游戏王残局简化版

Check-in [2705e67ff7]
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Check-in [2705e67ff7]

Overview
Comment:0.0.1161
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 2705e67ff7d91f6e64f74818d0bc28c725a5c92214f732e91d4f267daeddc89e
User & Date: 顽雨沉风 on 2023-07-11 06:35:17
Other Links: manifest | tags
Context
2023-07-11
06:36
0.0.1162 check-in: ceb9febbb2 user: 顽雨沉风 tags: trunk
06:35
0.0.1161 check-in: 2705e67ff7 user: 顽雨沉风 tags: trunk
06:32
0.0.1160 check-in: 671f163c5b user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [519ea34e0c] to [f4c0ddce2d].

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      end
  else
    str["规则"] = "大师2020 "
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end


fun["通关邀请"] = function()
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)







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      end
  else
    str["规则"] = "大师2020 "
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end


fun["通关邀请"] = function()
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
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    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end


fun["是否效果卡"] = function(card)
  cache_1 = Card.IsType(card, TYPE_SPELL)
  cache_2 = Card.IsType(card, TYPE_TRAP)
  cache_3 = Card.IsType(card, TYPE_EFFECT)
  if cache_1
  or cache_2
  or cache_3 then







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    return
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end


fun["是否效果卡"] = function(card)
  cache_1 = Card.IsType(card, TYPE_SPELL)
  cache_2 = Card.IsType(card, TYPE_TRAP)
  cache_3 = Card.IsType(card, TYPE_EFFECT)
  if cache_1
  or cache_2
  or cache_3 then
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    or cache_4 then
    else
      return true
      end
    end
  return false
  end


fun["开局说明"] = function()
  if str["开局说明吗"] == 1 then
    return
  else
    str["开局说明吗"] = 1
    end







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    or cache_4 then
    else
      return true
      end
    end
  return false
  end


fun["开局说明"] = function()
  if str["开局说明吗"] == 1 then
    return
  else
    str["开局说明吗"] = 1
    end
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  if str["印卡"] then
    str["开局说明"] = str["开局说明"] .. "印卡 "
    end
  Debug.ShowHint(str["开局说明"])
  fun["通关邀请"]()
  end


fun["开局添加手卡"] = function(str_1)
  str["开局添加手卡"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)







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  if str["印卡"] then
    str["开局说明"] = str["开局说明"] .. "印卡 "
    end
  Debug.ShowHint(str["开局说明"])
  fun["通关邀请"]()
  end


fun["开局添加手卡"] = function(str_1)
  str["开局添加手卡"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
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    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  fun["开局说明"]()
  end


fun["禁格"] = function(str_1)
  str["禁格"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD)
  effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end


fun["印卡"] = function(str_1, str_2, str_3)
  str["印卡"] = 1
  if str_3 then
  else
    str_3 = str_2
    end







<








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    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  fun["开局说明"]()
  end


fun["禁格"] = function(str_1)
  str["禁格"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD)
  effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end


fun["印卡"] = function(str_1, str_2, str_3)
  str["印卡"] = 1
  if str_3 then
  else
    str_3 = str_2
    end