游戏王残局简化版

Check-in [4004ea00e5]
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Check-in [4004ea00e5]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 4004ea00e5c3fe24cb559086692e499a0fcb8663aad274e9927ba1b6b21b39c0
User & Date: 顽雨沉风 on 2024-07-21 09:13:14
Other Links: manifest | tags
Context
2024-07-21
09:14
0 check-in: 63bee2005d user: 顽雨沉风 tags: trunk
09:13
0 check-in: 4004ea00e5 user: 顽雨沉风 tags: trunk
09:05
0 check-in: e8369b617d user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版_0511_10.lua version [0d093fd87b].

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--[[message
#进化帝之旗 #09.Evolzar Flag
#四妹
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(74294676, 1, 1, k1, 1, POS_FACEUP_ATTACK, true)
Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(18511599, 1, 1, k1, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP)
Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP)
Debug.AddCard(42752141, 1, 1, k1, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP)
Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(47297616, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53981499, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(78474168, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(73729209, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(33420078, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(66436257, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22993208, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(97396380, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(66413481, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(57793869, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("进化龙·索德斯龙")
aux.BeginPuzzle(1)
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Deleted single/简化版_0511_11.lua version [781f5406dd].

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--[[message
#QB011
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 12200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(96182448, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(67270095, 0, 0, k1, 2, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(97204936, 0, 0, k1, 3, POS_FACEUP_ATTACK)
local m2 = Debug.AddCard(45815891, 1, 1, k1, 1, POS_FACEUP_ATTACK)
local m3 = Debug.AddCard(45815891, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local m4 = Debug.AddCard(45815891, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(98273947, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(94634433, 0, 0, k1, 2, POS_FACEDOWN)
local s1 = Debug.AddCard(56747793, 0, 0, k1, 3, POS_FACEUP)
local s2 = Debug.AddCard(56747793, 1, 1, k1, 1, POS_FACEUP)
local s3 = Debug.AddCard(56747793, 1, 1, k1, 2, POS_FACEUP)
local s4 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(43641473, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(63977008, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(46195773, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(18013090, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("氮素战士")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
Debug.PreEquip(s3, m3)
Debug.PreEquip(s4, m4)
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Deleted single/简化版_0511_12.lua version [2e08b3cd76].

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--[[message
#「DMI2」_Guardian Sphinx
#z2001jx
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(40659562, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(69579761, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(84636823, 1, 1, k1, 4, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(29401950, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(27053506, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("噩梦之拷问室")
aux.BeginPuzzle(1)
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Deleted single/简化版_0511_13.lua version [8dd0d5c5c9].

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--[[message
#突破防护罩
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(72631243, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64463828, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(13210191, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(40736921, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, k1, 4, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("心镇壶的复制品")
aux.BeginPuzzle(1)
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Added single/简化版_32_011_1.lua version [b1fc24c77c].































































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--[[message
#LV-044
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(60082869, 0, 0, k1, 1, k2)
Debug.AddCard(37011715, 0, 0, k1, 2, k2)
Debug.AddCard(41420027, 0, 0, k1, 3, k2)
Debug.AddCard(51452091, 1, 1, k1, 2, k2)
local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, k2)
Debug.AddCard(64389297, 1, 1, k1, 0, k2)
Debug.AddCard(73891874, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("奇迹之苏生")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)

Added single/简化版_32_011_2.lua version [1f79cc10d2].







































































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--[[message
#「DMI2」_Guardian Sphinx
#z2001jx
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(40659562, 0, 0, k1, 1, k2)
Debug.AddCard(69579761, 0, 0, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 0, k2)
Debug.AddCard(89631139, 1, 1, k1, 1, k2)
Debug.AddCard(89631139, 1, 1, k1, 2, k2)
Debug.AddCard(89631139, 1, 1, k1, 3, k2)
Debug.AddCard(84636823, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(29401950, 1, 1, k1, 0, k2)
Debug.AddCard(29401950, 1, 1, k1, 1, k2)
Debug.AddCard(27053506, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(85562745, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14087893, 0, 0, k1, 0, k2)
Debug.AddCard(42703248, 0, 0, k1, 0, k2)
Debug.AddCard(14898066, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("噩梦之拷问室")
aux.BeginPuzzle(1)

Added single/简化版_33_011.lua version [4d3d5034a9].











































































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--[[message
#星圣 vs 入魔 #07.Constellar vs Evilswarm
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3250, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(359563, 1, 1, k1, 1, POS_FACEUP_DEFENSE, true)
Debug.AddCard(77542832, 1, 1, k1, 1, k2)
Debug.AddCard(91279700, 1, 1, k1, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(77542832, 1, 1, k1, 2, k2)
Debug.AddCard(37926346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(77542832, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(94634433, 0, 0, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(57103969, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(2091298, 0, 0, k1, 0, k2)
Debug.AddCard(98012938, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33420078, 0, 0, k1, 0, k2)
Debug.AddCard(16906241, 0, 0, k1, 0, k2)
Debug.AddCard(41269771, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70908596, 0, 0, k1, 0, k2)
Debug.AddCard(78358521, 0, 0, k1, 0, k2)
Debug.AddCard(78364470, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("星圣·外屏七")
aux.BeginPuzzle(1)

Modified single/简化版_33_011_1.lua from [4d3d5034a9] to [a71985eb68].

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--[[message
#星圣 vs 入魔 #07.Constellar vs Evilswarm
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3250, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(359563, 1, 1, k1, 1, POS_FACEUP_DEFENSE, true)
Debug.AddCard(77542832, 1, 1, k1, 1, k2)
Debug.AddCard(91279700, 1, 1, k1, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(77542832, 1, 1, k1, 2, k2)
Debug.AddCard(37926346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(77542832, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷

Debug.AddCard(94634433, 0, 0, k1, 2, k2)




local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(57103969, 0, 0, k1, 0, k2)

local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(2091298, 0, 0, k1, 0, k2)
Debug.AddCard(98012938, 0, 0, k1, 0, k2)

local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(33420078, 0, 0, k1, 0, k2)
Debug.AddCard(16906241, 0, 0, k1, 0, k2)
Debug.AddCard(41269771, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(70908596, 0, 0, k1, 0, k2)
Debug.AddCard(78358521, 0, 0, k1, 0, k2)
Debug.AddCard(78364470, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("星圣·外屏七")
aux.BeginPuzzle(1)





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--[[message

#QB011
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 12200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(96182448, 0, 0, k1, 1, k2)
Debug.AddCard(67270095, 0, 0, k1, 2, k2)
local m1 = Debug.AddCard(97204936, 0, 0, k1, 3, k2)
local m2 = Debug.AddCard(45815891, 1, 1, k1, 1, k2)
local m3 = Debug.AddCard(45815891, 1, 1, k1, 2, k2)
local m4 = Debug.AddCard(45815891, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(98273947, 0, 0, k1, 1, k2)
Debug.AddCard(94634433, 0, 0, k1, 2, k2)
local s1 = Debug.AddCard(56747793, 0, 0, k1, 3, POS_FACEUP)
local s2 = Debug.AddCard(56747793, 1, 1, k1, 1, POS_FACEUP)
local s3 = Debug.AddCard(56747793, 1, 1, k1, 2, POS_FACEUP)
local s4 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(43641473, 0, 0, k1, 0, k2)
Debug.AddCard(63977008, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(46195773, 0, 0, k1, 0, k2)
Debug.AddCard(18013090, 0, 0, k1, 0, k2)
Debug.AddCard(60800381, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(9365703, 0, 0, k1, 0, k2)


local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(89631139, 0, 0, k1, 0, k2)



Debug.ReloadFieldEnd("氮素战士")
aux.BeginPuzzle(1)
Debug.PreEquip(s1, m1)
Debug.PreEquip(s2, m2)
Debug.PreEquip(s3, m3)
Debug.PreEquip(s4, m4)

Modified single/简化版_33_011_2.lua from [b1fc24c77c] to [047d84d709].

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--[[message
#LV-044
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽

local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(60082869, 0, 0, k1, 1, k2)
Debug.AddCard(37011715, 0, 0, k1, 2, k2)
Debug.AddCard(41420027, 0, 0, k1, 3, k2)
Debug.AddCard(51452091, 1, 1, k1, 2, k2)
local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP)

local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(71413901, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(22046459, 1, 1, k1, 0, k2)
Debug.AddCard(64389297, 1, 1, k1, 0, k2)
Debug.AddCard(73891874, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("奇迹之苏生")
aux.BeginPuzzle(1)
Debug.PreEquip(s01, m01)

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--[[message
#突破防护罩
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(72631243, 0, 0, k1, 2, k2)
Debug.AddCard(64463828, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(13210191, 0, 0, k1, 1, k2)
Debug.AddCard(40736921, 0, 0, k1, 2, k2)
Debug.AddCard(98045062, 0, 0, k1, 3, k2)
Debug.AddCard(44095762, 1, 1, k1, 0, k2)
Debug.AddCard(44095762, 1, 1, k1, 1, k2)
Debug.AddCard(44095762, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(21155323, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地



local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("心镇壶的复制品")
aux.BeginPuzzle(1)

Added single/简化版_33_011_7.lua version [64ee66a8bd].

















































































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--[[message
#进化帝之旗 #09.Evolzar Flag
#四妹
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(74294676, 1, 1, k1, 1, k2, true)
Debug.AddCard(1929294, 1, 1, k1, 1, k2)
Debug.AddCard(1929294, 1, 1, k1, 1, k2)
Debug.AddCard(18511599, 1, 1, k1, 2, k2, true)
Debug.AddCard(1929294, 1, 1, k1, 2, k2)
Debug.AddCard(1929294, 1, 1, k1, 2, k2)
Debug.AddCard(42752141, 1, 1, k1, 3, k2, true)
Debug.AddCard(1929294, 1, 1, k1, 3, k2)
Debug.AddCard(1929294, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(47297616, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(53981499, 0, 0, k1, 0, k2)
Debug.AddCard(78474168, 0, 0, k1, 0, k2)
Debug.AddCard(73729209, 0, 0, k1, 0, k2)
Debug.AddCard(33420078, 0, 0, k1, 0, k2)
Debug.AddCard(66436257, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(22993208, 0, 0, k1, 0, k2)
Debug.AddCard(97396380, 0, 0, k1, 0, k2)
Debug.AddCard(66413481, 0, 0, k1, 0, k2)
Debug.AddCard(57793869, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("进化龙·索德斯龙")
aux.BeginPuzzle(1)