游戏王残局简化版

Check-in [34b67606d3]
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Check-in [34b67606d3]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 34b67606d3ee4195c61fb617d7ca936cf972113881a3d8ce78d28da2668af10a
User & Date: 顽雨沉风 on 2024-07-20 13:48:04
Other Links: manifest | tags
Context
2024-07-20
13:48
0 check-in: 719fd22706 user: 顽雨沉风 tags: trunk
13:48
0 check-in: 34b67606d3 user: 顽雨沉风 tags: trunk
13:34
0 check-in: 5c9a34ed3e user: 顽雨沉风 tags: trunk
Changes

Modified single/X-LV-28.lua from [83e606ea0d] to [bf588ddd06].

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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(17441953, 0, 0, k1, 1, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(35480699, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(58531587, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(49514333, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(3129635, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(23626223, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24903843, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17441953, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(17441953, 0, 0, k1, 1, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(35480699, 0, 0, k1, 1, k2)
Debug.AddCard(58531587, 0, 0, k1, 3, k2)
Debug.AddCard(49514333, 1, 1, k1, 1, k2)
Debug.AddCard(3129635, 1, 1, k1, 2, k2)
Debug.AddCard(23626223, 1, 1, k1, 3, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(24903843, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(17441953, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-29.lua from [ab6810daf7] to [0086e6238f].

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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 41500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(17775525, 0, 0, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(82593786, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(27134689, 0, 0, k1, 3, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(55948544, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(55948544, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(41420027, 1, 1, k1, 1, POS_FACEDOWN)
Debug.AddCard(53239672, 1, 1, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81332143, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14731897, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24299458, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("铁道王")
aux.BeginPuzzle()



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--[[message
新手教学
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 41500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(17775525, 0, 0, k1, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(82593786, 1, 1, k1, 2, k2)
Debug.AddCard(27134689, 0, 0, k1, 3, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(55948544, 0, 0, k1, 1, k2)
Debug.AddCard(55948544, 0, 0, k1, 3, k2)
Debug.AddCard(41420027, 1, 1, k1, 1, k2)
Debug.AddCard(53239672, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81332143, 0, 0, k1, 0, k2)
Debug.AddCard(14731897, 0, 0, k1, 0, k2)
Debug.AddCard(24299458, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("铁道王")
aux.BeginPuzzle()

Modified single/X-LV-30.lua from [e19fda5986] to [f703a4fc5f].

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当初,棉花从不知哪个网络小角落找到了一个新局,但他和我都打不出这个解。
这时,有个人也想试试这局,他叫彦。
由于棉花做的局总是差 100 血,我们惯性地以为这个残局和棉花做的局是同样的,都是残局作者故意设计的差血难题。
但彦却提出了一个令我们诧异的结论——这局无解。
我对彦的结论将信将疑,以为仅仅是他半途而废而已,但在我穷举了这个残局的所有操作后,我终于确定了这个残局的确无解——彦是对的。
面对这种情况,我就想在新手教学残局 X-LV 系列的最后一局(X-LV 系列原定的最后一局是 X-LV-30)来重现这种状况,用来记念这件事。
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(46384672, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(49888191, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(75884822, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(90011152, 0, 0, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(38395123, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(90500169, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(79335209, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(42941100, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(12482652, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("无解")
aux.BeginPuzzle()







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当初,棉花从不知哪个网络小角落找到了一个新局,但他和我都打不出这个解。
这时,有个人也想试试这局,他叫彦。
由于棉花做的局总是差 100 血,我们惯性地以为这个残局和棉花做的局是同样的,都是残局作者故意设计的差血难题。
但彦却提出了一个令我们诧异的结论——这局无解。
我对彦的结论将信将疑,以为仅仅是他半途而废而已,但在我穷举了这个残局的所有操作后,我终于确定了这个残局的确无解——彦是对的。
面对这种情况,我就想在新手教学残局 X-LV 系列的最后一局(X-LV 系列原定的最后一局是 X-LV-30)来重现这种状况,用来记念这件事。
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(46384672, 0, 0, k1, 2, k2)
Debug.AddCard(49888191, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(75884822, 0, 0, k1, 3, k2)
Debug.AddCard(90011152, 0, 0, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(38395123, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(90500169, 0, 0, k1, 0, k2)
Debug.AddCard(79335209, 0, 0, k1, 0, k2)
Debug.AddCard(42941100, 0, 0, k1, 0, k2)
Debug.AddCard(12482652, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd("无解")
aux.BeginPuzzle()