游戏王残局简化版

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Check-in [34aee2c41a]

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SHA3-256: 34aee2c41adb9760d4d44127ab60a65ea4bce7c04d8f8467ce9b4f1aca207f06
User & Date: 顽雨沉风 on 2024-07-21 14:50:30
Other Links: manifest | tags
Context
2024-07-21
14:50
0 check-in: eb2d0a2d96 user: 顽雨沉风 tags: trunk
14:50
0 check-in: 34aee2c41a user: 顽雨沉风 tags: trunk
14:49
0 check-in: 0f2714a2ba user: 顽雨沉风 tags: trunk
Changes

Added expansions/script/c896311392.lua version [8dde6f721b].



















































































































































































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--ファイアウォール・ドラゴン
function c896311392.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,nil,2)
	c:EnableReviveLimit()
	--to hand
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(896311392,0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
	e1:SetTarget(c896311392.thtg)
	e1:SetOperation(c896311392.thop)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetCondition(c896311392.regcon)
	e2:SetOperation(c896311392.regop)
	c:RegisterEffect(e2)
	local e3=e2:Clone()
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(c896311392.regcon2)
	c:RegisterEffect(e3)
	local e4=Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(896311392,1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
	e4:SetCode(EVENT_CUSTOM+896311392)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTarget(c896311392.sptg)
	e4:SetOperation(c896311392.spop)
	c:RegisterEffect(e4)
end
function c896311392.thfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function c896311392.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local ct=c:GetMutualLinkedGroupCount()
	if chkc then return chkc:IsLocation(LOCATION_MZONE+LOCATION_GRAVE) and c896311392.thfilter(chkc) end
	if chk==0 then return ct>0 and Duel.IsExistingTarget(c896311392.thfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,1,nil) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
	local g=Duel.SelectTarget(tp,c896311392.thfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,1,ct,nil)
	Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0)
	c:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(896311392,2))
end
function c896311392.thop(e,tp,eg,ep,ev,re,r,rp)
	local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
	Duel.SendtoHand(g,nil,REASON_EFFECT)
end
function c896311392.cfilter(c,tp,zone)
	local seq=c:GetPreviousSequence()
	if c:GetPreviousControler()~=tp then seq=seq+16 end
	return c:IsPreviousLocation(LOCATION_MZONE) and bit.extract(zone,seq)~=0
end
function c896311392.regcon(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c896311392.cfilter,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function c896311392.cfilter2(c,tp,zone)
	return not c:IsReason(REASON_BATTLE) and c896311392.cfilter(c,tp,zone)
end
function c896311392.regcon2(e,tp,eg,ep,ev,re,r,rp)
	return eg:IsExists(c896311392.cfilter2,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function c896311392.regop(e,tp,eg,ep,ev,re,r,rp)
	Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+896311392,e,0,tp,0,0)
end
function c896311392.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
	if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
		and Duel.IsExistingMatchingCard(Card.IsCanBeSpecialSummoned,tp,LOCATION_HAND,0,1,nil,e,0,tp,false,false) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c896311392.spop(e,tp,eg,ep,ev,re,r,rp)
	if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,Card.IsCanBeSpecialSummoned,tp,LOCATION_HAND,0,1,1,nil,e,0,tp,false,false)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
	end
end