Artifact 51b21f619094a5f0f5135937d7d8508a7b2a7a687da14727fdbe4e785aed0dc7:
- File single/「DMI2」_aMagical Scientist 3_05_-3000.lua — part of check-in [95b5664d69] at 2024-02-10 15:11:09 on branch trunk — 搞定了 (user: 顽雨沉风, size: 1075) [annotate] [blame] [check-ins using] [more...]
- File single/「DMI2」_aMagical Scientist 3_05_01.lua — part of check-in [62e417ee6c] at 2024-02-10 05:58:05 on branch trunk — 慢慢来 (user: 顽雨沉风, size: 1075) [annotate] [blame] [check-ins using]
- File single/「DMI2」_aMagical Scientist 3_05_02.lua — part of check-in [c3565d121c] at 2024-02-10 11:32:34 on branch trunk — 慢慢来 (user: 顽雨沉风, size: 1075) [annotate] [blame] [check-ins using]
- File single/「DMI2」_aMagical Scientist 3_05_03.lua — part of check-in [ceb3f9fd47] at 2024-02-10 11:44:57 on branch trunk — 慢慢来 (user: 顽雨沉风, size: 1075) [annotate] [blame] [check-ins using]
- File single/「DMI2」_aMagical Scientist 3_5_312.lua — part of check-in [47e0a87646] at 2024-02-10 04:04:00 on branch trunk — 慢慢来 (user: 顽雨沉风, size: 1075) [annotate] [blame] [check-ins using]
--[[message 察局:2024-02-09 ]] Debug.SetAIName("「DMI2」_aMagical Scientist") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) Debug.SetPlayerInfo(0, 4000, 0, 0) Debug.SetPlayerInfo(1, 6600, 0, 0) Debug.AddCard(95727991, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(34206604, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle()