游戏王残局简化版

Check-in [23212cfafc]
Login

Check-in [23212cfafc]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 23212cfafc6b5fb528048295aad42d33acb12c38ad221bc88a09343db586ae91
User & Date: 顽雨沉风 on 2024-07-19 07:43:10
Other Links: manifest | tags
Context
2024-07-19
07:45
0 check-in: 942ccef1ec user: 顽雨沉风 tags: trunk
07:43
0 check-in: 23212cfafc user: 顽雨沉风 tags: trunk
07:40
0 check-in: b7b6935ee8 user: 顽雨沉风 tags: trunk
Changes

Modified single/印卡局_4.lua from [41c294a15b] to [1a095f0241].

1
2
3
4
5
6
7
8
9
10
11
12
13

14
15
16
17
18
19
20
21

22
23
24
25



26

27
28
29


30
31
32
33
34
35
--[[message
#比鸭累
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

--怪兽区域

Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--魔陷区域

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
--卡组区域
--外组区域



--墓地区域

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--除外区域
--手卡区域


Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("异星的最终战士")
Debug.PreEquip(s1, m1)

aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)










<

<
>
|
|
|
|
|
|
|
<
>
|
|
<
<
>
>
>
|
>
|
<
<
>
>
|





1
2
3
4
5
6
7
8
9
10

11

12
13
14
15
16
17
18
19

20
21
22


23
24
25
26
27
28


29
30
31
32
33
34
35
36
--[[message
#比鸭累
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}



local k1 = LOCATION_MZONE
Debug.AddCard(81035362, 0, 0, k1, 1, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, k1, 4, POS_FACEUP_ATTACK)

local k1 = LOCATION_SZONE
local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP)


local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
local k1 = LOCATION_EXTRA
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1 = LOCATION_GRAVE
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)


local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("异星的最终战士")
Debug.PreEquip(s1, m1)

aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)

Modified single/印卡局_5.lua from [1e8452c857] to [7cd51a7ede].

1
2
3
4
5
6
7
8
9
10
11
12
13
14

15
16
17



18
19
20
21
22
23
24
25
26
27

28
29
30



31
32
33
--[[message
#真印寂血
#不灭之王
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

--怪兽区域

Debug.AddCard(83965310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
--魔陷区域
--卡组区域



Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--外组区域

--墓地区域
--除外区域
--手卡区域




Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)











<

<
>
|
<
<
>
>
>
|
|
|
|
|
|
|
|
|
<
>
|
<
<
>
>
>



1
2
3
4
5
6
7
8
9
10
11

12

13
14


15
16
17
18
19
20
21
22
23
24
25
26

27
28


29
30
31
32
33
34
--[[message
#真印寂血
#不灭之王
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}



local k1 = LOCATION_MZONE
Debug.AddCard(83965310, 1, 1, k1, 1, POS_FACEUP_ATTACK)


local k1 = LOCATION_SZONE
local k1 = LOCATION_PZONE
local k1 = LOCATION_DECK
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 1, 1, k1, 0, POS_FACEDOWN)

local k1 = LOCATION_EXTRA
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)


local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("命运英雄 血魔-D")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4)