游戏王残局简化版

Check-in [56634276f2]
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Check-in [56634276f2]

Overview
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Downloads: Tarball | ZIP archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 56634276f24f7ba61689f3ecd8f3779188e4c60ff83fd5805a2563c821fb18f7
User & Date: 顽雨沉风 on 2024-07-21 09:48:42.066
Other Links: manifest | tags
Context
2024-07-21
09:56
0 check-in: 093a171d35 user: 顽雨沉风 tags: trunk
09:48
0 check-in: 56634276f2 user: 顽雨沉风 tags: trunk
09:45
0 check-in: 970ee0a2b9 user: 顽雨沉风 tags: trunk
Changes
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--[[message
#LV-044
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽


local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2)



local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(60082869, 0, 0, k1, 1, k2)
Debug.AddCard(37011715, 0, 0, k1, 2, k2)
Debug.AddCard(41420027, 0, 0, k1, 3, k2)
Debug.AddCard(51452091, 1, 1, k1, 2, k2)

local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, k2)

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组



local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, k2)
Debug.AddCard(64389297, 1, 1, k1, 0, k2)
Debug.AddCard(73891874, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡


Debug.ReloadFieldEnd("奇迹之苏生")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)




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--[[message
#QB011
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 12200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(96182448, 0, 0, k1, 1, k2)
Debug.AddCard(67270095, 0, 0, k1, 2, k2)
local m1 = Debug.AddCard(97204936, 0, 0, k1, 3, k2)
local m2 = Debug.AddCard(45815891, 1, 1, k1, 1, k2)
local m3 = Debug.AddCard(45815891, 1, 1, k1, 2, k2)
local m4 = Debug.AddCard(45815891, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(98273947, 0, 0, k1, 1, k2)
Debug.AddCard(94634433, 0, 0, k1, 2, k2)
local s1 = Debug.AddCard(56747793, 0, 0, k1, 3, POS_FACEUP)
local s2 = Debug.AddCard(56747793, 1, 1, k1, 1, POS_FACEUP)
local s3 = Debug.AddCard(56747793, 1, 1, k1, 2, POS_FACEUP)
local s4 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(43641473, 0, 0, k1, 0, k2)
Debug.AddCard(63977008, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(46195773, 0, 0, k1, 0, k2)
Debug.AddCard(18013090, 0, 0, k1, 0, k2)
Debug.AddCard(60800381, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, k2)


local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("氮素战士")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
Debug.PreEquip(s3, m3)
Debug.PreEquip(s4, m4)
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--[[message
#「DMI2」_Guardian Sphinx
#z2001jx
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(40659562, 0, 0, k1, 1, k2)
Debug.AddCard(69579761, 0, 0, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(89631139, 1, 1, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 3, k2)
Debug.AddCard(84636823, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 0, k2)
Debug.AddCard(29401950, 1, 1, k1, 1, k2)
Debug.AddCard(27053506, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(14898066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("噩梦之拷问室")
aux.BeginPuzzle(1)

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--[[message
#突破防护罩

]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽

Debug.AddCard(72631243, 0, 0, k1, 2, k2)
Debug.AddCard(64463828, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(13210191, 0, 0, k1, 1, k2)
Debug.AddCard(40736921, 0, 0, k1, 2, k2)
Debug.AddCard(98045062, 0, 0, k1, 3, k2)

Debug.AddCard(44095762, 1, 1, k1, 0, k2)
Debug.AddCard(44095762, 1, 1, k1, 1, k2)
Debug.AddCard(44095762, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡




Debug.ReloadFieldEnd("心镇壶的复制品")
aux.BeginPuzzle(1)
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先看第一组0:
规则参数;
被汰局,或正式局。
再看第二组0:
全局的卡量在前两位数乘以8再加7以下;
对方的卡量在最后一位数乘以3再加2以下。
再看第三组0:
三位八进制序数,从一数起







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先看第一组0:
规则参数;
被汰局,或正式局。
再看第二组0:
全局的卡量在前两位数乘以8再加7以下;
对方的卡量在最后一位数乘以3再加2以下。
再看第三组0:
八进制序数。