d6814].

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--[[message
察局:
简语:
原局:LV_a67
]]
--puzzle1
Debug.SetAIName("枯岳说书人_f28")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 3400, 0, 0)

Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(75560629, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(22537443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79575620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(23205979, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Deleted single/枯岳说书人_f29 4_07_-300.lua version [efb66d2270].

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--[[message
察局:2024-02-10
原局:z2001jx_a01
]]
Debug.SetAIName("枯岳说书人_f29")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(34496660, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --古代的机械箱
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器
Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 双角
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(3117804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大弁庆-K
--对方的卡组
--自己的额外
Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --齿轮齿巨人 X

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Modified 残局文料/lua_lib/常用库.lua from [64f4882dea] to [0cddb2e1d1].

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local d = {}
local 简文件库 = require("lfs")
local ffi = require("ffi")
--~ 排
--~ 办排中值的能
--~ 入参2
--~ 入参3
--~ 入参4
function d.历排(o1_0, o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 = 1, #o1_0 do
    k1_0[#k1_0 + 1] = o1(o1_0[o5], o2, o3, o4)
    end
  return k1_0
  end
--~ 文
--~ 历文的能
--~ 入参2
--~ 入参3
function d.历文(o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 in o2(o1, o3, o4) do
    k1_0[#k1_0 + 1] = o5
    end
  return k1_0
  end
--~ 排
--~ 能
function d.历排取一(o1_0, o1)
  local k1
  for o2 = 1, #o1_0 do
    --~ 值
    k1 = d.历排取一的模(k1, o1_0[o2], o1)
    end
  return k1
  end
--~ 值
--~ 排中值
function d.历排取一的模(o1, o2, o3)
  if o1 == nil then
    return o2
  elseif o3(o1, o2) then
    return o2
  else
    return o1
    end
  end
--~ 对
--~ 能
function d.历对取一(o1_0, o1)
  local k1, k2
  for o2, o2_0 in pairs(o1_0) do
    --~ 键
    --~ 值
    k1, k2 = d.历对取一的模(k1, k2, o2, o2_0, o1)
    end
  return k1, k2
  end
function d.历对取一的模(o1, o2, o3, o4, o5)
  if o1 == nil then
    return o3, o4
  elseif o5(o1, o2, o3, o4) then
    return o3, o4
  else
    return o1, o2
    end
  end
function d.历对(o1_0, o1, o2)
  local k1
  local k1_0, k2_0
  --~ 对
  k1_0 = {}
  for o3, o2_0 in pairs(o1_0) do
    --~ 键
    --~ 值
    k1, k2_0 = o1(o3, o2_0, o2)
    if k1 then
      k1_0[k1] = k2_0
    else
      end
    end
  return k1_0
  end
--~ 排中值
--~ 值类
--~ 办值的能
function d.操类(o1_0, o1, o2)
  if type(o1_0) == o1 then
    return o2(o1_0)
  else
    return o1_0
    end
  end
--~ 排中文
--~ 入参2
--~ 入参3
--~ 入参4
function d.全筛文(o1, o2, o3, o4)
  print(4)
  if string.find(o1, o2, o3, o4) then
    return o1
    end
  end
--~ 文
--~ 前缀
function d.加前缀(o1, o2)
  return (o2 or "") .. o1
  end
--~ 文
--~ 后缀
function d.加后缀(o1, o2)
  return o1 .. (o2 or "")
  end
--~ 令
function d.办令(o1)
  print(o1)
  os.execute(o1)
  end
--~ 文
--~ 前缀
function d.全筛前缀(o1, o2)
  if string.sub(o1, 1, #o2) == o2 then
    return o1
    end
  end
--~ 文
--~ 后缀
function d.全筛后缀(o1, o2)
  if string.sub(o1, -#o2) == o2 then
    return o1
    end
  end
--~ 目对
function d.用令行工具操文件(o1_0)
  local k1_9
  --~ 令行排
  k1_9 = d.历文(o1_0.文件目, 简文件库.dir)
  k1_9 = d.历排(k1_9, d.全筛后缀, o1_0.文件类)
  for o1 = 1, #k1_9 do
    k1_9[o1] = d.加前缀(k1_9[o1], o1_0.文件目)
    k1_9[o1] = d.加前缀(k1_9[o1], [["]])
    k1_9[o1] = d.加后缀(k1_9[o1], [["]])
    k1_9[o1] = d.加前缀(k1_9[o1], o1_0.令行前缀)
    d.办令(k1_9[o1])
    end
  end
--~ 文件路
--~ 式
function d.读文件(o1, o2)
  local k1
  local k1_3
  --~ 文件
  k1_3 = io.open(o1, o2 or "r")
  --~ 文
  k1 = k1_3:read("a")
  k1_3:flush()
  k1_3:close()
  return k1
  end
--~ 常量排
function d.加对限(o1_0)
  table.insert(o1_0, 1, "local k1_0 = {}")
  table.insert(o1_0, "return k1_0")
  return table.concat(o1_0, "\n")
  end
--~ 文
--~ 文件路
--~ 式
function d.写文件(o1, o2, o3)
  local k1_3
  --~ 文件
  k1_3 = io.open(o2, o3 or "w")
  k1_3:write(o1)
  k1_3:flush()
  k1_3:close()
  end
--~ 文
function d.删左右空白(o1)
  o1 = string.gsub(o1, "^%s+", "")
  return string.gsub(o1, "%s+$", "")
  end
--~ 对
--~ 对
function d.连两对(o1_0, o2_0)
  for o3_0, o4_0 in pairs(o2_0) do
    o1_0[o3_0] = o4_0
    end
  return o1_0
  end
--~ 键
--~ 值
function d.修对类(o1_0, o2_0)
  if tonumber(o1_0) then
    return tonumber(o1_0), o2_0
  else
    return o1_0, o2_0
    end
  end
do
  --~ 加数
  local k1 = 0
  function d.递增()
    k1 = k1 + 1
    return k1
    end
  end
--~ 左加数
--~ 右加数
function d.加法(o1, o2)
  return o1 + o2
  end
--~ 左减数
--~ 右减数
function d.减法(o1, o2)
  return o1 - o2
  end
--~ 左乘数
--~ 右乘数
function d.乘法(o1, o2)
  return o1 * o2
  end
--~ 左除数
--~ 右除数
function d.除法(o1, o2)
  return o1 / o2
  end
--~ 左数
--~ 右数
function d.位和(o1, o2)
  return bit.band(o1, o2)
  end
--~ 数
--~ 右移几位
function d.位右移(o1, o2)
  return bit.rshift(o1, o2)
  end
--~ 键
--~ 最大值
--~ 键
--~ 值
function d.筛对中最大值(o1, o2, o3, o4)
  if o2 < o4 then
    return true
    end
  end
--~ 最短键
--~ 值
--~ 键
--~ 值
function d.筛对中最短键(o1, o2, o3, o4)
  if #o1 > #o3 then
    return true
    end
  end
--~ 最短文
--~ 值
function d.筛排中最短文(o1, o2)
  if #o1 > #o2 then
    return true
    end
  end
--~ 内数
function d.to_uint64(o1)
  local uint64_pointer = ffi.new("uint64_t[1]", o1)
  return uint64_pointer[0]
  end
--~ 键
--~ 值
--~ 要找的值
function d.全等筛对中值(o1, o2, o3)
  if o2 == o3 then
    return o1, o2
  else
    end
  end
return d
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local s = {}
local 简文件库 = require("lfs")
local ffi = require("ffi")
--~ 排
--~ 办排中值的能
--~ 入参2
--~ 入参3
--~ 入参4
function s.历排(o1_0, o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 = 1, #o1_0 do
    k1_0[#k1_0 + 1] = o1(o1_0[o5], o2, o3, o4)
    end
  return k1_0
  end
--~ 文
--~ 历文的能
--~ 入参2
--~ 入参3
function s.历文(o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 in o2(o1, o3, o4) do
    k1_0[#k1_0 + 1] = o5
    end
  return k1_0
  end
--~ 排
--~ 能
function s.历排取一(o1_0, o1)
  local k1
  for o2 = 1, #o1_0 do
    --~ 值
    k1 = s.历排取一的模(k1, o1_0[o2], o1)
    end
  return k1
  end
--~ 值
--~ 排中值
function s.历排取一的模(o1, o2, o3)
  if o1 == nil then
    return o2
  elseif o3(o1, o2) then
    return o2
  else
    return o1
    end
  end
--~ 对
--~ 能
function s.历对取一(o1_0, o1)
  local k1, k2
  for o2, o2_0 in pairs(o1_0) do
    --~ 键
    --~ 值
    k1, k2 = s.历对取一的模(k1, k2, o2, o2_0, o1)
    end
  return k1, k2
  end
function s.历对取一的模(o1, o2, o3, o4, o5)
  if o1 == nil then
    return o3, o4
  elseif o5(o1, o2, o3, o4) then
    return o3, o4
  else
    return o1, o2
    end
  end
function s.历对(o1_0, o1, o2)
  local k1
  local k1_0, k2_0
  --~ 对
  k1_0 = {}
  for o3, o2_0 in pairs(o1_0) do
    --~ 键
    --~ 值
    k1, k2_0 = o1(o3, o2_0, o2)
    if k1 then
      k1_0[k1] = k2_0
    else
      end
    end
  return k1_0
  end
--~ 排中值
--~ 值类
--~ 办值的能
function s.操类(o1_0, o1, o2)
  if type(o1_0) == o1 then
    return o2(o1_0)
  else
    return o1_0
    end
  end
--~ 排中文
--~ 入参2
--~ 入参3
--~ 入参4
function s.全筛文(o1, o2, o3, o4)
  print(4)
  if string.find(o1, o2, o3, o4) then
    return o1
    end
  end
--~ 文
--~ 前缀
function s.加前缀(o1, o2)
  return (o2 or "") .. o1
  end
--~ 文
--~ 后缀
function s.加后缀(o1, o2)
  return o1 .. (o2 or "")
  end
--~ 令
function s.办令(o1)
  print(o1)
  os.execute(o1)
  end
--~ 文
--~ 前缀
function s.全筛前缀(o1, o2)
  if string.sub(o1, 1, #o2) == o2 then
    return o1
    end
  end
--~ 文
--~ 后缀
function s.全筛后缀(o1, o2)
  if string.sub(o1, -#o2) == o2 then
    return o1
    end
  end
--~ 目对
function s.用令行工具操文件(o1_0)
  local k1_9
  --~ 令行排
  k1_9 = s.历文(o1_0.文件目, 简文件库.dir)
  k1_9 = s.历排(k1_9, s.全筛后缀, o1_0.文件类)
  for o1 = 1, #k1_9 do
    k1_9[o1] = s.加前缀(k1_9[o1], o1_0.文件目)
    k1_9[o1] = s.加前缀(k1_9[o1], [["]])
    k1_9[o1] = s.加后缀(k1_9[o1], [["]])
    k1_9[o1] = s.加前缀(k1_9[o1], o1_0.令行前缀)
    s.办令(k1_9[o1])
    end
  end
--~ 文件路
--~ 式
function s.读文件(o1, o2)
  local k1
  local k1_3
  --~ 文件
  k1_3 = io.open(o1, o2 or "r")
  --~ 文
  k1 = k1_3:read("a")
  k1_3:flush()
  k1_3:close()
  return k1
  end
--~ 常量排
function s.加对限(o1_0)
  table.insert(o1_0, 1, "local k1_0 = {}")
  table.insert(o1_0, "return k1_0")
  return table.concat(o1_0, "\n")
  end
--~ 文
--~ 文件路
--~ 式
function s.写文件(o1, o2, o3)
  local k1_3
  --~ 文件
  k1_3 = io.open(o2, o3 or "w")
  k1_3:write(o1)
  k1_3:flush()
  k1_3:close()
  end
--~ 文
function s.删左右空白(o1)
  o1 = string.gsub(o1, "^%s+", "")
  return string.gsub(o1, "%s+$", "")
  end
--~ 对
--~ 对
function s.连两对(o1_0, o2_0)
  for o3_0, o4_0 in pairs(o2_0) do
    o1_0[o3_0] = o4_0
    end
  return o1_0
  end
--~ 键
--~ 值
function s.修对类(o1_0, o2_0)
  if tonumber(o1_0) then
    return tonumber(o1_0), o2_0
  else
    return o1_0, o2_0
    end
  end
do
  --~ 加数
  local k1 = 0
  function s.递增()
    k1 = k1 + 1
    return k1
    end
  end
--~ 左加数
--~ 右加数
function s.加法(o1, o2)
  return o1 + o2
  end
--~ 左减数
--~ 右减数
function s.减法(o1, o2)
  return o1 - o2
  end
--~ 左乘数
--~ 右乘数
function s.乘法(o1, o2)
  return o1 * o2
  end
--~ 左除数
--~ 右除数
function s.除法(o1, o2)
  return o1 / o2
  end
--~ 左数
--~ 右数
function s.位和(o1, o2)
  return bit.band(o1, o2)
  end
--~ 数
--~ 右移几位
function s.位右移(o1, o2)
  return bit.rshift(o1, o2)
  end
--~ 键
--~ 最大值
--~ 键
--~ 值
function s.筛对中最大值(o1, o2, o3, o4)
  if o2 < o4 then
    return true
    end
  end
--~ 最短键
--~ 值
--~ 键
--~ 值
function s.筛对中最短键(o1, o2, o3, o4)
  if #o1 > #o3 then
    return true
    end
  end
--~ 最短文
--~ 值
function s.筛排中最短文(o1, o2)
  if #o1 > #o2 then
    return true
    end
  end
--~ 内数
function s.to_uint64(o1)
  local uint64_pointer = ffi.new("uint64_t[1]", o1)
  return uint64_pointer[0]
  end
--~ 键
--~ 值
--~ 要找的值
function s.全等筛对中值(o1, o2, o3)
  if o2 == o3 then
    return o1, o2
  else
    end
  end
return s

Modified 残局文料/lua_lib/游戏王_则拟器_原版_卡档.lua from [e9a26816d2] to [a6b48eeccb].

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local 字集库 = require("u8_to_a")
local 档库 = require("lsqlite3")
local 文库 = require(字集库.u8_to_a("算机_程语_月_基类_文"))
local 对库 = require(字集库.u8_to_a("算机_程语_月_基类_表_对"))
local d = {}
local 卡档
--~ 卡编
function d.取卡对(o1)
  local k1_0, k2_0
  --~ 卡文对
  k1_0 = d.取卡文(o1)
  --~ 卡数据对
  k2_0 = d.取卡数据(o1)
  return 对库.连两对(k1_0, k2_0)
  end
--~ 卡编
function d._取卡对(o1, o2)
  for o1_4 in 卡档:nrows(文库.连(o2, o1)) do
    return o1_4
    end
  end
do
  local k1
  --~ 模
  k1 = "select * from texts where id = "
  --~ 卡编
  function d.取卡文(o1)
    return d._取卡对(o1, k1)
    end
  end
do
  local k1
  --~ 模
  k1 = "select * from datas where id = "
  --~ 卡编
  function d.取卡数据(o1)
    return d._取卡对(o1, k1)
    end
  end
--~ 卡档路
function d.启卡档(o1)
  卡档 = 档库.open(o1)
  end
return d




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local 字集库 = require("u8_to_a")
local 档库 = require("lsqlite3")
local 文库 = require(字集库.u8_to_a("算机_程语_月_基类_文"))
local 对库 = require(字集库.u8_to_a("算机_程语_月_基类_表_对"))
local s = {}
local 卡档
--~ 卡编
function s.取卡对(o1)
  local k1_0, k2_0
  --~ 卡文对
  k1_0 = s.取卡文(o1)
  --~ 卡数据对
  k2_0 = s.取卡数据(o1)
  return 对库.连两对(k1_0, k2_0)
  end
--~ 卡编
function s._取卡对(o1, o2)
  for o1_4 in 卡档:nrows(文库.连(o2, o1)) do
    return o1_4
    end
  end
do
  local k1
  --~ 模
  k1 = "select * from texts where id = "
  --~ 卡编
  function s.取卡文(o1)
    return s._取卡对(o1, k1)
    end
  end
do
  local k1
  --~ 模
  k1 = "select * from datas where id = "
  --~ 卡编
  function s.取卡数据(o1)
    return s._取卡对(o1, k1)
    end
  end
--~ 卡档路
function s.启卡档(o1)
  卡档 = 档库.open(o1)
  end
return s

Modified 残局文料/lua_lib/游戏王_则拟器_原版_残局_卡_全筛.lua from [4ab22a4569] to [43a24d6dfd].

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local 字集库 = require("u8_to_a")
local 位算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_位算"))
local d = {}
local TYPE_MONSTER = 0x1
local TYPE_SPELL = 0x2
local TYPE_TRAP = 0x4
local TYPE_EFFECT = 0x20
local TYPE_PENDULUM = 0x1000000
local 有效果卡的类排 = {
TYPE_SPELL
, TYPE_TRAP
, TYPE_EFFECT
}
local 无效果灵摆怪兽排 = {
  28363749 --火蛋白石头龙头领
  , 19474136 --曼陀林草龙
  , 17390179 --闪光之骑士
  , 83980492 --铜锣龙
  }
--~ 卡对
function d.筛有效果卡(o1_0)
  for o1 = 1, #有效果卡的类排 do
    if 位算库.位和(有效果卡的类排[o1], o1_0.type) == 0 then
    else
      return o1_0
      end
    end
  if 位算库.位和(TYPE_PENDULUM, o1_0.type) == 0 then
  else
    if 无效果灵摆怪兽排[o1_0.id] then
    else
      return o1_0
      end
    end
  end
--~ 卡对
function d.筛怪兽卡(o1_0)
  if 位算库.位和(TYPE_MONSTER, o1_0.type) == 0 then
  else
    return o1_0
    end
  end
--~ 卡对
function d.筛攻击力(o1_0)
  return o1_0.atk
  end
return d


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local 字集库 = require("u8_to_a")
local 位算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_位算"))
local s = {}
local TYPE_MONSTER = 0x1
local TYPE_SPELL = 0x2
local TYPE_TRAP = 0x4
local TYPE_EFFECT = 0x20
local TYPE_PENDULUM = 0x1000000
local 有效果卡的类排 = {
TYPE_SPELL
, TYPE_TRAP
, TYPE_EFFECT
}
local 无效果灵摆怪兽排 = {
  28363749 --火蛋白石头龙头领
  , 19474136 --曼陀林草龙
  , 17390179 --闪光之骑士
  , 83980492 --铜锣龙
  }
--~ 卡对
function s.筛有效果卡(o1_0)
  for o1 = 1, #有效果卡的类排 do
    if 位算库.位和(有效果卡的类排[o1], o1_0.type) == 0 then
    else
      return o1_0
      end
    end
  if 位算库.位和(TYPE_PENDULUM, o1_0.type) == 0 then
  else
    if 无效果灵摆怪兽排[o1_0.id] then
    else
      return o1_0
      end
    end
  end
--~ 卡对
function s.筛怪兽卡(o1_0)
  if 位算库.位和(TYPE_MONSTER, o1_0.type) == 0 then
  else
    return o1_0
    end
  end
--~ 卡对
function s.筛攻击力(o1_0)
  return o1_0.atk
  end
return s

Modified 残局文料/lua_lib/算机_基统_窗群_文件系_小文件_写.lua from [4a2c3d3769] to [65e1fb33f1].

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local d = {}
--~ 文
--~ 文件路
--~ 式
function d.写文件(o1, o2, o3)
  local k1_3
  --~ 文件
  k1_3 = io.open(o2, o3 or "w")
  k1_3:write(o1)
  k1_3:flush()
  k1_3:close()
  end
return d
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local s = {}
--~ 文
--~ 文件路
--~ 式
function s.写文件(o1, o2, o3)
  local k1_3
  --~ 文件
  k1_3 = io.open(o2, o3 or "w")
  k1_3:write(o1)
  k1_3:flush()
  k1_3:close()
  end
return s

Modified 残局文料/lua_lib/算机_基统_窗群_文件系_小文件_读.lua from [7b1ebd730f] to [2aaaa1e959].

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local d = {}
--~ 文件路
--~ 式
function d.读文件(o1, o2)
  local k1
  local k1_3
  --~ 文件
  k1_3 = io.open(o1, o2 or "r")
  --~ 文
  k1 = k1_3:read("a")
  k1_3:flush()
  k1_3:close()
  return k1
  end
return d
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local s = {}
--~ 文件路
--~ 式
function s.读文件(o1, o2)
  local k1
  local k1_3
  --~ 文件
  k1_3 = io.open(o1, o2 or "r")
  --~ 文
  k1 = k1_3:read("a")
  k1_3:flush()
  k1_3:close()
  return k1
  end
return s

Modified 残局文料/lua_lib/算机_理器_通用_字节.lua from [d3597d5255] to [2d497ffaa3].

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local ffi = require("ffi")
local d = {}
--~ 内数
function d.to_uint64(o1)
  local uint64_pointer = ffi.new("uint64_t[1]", o1)
  return uint64_pointer[0]
  end
return d

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local ffi = require("ffi")
local s = {}
--~ 内数
function s.to_uint64(o1)
  local uint64_pointer = ffi.new("uint64_t[1]", o1)
  return uint64_pointer[0]
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_数.lua from [7bddfd0dc4] to [a86c73f2f0].

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local 字集库 = require("u8_to_a")
local 基算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_基算"))
local math = math
local string = string
local d = {}
-- 指数
--~ 左加数
--~ 右加数
function d.指数(o1, o2, o3)
  local k1
  if o3 then
    --~ 指数次
    k1 = 基算库.除法(o2, o3)
    return o1 ^ k1
  else
    return o1 ^ o2
    end
  end
-- 指数次
--~ 数
--~ 指数底
function d.指数次(o1, o2)
  local k1
  --~ 指数次
  k1 = math.log(o1) / math.log(o2)
  return k1
  end
--~ 数
function d.二底指数次(o1)
  local k1
  --~ 指数次
  _, k1 = math.frexp(o1)
  return k1
  end
-- 向大取整和向小取整
--~ 数
function d.向小取整(o1)
  return math.floor(o1)
  end
-- 几位整数和几位小数
--~ 数
--~ 几位整数
function d.几位整数(o1, o2)
  return string.format("%0" .. o2 .. "d", o1)
  end
--~ 数
--~ 几位小数
function d.几位小数(o1, o2)
  return string.format("%." .. o2 .. "f", o1)
  end
-- 正数与负数
--~ 数
function d.正数(o1)
  if o1 >= 0 then
    return o1
  else
    return -o1
    end
  end
--~ 数
function d.负数(o1)
  if o1 >= 0 then
    return -o1
  else
    return o1
    end
  end
-- 递加
do
  local k1_0
  --~ 数表
  k1_0 = {}
  function d.递加(o1)
    if k1_0[o1] then
    else
      k1_0[o1] = 0
      end
    k1_0[o1] = k1_0[o1] + 1
    return k1_0[o1]
    end
  end
-- 最值
function d.最大值()
  return math.huge
  end
function d.最小值()
  local k1
  --~ 最大值
  k1 = d.最大值()
  return d.负数(k1)
  end
--~ 数
function d.是否最值(o1)
  if o1 == d.最大值()
  or o1 == d.最小值() then
    return true
  else
    end
  end
--~ 数
function d.是否无效值(o1)
  if o1 == o1 then
  else
    return true
    end
  end
--~ 数
function d.是否错值(o1)
  local k1, k2
  --~ 是否最值
  k1 = d.是否最值(o1)
  --~ 是否无效值
  k2 = d.是否无效值(o1)
  return k1 or k2
  end
return d




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local 字集库 = require("u8_to_a")
local 基算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_基算"))
local math = math
local string = string
local s = {}
-- 指数
--~ 左加数
--~ 右加数
function s.指数(o1, o2, o3)
  local k1
  if o3 then
    --~ 指数次
    k1 = 基算库.除法(o2, o3)
    return o1 ^ k1
  else
    return o1 ^ o2
    end
  end
-- 指数次
--~ 数
--~ 指数底
function s.指数次(o1, o2)
  local k1
  --~ 指数次
  k1 = math.log(o1) / math.log(o2)
  return k1
  end
--~ 数
function s.二底指数次(o1)
  local k1
  --~ 指数次
  _, k1 = math.frexp(o1)
  return k1
  end
-- 向大取整和向小取整
--~ 数
function s.向小取整(o1)
  return math.floor(o1)
  end
-- 几位整数和几位小数
--~ 数
--~ 几位整数
function s.几位整数(o1, o2)
  return string.format("%0" .. o2 .. "d", o1)
  end
--~ 数
--~ 几位小数
function s.几位小数(o1, o2)
  return string.format("%." .. o2 .. "f", o1)
  end
-- 正数与负数
--~ 数
function s.正数(o1)
  if o1 >= 0 then
    return o1
  else
    return -o1
    end
  end
--~ 数
function s.负数(o1)
  if o1 >= 0 then
    return -o1
  else
    return o1
    end
  end
-- 递加
do
  local k1_0
  --~ 数表
  k1_0 = {}
  function s.递加(o1)
    if k1_0[o1] then
    else
      k1_0[o1] = 0
      end
    k1_0[o1] = k1_0[o1] + 1
    return k1_0[o1]
    end
  end
-- 最值
function s.最大值()
  return math.huge
  end
function s.最小值()
  local k1
  --~ 最大值
  k1 = s.最大值()
  return s.负数(k1)
  end
--~ 数
function s.是否最值(o1)
  if o1 == s.最大值()
  or o1 == s.最小值() then
    return true
  else
    end
  end
--~ 数
function s.是否无效值(o1)
  if o1 == o1 then
  else
    return true
    end
  end
--~ 数
function s.是否错值(o1)
  local k1, k2
  --~ 是否最值
  k1 = s.是否最值(o1)
  --~ 是否无效值
  k2 = s.是否无效值(o1)
  return k1 or k2
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_数_位算.lua from [0c39de34a5] to [993ea5775b].

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local bit = bit
local d = {}
-- 和与或
--~ 左数
--~ 右数
function d.位和(o1, o2)
  return bit.band(o1, o2)
  end
-- 左移与右移
--~ 数
--~ 右移几位
function d.位右移(o1, o2)
  return bit.rshift(o1, o2)
  end
return d

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local bit = bit
local s = {}
-- 和与或
--~ 左数
--~ 右数
function s.位和(o1, o2)
  return bit.band(o1, o2)
  end
-- 左移与右移
--~ 数
--~ 右移几位
function s.位右移(o1, o2)
  return bit.rshift(o1, o2)
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_数_基算.lua from [14d957724e] to [c13669112e].

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local d = {}
-- 加减
--~ 左加数
--~ 右加数
function d.加法(o1, o2)
  return o1 + o2
  end
--~ 左减数
--~ 右减数
function d.减法(o1, o2)
  return o1 - o2
  end
-- 乘除
--~ 左乘数
--~ 右乘数
function d.乘法(o1, o2)
  return o1 * o2
  end
--~ 左除数
--~ 右除数
function d.除法(o1, o2)
  return o1 / o2
  end
-- 向外与向内
--~ 左加数
--~ 右加数
function d.向外加(o1, o2)
  if o1 >= 0 then
    return d.加法(o1, o2)
  else
    return d.减法(o1, o2)
    end
  end
return d
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local s = {}
-- 加减
--~ 左加数
--~ 右加数
function s.加法(o1, o2)
  return o1 + o2
  end
--~ 左减数
--~ 右减数
function s.减法(o1, o2)
  return o1 - o2
  end
-- 乘除
--~ 左乘数
--~ 右乘数
function s.乘法(o1, o2)
  return o1 * o2
  end
--~ 左除数
--~ 右除数
function s.除法(o1, o2)
  return o1 / o2
  end
-- 向外与向内
--~ 左加数
--~ 右加数
function s.向外加(o1, o2)
  if o1 >= 0 then
    return s.加法(o1, o2)
  else
    return s.减法(o1, o2)
    end
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_文.lua from [53c1e6c28e] to [8234c85240].

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local string = string
local d = {}
function d.连(o1, o2, o3, o4, o5, o6, o7, o8, o9)
  return o1 .. (o2 or "") .. (o3 or "") .. (o4 or "") .. (o5 or "") .. (o6 or "") .. (o7 or "") .. (o8 or "") .. (o9 or "")
  end
--~ 排中文
--~ 入参2
--~ 入参3
--~ 入参4
function d.全筛文(o1, o2, o3, o4)
  --~ print(4)
  if string.find(o1, o2, o3, o4) then
    return o1
    end
  end
return d

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local string = string
local s = {}
function s.连(o1, o2, o3, o4, o5, o6, o7, o8, o9)
  return o1 .. (o2 or "") .. (o3 or "") .. (o4 or "") .. (o5 or "") .. (o6 or "") .. (o7 or "") .. (o8 or "") .. (o9 or "")
  end
--~ 排中文
--~ 入参2
--~ 入参3
--~ 入参4
function s.全筛文(o1, o2, o3, o4)
  --~ print(4)
  if string.find(o1, o2, o3, o4) then
    return o1
    end
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_文_前缀.lua from [bddb0917c1] to [c563093802].

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local string = string
local d = {}
-- 加与删
--~ 文
--~ 前缀
function d.加前缀(o1, o2)
  return (o2 or "") .. o1
  end
-- 全筛
--~ 文
--~ 前缀
function d.全筛前缀(o1, o2)
  if string.sub(o1, 1, #o2) == o2 then
    return o1
    end
  end
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local string = string
local s = {}
-- 加与删
--~ 文
--~ 前缀
function s.加前缀(o1, o2)
  return (o2 or "") .. o1
  end
-- 全筛
--~ 文
--~ 前缀
function s.全筛前缀(o1, o2)
  if string.sub(o1, 1, #o2) == o2 then
    return o1
    end
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_文_后缀.lua from [2f0eda9a09] to [1af10e52ff].

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local string = string
local d = {}
-- 加与删
--~ 文
--~ 后缀
function d.加后缀(o1, o2)
  return o1 .. (o2 or "")
  end
-- 全筛
--~ 文
--~ 后缀
function d.全筛后缀(o1, o2)
  if string.sub(o1, -#o2) == o2 then
    return o1
    end
  end
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local string = string
local s = {}
-- 加与删
--~ 文
--~ 后缀
function s.加后缀(o1, o2)
  return o1 .. (o2 or "")
  end
-- 全筛
--~ 文
--~ 后缀
function s.全筛后缀(o1, o2)
  if string.sub(o1, -#o2) == o2 then
    return o1
    end
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_文_取全.lua from [2d644ec655] to [065d91c824].

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local d = {}
-- 启
--~ 文
--~ 历文的能
--~ 入参2
--~ 入参3
function d.历文(o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 in o2(o1, o3, o4) do
    k1_0[#k1_0 + 1] = o5
    end
  return k1_0
  end
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local s = {}
-- 启
--~ 文
--~ 历文的能
--~ 入参2
--~ 入参3
function s.历文(o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 in o2(o1, o3, o4) do
    k1_0[#k1_0 + 1] = o5
    end
  return k1_0
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取一.lua from [81fba9566d] to [18dc555da1].

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local d = {}
-- 启
--~ 对
--~ 能
function d.历对(o1_0, o1)
  local k1, k2
  for o2, o3 in pairs(o1_0) do
    --~ 键
    --~ 值
    k1, k2 = d.模(k1, k2, o2, o3, o1)
    end
  return k1, k2
  end
-- 模
--~ 键
--~ 值
--~ 对中键
--~ 对中值
--~ 能
function d.模(o1, o2, o3, o4, o5)
  if o1 == nil then
    return o3, o4
  elseif o5(o1, o2, o3, o4) then
    return o3, o4
  else
    return o1, o2
    end
  end
-- 最短
--~ 最短键
--~ 值
--~ 键
--~ 值
function d._筛最短键(o1, o2, o3, o4)
  if #o1 > #o3 then
    return true
    end
  end
--~ 对
function d.筛最短键(o1_0)
  return d.历对(o1_0, d._筛最短键)
  end
-- 最大
--~ 键
--~ 最大值
--~ 键
--~ 值
function d._筛最大值(o1, o2, o3, o4)
  if o2 < o4 then
    return true
    end
  end
--~ 对
function d.筛最大值(o1_0)
  return d.历对(o1_0, d._筛最大值)
  end
return d
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local s = {}
-- 启
--~ 对
--~ 能
function s.历对(o1_0, o1)
  local k1, k2
  for o2, o3 in pairs(o1_0) do
    --~ 键
    --~ 值
    k1, k2 = s.模(k1, k2, o2, o3, o1)
    end
  return k1, k2
  end
-- 模
--~ 键
--~ 值
--~ 对中键
--~ 对中值
--~ 能
function s.模(o1, o2, o3, o4, o5)
  if o1 == nil then
    return o3, o4
  elseif o5(o1, o2, o3, o4) then
    return o3, o4
  else
    return o1, o2
    end
  end
-- 最短
--~ 最短键
--~ 值
--~ 键
--~ 值
function s._筛最短键(o1, o2, o3, o4)
  if #o1 > #o3 then
    return true
    end
  end
--~ 对
function s.筛最短键(o1_0)
  return s.历对(o1_0, s._筛最短键)
  end
-- 最大
--~ 键
--~ 最大值
--~ 键
--~ 值
function s._筛最大值(o1, o2, o3, o4)
  if o2 < o4 then
    return true
    end
  end
--~ 对
function s.筛最大值(o1_0)
  return s.历对(o1_0, s._筛最大值)
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取全.lua from [cf160cb7ef] to [356b3ac58b].

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local d = {}
-- 全与局
--~ 对
--~ 能
--~ 入参3
function d.历对(o1_0, o1, o2)
  local k1, k2
  local k1_0
  --~ 对
  k1_0 = {}
  for o3, o4 in pairs(o1_0) do
    --~ 键
    --~ 值
    k1, k2 = o1(o3, o4, o2)
    if k1 then
      k1_0[k1] = k2
    else
      end
    end
  return k1_0
  end
--~ 对
--~ 能
--~ 入参2
--~ 入参3
function d.历值(o1_0, o1, o2, o3)
  local k1_0
  --~ 对
  k1_0 = {}
  for o4, o5 in pairs(o1_0) do
    k1_0[o4] = o1(o5, o2, o3)
    end
  return k1_0
  end
--~ 键
--~ 值
--~ 要找的值
function d.全等筛值(o1, o2, o3)
  if o2 == o3 then
    return o1, o2
  else
    end
  end
return d
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local s = {}
-- 全与局
--~ 对
--~ 能
--~ 入参3
function s.历对(o1_0, o1, o2)
  local k1, k2
  local k1_0
  --~ 对
  k1_0 = {}
  for o3, o4 in pairs(o1_0) do
    --~ 键
    --~ 值
    k1, k2 = o1(o3, o4, o2)
    if k1 then
      k1_0[k1] = k2
    else
      end
    end
  return k1_0
  end
--~ 对
--~ 能
--~ 入参2
--~ 入参3
function s.历值(o1_0, o1, o2, o3)
  local k1_0
  --~ 对
  k1_0 = {}
  for o4, o5 in pairs(o1_0) do
    k1_0[o4] = o1(o5, o2, o3)
    end
  return k1_0
  end
--~ 键
--~ 值
--~ 要找的值
function s.全等筛值(o1, o2, o3)
  if o2 == o3 then
    return o1, o2
  else
    end
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取一.lua from [9df7c4b8f8] to [e41b5059e0].

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local d = {}
-- 启
--~ 排
--~ 能
function d.历排(o1_0, o1)
  local k1
  for o2 = 1, #o1_0 do
    --~ 值
    k1 = d.模(k1, o1_0[o2], o1)
    end
  return k1
  end
-- 模
--~ 值
--~ 排中值
function d.模(o1, o2, o3)
  if o1 == nil then
    return o2
  elseif o3(o1, o2) then
    return o2
  else
    return o1
    end
  end
-- 最短
--~ 最短文
--~ 值
function d._筛最短文(o1, o2)
  if #o1 > #o2 then
    return true
    end
  end
--~ 排
function d.筛最短文(o1_0)
  return d.历排(o1_0, d._筛最短文)
  end
return d
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local s = {}
-- 启
--~ 排
--~ 能
function s.历排(o1_0, o1)
  local k1
  for o2 = 1, #o1_0 do
    --~ 值
    k1 = s.模(k1, o1_0[o2], o1)
    end
  return k1
  end
-- 模
--~ 值
--~ 排中值
function s.模(o1, o2, o3)
  if o1 == nil then
    return o2
  elseif o3(o1, o2) then
    return o2
  else
    return o1
    end
  end
-- 最短
--~ 最短文
--~ 值
function s._筛最短文(o1, o2)
  if #o1 > #o2 then
    return true
    end
  end
--~ 排
function s.筛最短文(o1_0)
  return s.历排(o1_0, s._筛最短文)
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取全.lua from [072e9eeaba] to [658f7a4cb9].

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local d = {}
-- 返旧与返新与不返
-- 排数
--~ 排
--~ 办排中值的能
--~ 入参2
--~ 入参3
--~ 入参4
function d.历排(o1_0, o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 = 1, #o1_0 do
    k1_0[#k1_0 + 1] = o1(o1_0[o5], o2, o3, o4)
    end
  return k1_0
  end
--~ 排
--~ 排
--~ 办排中值的能
--~ 入参3
--~ 入参4
--~ 入参5
function d.历二排(o1_0, o2_0, o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 = 1, #o1_0 do
    k1_0[#k1_0 + 1] = o1(o1_0[o5], o2_0[o5], o2, o3, o4)
    end
  return k1_0
  end
--~ 排
--~ 排
--~ 排
--~ 办排中值的能
--~ 入参4
--~ 入参5
--~ 入参6
function d.历三排(o1_0, o2_0, o3_0, o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 = 1, #o1_0 do
    k1_0[#k1_0 + 1] = o1(o1_0[o5], o2_0[o5], o3_0[o5], o2, o3, o4)
    end
  return k1_0
  end
return d
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local s = {}
-- 返旧与返新与不返
-- 排数
--~ 排
--~ 办排中值的能
--~ 入参2
--~ 入参3
--~ 入参4
function s.历排(o1_0, o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 = 1, #o1_0 do
    k1_0[#k1_0 + 1] = o1(o1_0[o5], o2, o3, o4)
    end
  return k1_0
  end
--~ 排
--~ 排
--~ 办排中值的能
--~ 入参3
--~ 入参4
--~ 入参5
function s.历二排(o1_0, o2_0, o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 = 1, #o1_0 do
    k1_0[#k1_0 + 1] = o1(o1_0[o5], o2_0[o5], o2, o3, o4)
    end
  return k1_0
  end
--~ 排
--~ 排
--~ 排
--~ 办排中值的能
--~ 入参4
--~ 入参5
--~ 入参6
function s.历三排(o1_0, o2_0, o3_0, o1, o2, o3, o4)
  local k1_0
  --~ 集排
  k1_0 = {}
  for o5 = 1, #o1_0 do
    k1_0[#k1_0 + 1] = o1(o1_0[o5], o2_0[o5], o3_0[o5], o2, o3, o4)
    end
  return k1_0
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取联.lua from [c35c09e3a7] to [061505a7b9].

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local d = {}
-- 启
--~ 排
--~ 办排中值的能
--~ 入参2
--~ 入参3
function d.历排(o1_0, o1, o2, o3, o4)
  local k1
  --~ 和
  k1 = o1_0[1] or 0
  for o5 = 2, #o1_0 do
    k1 = o1(k1, o2(o1_0[o5], o3, o4))
    end
  return k1
  end
return d
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local s = {}
-- 启
--~ 排
--~ 办排中值的能
--~ 入参2
--~ 入参3
function s.历排(o1_0, o1, o2, o3, o4)
  local k1
  --~ 和
  k1 = o1_0[1] or 0
  for o5 = 2, #o1_0 do
    k1 = o1(k1, o2(o1_0[o5], o3, o4))
    end
  return k1
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_相加.lua from [2fcef369fd] to [fec9fb1630].

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local d = {}
-- 启
-- 启
--~ 排
--~ 办排中值的能
--~ 入参2
--~ 入参3
--~ 入参4
function d.历排(o1_0, o1, o2, o3, o4)
  local k1
  --~ 和
  k1 = 0
  for o5 = 1, #o1_0 do
    k1 = k1 + o1(o1_0[o5], o2, o3, o4)
    end
  return k1
  end
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local s = {}
-- 启
-- 启
--~ 排
--~ 办排中值的能
--~ 入参2
--~ 入参3
--~ 入参4
function s.历排(o1_0, o1, o2, o3, o4)
  local k1
  --~ 和
  k1 = 0
  for o5 = 1, #o1_0 do
    k1 = k1 + o1(o1_0[o5], o2, o3, o4)
    end
  return k1
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_能_传能_基类.lua from [f8ecc960f5] to [38bbf2e477].

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local d = {}
-- 启
--~ 值
--~ 值类
--~ 办值的能
function d.操类(o1, o2, o3)
  if type(o1) == o2 then
    return o3(o1)
  else
    return o1
    end
  end
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local s = {}
-- 启
--~ 值
--~ 值类
--~ 办值的能
function s.操类(o1, o2, o3)
  if type(o1) == o2 then
    return o3(o1)
  else
    return o1
    end
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_能_返参.lua from [494a520ea5] to [457f07f678].

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local d = {}
-- 数量
--~ 入参1
function d.一参(o1)
  return o1
  end
--~ 入参1
--~ 入参2
function d.二参(o1, o2)
  return o1, o2
  end
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local s = {}
-- 数量
--~ 入参1
function s.一参(o1)
  return o1
  end
--~ 入参1
--~ 入参2
function s.二参(o1, o2)
  return o1, o2
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_表_对.lua from [09d79da114] to [1fb198b937].

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local 字集库 = require("u8_to_a")
local 返参库 = require(字集库.u8_to_a("算机_程语_月_基类_能_返参"))
local 历对库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_对_取全"))
local d = {}
-- 连对
--~ 对
--~ 对
function d.连两对(o1_0, o2_0)
  local k1_0
  --~ 合对
  k1_0 = 历对库.历对(o1_0, 返参库.二参)
  for o1, o2 in pairs(o2_0) do
    k1_0[o1] = o2
    end
  return k1_0
  end
-- 对长
--~ 对
function d.对长(o1_0)
  local k1
  --~ 对长
  k1 = 0
  for _ in pairs(o1_0) do
    k1 = k1 + 1
    end
  return k1
  end
return d



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local 字集库 = require("u8_to_a")
local 返参库 = require(字集库.u8_to_a("算机_程语_月_基类_能_返参"))
local 历对库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_对_取全"))
local s = {}
-- 连对
--~ 对
--~ 对
function s.连两对(o1_0, o2_0)
  local k1_0
  --~ 合对
  k1_0 = 历对库.历对(o1_0, 返参库.二参)
  for o1, o2 in pairs(o2_0) do
    k1_0[o1] = o2
    end
  return k1_0
  end
-- 对长
--~ 对
function s.对长(o1_0)
  local k1
  --~ 对长
  k1 = 0
  for _ in pairs(o1_0) do
    k1 = k1 + 1
    end
  return k1
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_基类_表_排_基类_数.lua from [8e6a120b6d] to [3ede250a51].

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local 字集库 = require("u8_to_a")
local 历排取联库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_排_取联"))
local 返参库 = require(字集库.u8_to_a("算机_程语_月_基类_能_返参"))
local 基算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_基算"))
local 历排库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_排_取全"))
local 数库 = require(字集库.u8_to_a("算机_程语_月_基类_数"))
local d = {}
--~ 排
function d.总和(o1_0)
  return 历排取联库.历排(o1_0, 基算库.加法, 返参库.一参)
  end
--~ 排
function d.均值(o1_0)
  local k1
  --~ 总和
  k1 = d.总和(o1_0)
  return 基算库.除法(k1, #o1_0)
  end
--~ 排
--~ 标准值
function d.方差(o1_0, o1)
  local k1, k2
  local k1_0
  --~ 标准值
  k1 = o1 or d.均值(o1_0)
  --~ 排,用于算方差
  k1_0 = 历排库.历排(o1_0, 基算库.减法, k1)
  k1_0 = 历排库.历排(k1_0, 数库.指数, 2)
  --~ 方差
  k2 = 基算库.除法(d.总和(k1_0), #k1_0)
  return k2
  end
--~ 排
--~ 标准值
function d.标准差(o1_0, o1)
  local k1
  --~ 方差
  k1 = d.方差(o1_0, o1)
  return 数库.指数(k1, 1, 2)
  end
--~ 排
--~ 标准值
function d.均差(o1_0, o1)
  local k1, k2
  local k1_0
  --~ 标准值
  k1 = o1 or d.均值(o1_0)
  --~ 排,用于算均差
  k1_0 = 历排库.历排(o1_0, 基算库.减法, k1)
  k1_0 = 历排库.历排(k1_0, 数库.正数)
  --~ 均差
  k2 = 基算库.除法(d.总和(k1_0), #k1_0)
  return k2
  end
return d






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local 字集库 = require("u8_to_a")
local 历排取联库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_排_取联"))
local 返参库 = require(字集库.u8_to_a("算机_程语_月_基类_能_返参"))
local 基算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_基算"))
local 历排库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_排_取全"))
local 数库 = require(字集库.u8_to_a("算机_程语_月_基类_数"))
local s = {}
--~ 排
function s.总和(o1_0)
  return 历排取联库.历排(o1_0, 基算库.加法, 返参库.一参)
  end
--~ 排
function s.均值(o1_0)
  local k1
  --~ 总和
  k1 = s.总和(o1_0)
  return 基算库.除法(k1, #o1_0)
  end
--~ 排
--~ 标准值
function s.方差(o1_0, o1)
  local k1, k2
  local k1_0
  --~ 标准值
  k1 = o1 or s.均值(o1_0)
  --~ 排,用于算方差
  k1_0 = 历排库.历排(o1_0, 基算库.减法, k1)
  k1_0 = 历排库.历排(k1_0, 数库.指数, 2)
  --~ 方差
  k2 = 基算库.除法(s.总和(k1_0), #k1_0)
  return k2
  end
--~ 排
--~ 标准值
function s.标准差(o1_0, o1)
  local k1
  --~ 方差
  k1 = s.方差(o1_0, o1)
  return 数库.指数(k1, 1, 2)
  end
--~ 排
--~ 标准值
function s.均差(o1_0, o1)
  local k1, k2
  local k1_0
  --~ 标准值
  k1 = o1 or s.均值(o1_0)
  --~ 排,用于算均差
  k1_0 = 历排库.历排(o1_0, 基算库.减法, k1)
  k1_0 = 历排库.历排(k1_0, 数库.正数)
  --~ 均差
  k2 = 基算库.除法(s.总和(k1_0), #k1_0)
  return k2
  end
return s

Modified 残局文料/lua_lib/算机_程语_月_注_删_不虑字串.lua from [fb7338cbcc] to [ccc52a6c1d].

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local 字集库 = require("u8_to_a")
local 文库 = require(字集库.u8_to_a("算机_程语_月_基类_文"))
local string = string
local d = {}
-- 单行注与多行注
--~ 文
function d.删注(o1)
  o1 = d.删多行注(o1)
  return d.删单行注(o1)
  end
do
  local k1
  --~ 模
  k1 = 文库.连("%-%-", "%[", "(=*)", "%[", ".-", "%]", "%1", "%]")
  --~ 文
  function d.删多行注(o1)
    return string.gsub(o1, k1, "")
    end
  end
do
  local k1
  --~ 模
  k1 = 文库.连("%-%-", "[^\n]*")
  --~ 文
  function d.删单行注(o1)
    return string.gsub(o1, k1, "")
    end
  end
return d



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local 字集库 = require("u8_to_a")
local 文库 = require(字集库.u8_to_a("算机_程语_月_基类_文"))
local string = string
local s = {}
-- 单行注与多行注
--~ 文
function s.删注(o1)
  o1 = s.删多行注(o1)
  return s.删单行注(o1)
  end
do
  local k1
  --~ 模
  k1 = 文库.连("%-%-", "%[", "(=*)", "%[", ".-", "%]", "%1", "%]")
  --~ 文
  function s.删多行注(o1)
    return string.gsub(o1, k1, "")
    end
  end
do
  local k1
  --~ 模
  k1 = 文库.连("%-%-", "[^\n]*")
  --~ 文
  function s.删单行注(o1)
    return string.gsub(o1, k1, "")
    end
  end
return s