Overview
| Comment: | 0.0.718 |
|---|---|
| Downloads: | Tarball | ZIP archive |
| Timelines: | family | ancestors | descendants | both | trunk |
| Files: | files | file ages | folders |
| SHA3-256: |
253fe6071494ef0097df8d61832bab62 |
| User & Date: | 顽雨沉风 on 2023-07-05 12:54:48.313 |
| Other Links: | manifest | tags |
Context
|
2023-07-05
| ||
| 12:55 | 0.0.719 check-in: 7665cbd8e4 user: 顽雨沉风 tags: trunk | |
| 12:54 | 0.0.718 check-in: 253fe60714 user: 顽雨沉风 tags: trunk | |
| 12:54 | 0.0.717 check-in: d285370565 user: 顽雨沉风 tags: trunk | |
Changes
Modified single/Dragonmaids vs Dragons_衍生版_1.lua
from [e06a9cac89]
to [461812949d].
1 2 3 4 5 6 7 8 9 10 11 |
--[[message
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]
Debug.SetAIName("闪光的白日梦")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,24700,0,0)
| > > > | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 |
--[[message
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("闪光的白日梦")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,24700,0,0)
|
| ︙ | ︙ | |||
32 33 34 35 36 37 38 | Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() | < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < < | 35 36 37 38 39 40 41 | Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() |