游戏王残局简化版

Check-in [44c56e0e22]
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Check-in [44c56e0e22]

Overview
Comment:0.0.396
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 44c56e0e225aea8eff1d10d994efe87808a80f5bca62b3b27f73664098286a61
User & Date: 顽雨沉风 on 2023-06-29 23:24:53
Other Links: manifest | tags
Context
2023-06-29
23:25
0.0.397 check-in: f0401a61c0 user: 顽雨沉风 tags: trunk
23:24
0.0.396 check-in: 44c56e0e22 user: 顽雨沉风 tags: trunk
23:24
0.0.395 check-in: fd8338a5a1 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [176185f0fc] to [ebd96d4f10].

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  str["对方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_HAND,nil)
  str["对方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_PZONE,nil)
  str["对方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_REMOVED,nil)
  str["对方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_EXTRA,nil)
  str["对方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_SZONE,nil)
  str["对方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_OVERLAY,nil)




--~   Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))

--~   local cache_1 = {}

--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
--~   cache_1:insert(cache_2)







>
>







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  str["对方手卡"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_HAND,nil)
  str["对方灵摆区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_PZONE,nil)
  str["对方除外区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_REMOVED,nil)
  str["对方额外卡组"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_EXTRA,nil)
  str["对方魔陷区"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_SZONE,nil)
  str["对方超量素材"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,0,LOCATION_OVERLAY,nil)

  str["这个残局的效果卡数量"]=0


--~   Debug.ShowHint(Duel.GetMatchingGroupCount(fun["是否效果卡"],0,LOCATION_GRAVE,0,nil))

--~   local cache_1 = {}

--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
--~   cache_1:insert(cache_2)
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--~   cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
--~   cache_1:insert(cache_2)

--~   for i=1, #cache_1 do
--~     end


  str["这个残局的效果卡数量"] = 0

--~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
--~   str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
--~   str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
--~   str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)







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--~   cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
--~   cache_1:insert(cache_2)

--~   for i=1, #cache_1 do
--~     end




--~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
--~   str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
--~   str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
--~   str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)