游戏王残局简化版

Check-in [3fb1fad792]
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Check-in [3fb1fad792]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 3fb1fad7926a8dec2eb8e59fdab1c1d7e03367b133acb5d0849de50ca7ec1744
User & Date: 顽雨沉风 on 2024-08-04 02:34:13
Other Links: manifest | tags
Context
2024-08-04
02:34
0 check-in: 7937a07846 user: 顽雨沉风 tags: trunk
02:34
0 check-in: 3fb1fad792 user: 顽雨沉风 tags: trunk
02:33
0 check-in: 98e5765fe8 user: 顽雨沉风 tags: trunk
Changes

Added single/简化版_30_000_5.lua version [5809187fdb].































































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--[[message
#[WCS2008]01
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(76573247, 0, 0, k1, 2, k2)
Debug.AddCard(76573247, 0, 0, k1, 4, k2)
Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(99788587, 0, 0, k1, 0, k2)
Debug.AddCard(63394872, 0, 0, k1, 2, k2)
Debug.AddCard(89631141, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Deleted single/简化版__31_000_005.lua version [5809187fdb].

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--[[message
#[WCS2008]01
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(76573247, 0, 0, k1, 2, k2)
Debug.AddCard(76573247, 0, 0, k1, 4, k2)
Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(99788587, 0, 0, k1, 0, k2)
Debug.AddCard(63394872, 0, 0, k1, 2, k2)
Debug.AddCard(89631141, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(37480144, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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