游戏王残局简化版

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Check-in [221188e89a]

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Files: files | file ages | folders
SHA3-256: 221188e89a2aea6c4d00192db8a20e568bcfa51b075d0866d41ed60327467141
User & Date: 顽雨沉风 on 2024-06-27 08:48:18
Other Links: manifest | tags
Context
2024-06-27
08:49
0 check-in: 71e6f0feb5 user: 顽雨沉风 tags: trunk
08:48
0 check-in: 221188e89a user: 顽雨沉风 tags: trunk
08:42
0 check-in: 72a706f479 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [8fc92c4e1a] to [7b9e0607de].

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  83980492,
  }
d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
do
  local k1
  --~ 这一局所适用规则的对
  k1 = {
    [3] = "大师规则 ",
    [4] = "新大师规则(2017) ",
    [5] = "大师规则(2020) ",
    }
  f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
  --~ 这一局的模式
  --~ 规则参数
  function _G.Debug.ReloadFieldBegin(o1, o2)
    d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE
    d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN







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  83980492,
  }
d["数_所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA
do
  local k1
  --~ 这一局所适用规则的对
  k1 = {
    [3] = "大师规则 ",
    [4] = "新大师规则(2017) ",
    [5] = "大师规则(2020) ",
    }
  f["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin
  --~ 这一局的模式
  --~ 规则参数
  function _G.Debug.ReloadFieldBegin(o1, o2)
    d["数_假洗卡"] = o1 & DUEL_PSEUDO_SHUFFLE
    d["数_战斗阶段"] = o1 & DUEL_ATTACK_FIRST_TURN
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      k2 = k2 + 1
      end
    end
  --~ 开局说明
  k1 = "" .. k2 .. "卡 " .. d["字_这一局的规则"]
  if d["数_假洗卡"] == 0 then
  else
    k1 = k1 .. "假洗卡 "
    end
  if d["数_战斗阶段"] == 0 then
    k1 = k1 .. "无战斗阶段 "
    end
  if d["数_人工智能"] == 0 then
    k1 = k1 .. "无人工智能 "
    end
  if d["数_选卡"] then
    k1 = k1 .. "选" .. d["数_选卡"] .. "卡 "
    end
  if d["数_禁格"] then
    k1 = k1 .. "禁" .. d["数_禁格"] .. "怪格 "
    end
  Debug.ShowHint(k1)
  end
do
  f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
  --~ 开局选卡入手的数量
  --~ 禁几个我方主要怪兽格







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      k2 = k2 + 1
      end
    end
  --~ 开局说明
  k1 = "" .. k2 .. "卡 " .. d["字_这一局的规则"]
  if d["数_假洗卡"] == 0 then
  else
    k1 = k1 .. "假洗卡 "
    end
  if d["数_战斗阶段"] == 0 then
    k1 = k1 .. "无战斗阶段 "
    end
  if d["数_人工智能"] == 0 then
    k1 = k1 .. "无人工智能 "
    end
  if d["数_选卡"] then
    k1 = k1 .. "选" .. d["数_选卡"] .. "卡 "
    end
  if d["数_禁格"] then
    k1 = k1 .. "禁" .. d["数_禁格"] .. "怪格 "
    end
  Debug.ShowHint(k1)
  end
do
  f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle
  --~ 开局选卡入手的数量
  --~ 禁几个我方主要怪兽格

Modified single/简化版_443_03.lua from [08413fd43b] to [6275bc2cd9].

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--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd(1)
aux.BeginPuzzle()







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--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, 1)

Modified single/简化版_452_03.lua from [b39bb42cc0] to [34f9900399].

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Debug.AddCard(19439119, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(18282103, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK)
Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd(1)
aux.BeginPuzzle(5)







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Debug.AddCard(19439119, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(18282103, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK)
Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5, 1)

Modified single/简化版_452_04.lua from [0808c6cbc7] to [733f224b96].

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Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

--Start the Puzzle
Debug.ReloadFieldEnd(1)
aux.BeginPuzzle()







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Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, 1)