游戏王残局简化版

Check-in [1e8e02f30c]
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Check-in [1e8e02f30c]

Overview
Comment:0.0.1152
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 1e8e02f30c4db3d53677b5c95d2b34e0bd3a3a52a714fac95c15b7af2b1cee1f
User & Date: 顽雨沉风 on 2023-07-11 06:04:52
Other Links: manifest | tags
Context
2023-07-11
06:07
0.0.1153 check-in: 216da50a4e user: 顽雨沉风 tags: trunk
06:04
0.0.1152 check-in: 1e8e02f30c user: 顽雨沉风 tags: trunk
06:02
0.0.1151 check-in: 86d9a0ec86 user: 顽雨沉风 tags: trunk
Changes

Modified single/「DMI2」Magical Scientist.lua from [4588601bbd] to [640b689311].

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--[[message
卡数:5
规则:大师3
]]



Debug.SetAIName("「DMI2」Magical Scientist")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,4000,0,0)
Debug.SetPlayerInfo(1,6600,0,0)

Debug.AddCard(95727991,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

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--[[message


]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("「DMI2」Magical Scientist")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,4000,0,0)
Debug.SetPlayerInfo(1,6600,0,0)

Debug.AddCard(95727991,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
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Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)







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Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()





fun["开说明"]()