游戏王残局简化版

Check-in [346a337cda]
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Check-in [346a337cda]

Overview
Comment:0.0.51
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 346a337cda02198cba8086ab67a3b2826e8cc60f0f88b5e74f222f762ce51017
User & Date: 顽雨沉风 on 2023-04-22 10:14:41
Other Links: manifest | tags
Context
2023-04-22
10:15
0.0.52 check-in: f45cdff3a1 user: 顽雨沉风 tags: trunk
10:14
0.0.51 check-in: 346a337cda user: 顽雨沉风 tags: trunk
10:14
0.0.50 check-in: 9438cca42f user: 顽雨沉风 tags: trunk
Changes

Deleted [WCS2006]15_charmer.lua version [cc7016d15f].

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--[[message
卡数:14
规则:大师3
]]
Debug.SetAIName("[WCS2006]15_charmer")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)

Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(31887905,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68881649,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(04376658,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31764353,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(00759393,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37970940,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(74364659,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37744402,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.AddCard(75356564,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(75889523,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(48202661,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(42945701,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(70156997,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(06540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
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